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Disney/Pixar: Cars

            Disney/Pixar: Cars, the title says it all. THQ’s latest release in their range of lucrative kids releases is based on the CGI animated movie of the same name, produced by Disney and Pixar. Electronic Theatre Image Benefiting from release across a multitude of platforms, with the evidence from releases that have been subjected to the same treatment at hand – Spongebob Squarepants: Lights, Camera, Pants!, Bratz: Rock Angelz and Scooby-Doo Unmasked – a title destined to be average at best is the expectation. However, it does appear that THQ have learnt from their mistakes, and learnt a little more about the functionality of the UK videogames industry in the process.

            The NintendoDS release is entirely reconstructed. The game no longer hinges around the racing aspect – a surprise for a game with the affix “Cars” – and instead offers personal characterisation through the use of Mini-Games. Twelve Mini-Games are on offer providing a wide-variety of play times and intelligent use of the NintendoDS’s unique features, as well as three races in the Piston Cup which denote end-of-Level Bosses. Once the first selection of three Mini-Games in complete, a race in the Piston Cup will unlock, completion of which will lead to a further three Mini-Games becoming available.

            Each of the Mini-Games in unique and, although many have taken inspiration from the likes of WarioWare Touched! and the Mini-Games featured in Super Mario64 DS, the are entirely fitting to the subject matter. The most basic example bases itself on the ideal of those all-in-one game units from the 1980’s; a car is based between four lanes, and the player must touch the lane they wish to move into to avoid the traffic. More complicated Mini-Games arrive latter such as a puzzle game in which you have to move cars and trucks around a small playing field in order to free your own vehicle – however, the cars angles cannot be changed, and the area is limited to prevent an easy escape. A favourite Mini-Game of the Electronic Articles office would be the cow tipping: steering with the Touch Screen, and accelerating or braking with the D-Pad, the player must drive up to tractors and blow into the Microphone in order to tip them, whilst avoid the combine harvester. Most of the Mini-Games feature three-to-five Rounds for completion, with more being unlocked to add further replay value.

            The Piston Cup races are, bizarre, to say the least. An interesting take on the idea of handheld racing and one that fits perfectly with the system and its target market. There is no accelerator, only a Boost function. The screen scrolls with the track entering from the top screen and scaling onto the Touch Screen. The player must move to avoid Electronic Theatre Image other racers whilst battling head-to-head with your main rival. After a set amount of Laps on each race – a technique that will be baffling to beginners, as the player never has to turn a corner – a Pit-Stop will take place in which you must change all four wheels in thirty seconds. Wheels are replaced by simply tapping the selected Lug nut on the Touch Screen in the correct order. As the game progresses, unfortunately, this is the aspect of the title that feels least rewarding. With the emphasis on the Mini-Games, the player will often find themselves battling through these sections simply to see what lay beyond, rather than for the pure enjoyment of play. That’s not to discredit the skilfully designed racing aspect; simply to clarify that in a game with the characters personified as cars, the “car” aspect is possibly the least inviting part of the incredibly well constructed game.

            The presentation of the title is of a very high standard, especially when considering the usual half-baked 2D fodder that the kids are mostly treated to on the NintendoDS. Garnering all the panache of the First-Party Nintendo releases, Disney/Pixar: Cars is fully modelled in 3D with bright and vivid Character Models. The background detail is just as encouraging as the foreground and the utilisation of the dual screens is simply fantastic. Some time has been taken as to how to draw the most out of the system as, clearly, the tem responsible have realised the power of the NintendoDS – not from a technical standpoint, but from that of a market vehicle. The NintendoDS version is most likely to be the best selling release from the diverse spectrum of platform on which Disney/Pixar: CarsElectronic Theatre Image has been released, and to fine-tune a title so acutely is clearly a sign of recognition of this fact.

            The sound quality, however, isn’t so hot. The Midi representations of what would appear to be the film’s Soundtrack are hardly heart-warming, and the very occasional character quip will be overlooked before it irritates.

            Disney/Pixar: Cars is an odd-ball to say the least. Having expected the usual treatment kids franchises undergo when receiving their first release on the NintendoDS – a definite downgrading – Disney/Pixar: Cars appears to have gone in entirely the opposite direction. A clean and clever production from the off-set, the title really has little to complain about. It’s a smart move and an intelligent product for both kids and adults, and a platform quickly becoming the industry leader. THQ are expanding, and becoming bigger year-on-year, and maybe they’ve finally found that gap-in-the-market for decent film adaptations. Couple Disney/Pixar: Cars with the likes of Destroy All Humans! 2, WWE SmackDown! Vs, Raw 2007, Saints Row, Juiced Eliminator and The Outfit, and its pretty clear that THQ have all their bases covered this year.  

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Kev J.                                                                                                                                       Reviews Score Table Interpretation.

29/07/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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