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The Chronicles Of Narnia: The Lion, The Witch And The Wardrobe

The Chronicles of Narnia: The Lion, The Witch And The Wardrobe from Buena Vista Games is the videogame tie-in to the just released movie of the same name. For those unfamiliar with the Electronic Theatre Image story; four children are evacuated from their home in war time London to a big country estate owned by an old professor. During they’re time there they find an old wardrobe which acts as a portal to the enchanted world of Narnia, where it’s always winter, but Christmas never comes.

You begin the game outside said wardrobe as Lucy and her first trip into Narnia where she first encounters Mr Tumnus which helps tell a little of the story, about how they would have evenings of  revelry in the beautiful spring, and of how the white witch came and turned it into the wintertime land that abides now. This is told in a wonderful little piece in which you play Mr Tumnus going up a hill, infinitely more a more interesting route than just reading it off paper. The story progresses giving you enough of the story through character interaction to know what is going on, but it gives you more than enough freedom to explore. One could argue that there is too much freedom, resulting in the player frequently getting lost. You have two Maps, a large one showing all of Narnia; “From the lamp-post in the west, all the way to Cair Paravel in the east” and the other showing the screen you are on at any one point-in-time. The main problem with this is that the large Map is very vague, and offers little in the way of direction; you must rely heavily on your own memory of whereabouts are and the general direction you need to take next.

There seemed to be two main parts of the game. You have your travelling round aimlessly killing bad dwarfs and boggles (yeah, the mind does) and you have your dungeons, which are basically mazes which start off small, but get larger as the game progresses, the idea being that you must rescue theElectronic Theatre Image innocent creatures locked inside. Initially this was an excellent idea; its worth lies in breaking the story into larger segments leaving you less opportunity to just run around aimlessly, talking to Mrs. Beaver. However, whilst having clearly taken a small amount of inspiration from Untold Legends: Brotherhood Of The Blade, it’s just a shame they weren’t thought-out a little more, in the larger quests finding the Boss may be an act of sheer luck and blind running around rather than a methodical route of any description.

There are many Sub-Missions to complete, where the player talks to animals on your way which in-turn earn you new talents and improve those learnt. Unfortunately, although some prove most useful, most are based on statistics, with which you don’t really notice the effect of at all. When a character Levels-Up you can choose which category to improve on (Health Points, Accuracy and Damage, Defence and Willpower Points). Unfortunately you cannot go back and check which statistics need improving on so you pretty much have to guess which to pick.

Graphically we see somewhat of an improvement on the Preview Code from last years’ Electronic Entertainment Expo (E3 2005) there is more depth to objects and environments; however it’s far from detailing the Electronic Theatre Image full extent of what the NintendoDS has shown us in other titles such as Animal Crossing: Wild World and Super Mario64 DS. Being brutally honest, much like The ‘Urbz: Sims In The City it’s pretty clear that title began life as a Game Boy Advance release. The Touch Screen is used to a better extent, although seeing a close up of Lucy’s’ face every time you look down is a little eerie.

The Chronicles of Narnia: The Lion, The Witch And The Wardrobe did have a good concept to it; the way it breaks down the story and puts it into game format is well done. There is enough of a story to keep you going while introducing dramatically varying depths of gameplay with enough action to make it something other than just a series of generic set-pieces. Unfortunately, it really offers us nothing new in terms of gameplay and in parts looks like there is no thought behind it other than “hmm… movie cash-in”. In short, there are much better games in this genre but fans of the book or movie won’t go wrong with the NintendoDS incarnation.  Electronic Theatre Image                                                          Electronic Theatre Image

 

Tink                                                                                                                                          Reviews Score Table Interpretation.

05/03/06

 

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