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Children Of Mana

            Children Of Mana is a rare hope for a series that has seemingly lost its way. Electronic Theatre ImageOnce again reinforcing SquareEnix’s love affair with the NintendoDS – alongside the likes of the first-ever European release of Final Fantasy III, Mario Slam Basketball and, of course, the announcement that Dragon Quest IX will be a NintendoDS exclusive – the Mana series has elected the NintendoDS are the platform to resurrect it’s wares.

            While having seen its’ pinnacle in the early nineties on the Super Nintendo Entertainment System, the offerings that have reached UK shores since have been average at best. Both the Game Boy Advance and PlayStation releases failed to capture the spirit of Secret Of Mana. Children Of Mana aims to establish the series, while offering a palatable, handheld iteration of the classic Real-Time Role-Playing Game.

            The title bends the rules of the series dramatically in-order to adapt it’s playability to the handheld format, and, for the best part, it’s successful. The sweeping story is not dulled by the seeming distancing that been established between player and on-screen avatar. The player begins by selecting their character’s sex, followed by Class. While the options for customisation are limited, they suit the proceedings well.

Upon being plunged into the game world, the player is immediately subjected to the first of many dungeon crawls. The A Button executes attacks with your Primary Weapon, whilst a Secondary can be equipped to the X Button also; the B Buttons summons your selected Spirit – a limitation that is likely to confuse fans of previous releases – whilst a Recovery Item may be equipped to the Y Button. The combat is well-balanced, and feels weighted, whereas the summoning abilities will probably take a back seat with most gamers’ playing styles. The limited abilities of Levelling-Up magical attacks will be disappointing for many, but the variety in the combat Weapons available more than makes-up for it. With four Weapon Options; Hammer, Flail, Bow and Sword, and many different varieties within each, the options are many.

A new addition to the formula is that of Gems. Your character is equipped with a Gem Frame, upon which you can fit Gems of varying effect; increased power, defence and additional power variants within attacks. As you progressElectronic Theatre Image through the game, your Gem Frame will be upgraded, allow for greater options. Also, you have the ability to Fuse Gems, and combine their special attributes, often with additional effects.

As further progression is made, a wide variety of locations become available, as well as Randomly Generated re-playable dungeon quests and the option to replay the location’s Story Mission. Unfortunately, the game is limited to a HUB and the dungeon locations, and doesn’t have Free-Roaming access of any kind. This is probably the greatest acknowledgement of the title’s chosen platform, allowing for quests and Save Points in equivalent to reasonable travelling times; palatable portions of dungeon crawling Role-Playing Adventure.

The title’s wireless options are well balanced; allowing for players to team-up on anyone’s game, regardless of their progress so far. Players can easily dip in-and-out of each others games and aid progress whenever needed, or available. The title handles very well, with no options dulled; however, a minor amount of slowdown slightly hinders the experience.

The title’s graphics are welcomingly drawn, 2D Sprites. Vivid characters and well-defined locations create a fantastic world. The animation of the main characters clearly is more defined than that of HUB characters and enemies, but only in their excellence. The titles sound is reminiscent of that of its predecessors, only emphasising its heritage.

While Children Of Mana maybe a disappointment to those expecting a direct sequel to Secret Of Mana, as has been the case with the series so far, will probably be disappointed. But those welcoming change, adapting to the handheld Role-Playing Game, and those coming to the fray without any pre-conditioned expectations of the title will be thrilled by the vast world awaiting exploration, and the abilities available to do so. The NintendoDS hasn’t had the benefit of a series of amazing Role-Playing Game releases; hopefully Children Of Mana is the start of something good.

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Kev J.                                                                                                                                        Reviews Score Table Interpretation.

04/03/07

Check out the current debate on Children Of Mana here.

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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