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Cocoto Racers

Cocoto Racers was released by Midway in October of 2007, and hasElectronic Theatre Image recently been acquired by many large retailers for marketing as part of their NintendoDS budget ranges. With this reigniting of Cocoto Racers profile, it seems only justified Electronic Theatre investigate a Kart Racing title overlooked by most. Having seen releases on PlayStation2 and Wii, amongst other formats, the series has obviously seen some success despite slipping by under-the-radar.

The title features both Single-Player and Multi-Player Modes, the latter of which is playable only with a Game Card for each system. The Single-Player consists of but two gameplay modes: Championship or Single Race. There are three Championships in the game – Silver Pot, Golden Pot and Magic Pot, each consisting of five races and split into three Difficulty Settings – Easy, Normal or Hard. Features such as the in-game High Score Board and Magic Pot are available only to those who progress to Hard Difficulty, though the option to start here is available. The Single Race Mode offers five tracks, with two variations of each. Mastery of the game doesn’t take too long, and there is a great sense of speed from the off-set - an effect that has been a major complaint amongst the hardcore with recent Mario Kart releases.

Twelve characters are available, eight of which are selectable from the start. Each does handle somewhat differently, though there is no mention of this anywhere within the game. Four cars are also available, a selection that is open to all characters, though there is seemingly no difference other than their visual appearance.

The weapon selection is pretty much identical to Cocoto Racers most obvious inspiration, Mario KartDS, featuring equivalents of Green Electronic Theatre ImageShells, Red Shells, Banana Skins and Turbo Mushrooms. The available tracks fare better, and are enjoyable enough despite their rather uninspired fire, ice, jungle et al settings, but the occasional poor design element will frustrate – especially when in means losing places every Lap through no fault of your own.

The title’s graphics are average at best, and reminiscent of some early NintendoDS titles. While this maybe due to the making room for the processing of the speed at which it all passes by at – as famously done with F-Zero X on the Nintendo64 – the Polygon Pop-Up is an altogether different matter. The presentation of the title through Menus and Splash Screens, however, is really quite poor. With no information offered on characters or story and the most basic of options, Cocoto Racers simply doesn’t stand-up against high-profile NintendoDS games.

Is Cocoto Racers a blatant rip-off of Mario Kart? Well, yes, but it’s a fairly enjoyable one, and that’s something that should be encouraged. Nothing about the game even attempts to hide the fact that it is purely an imitation of Mario Kart, from the weapons available and their use, to the way an opponent’s icon spins when hit, to the Battle Mode offered in the rather limp Multi-Player. Whilst there’s no way of recommending Cocoto Racers to anyone ahead of Mario KartDS, some short-lived fun maybe drawn from the most diehard Kart Racing fans.

 

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Kev J.                                                                                                                                           Reviews Score Table Interpretation.

09/09/08

Check out the current debate on Cocoto Racers here.

Get the latest Cheats and Tips for Cocoto Racers  here.

Buy Cocoto Racers  here

Return to the NintendoDS In-depth Reviews Archive here.

 

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