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Guitar Hero: On Tour

            The Guitar Hero franchise has gone from strength-to-strength on the home consoles. Downloadable Content, three full editions and the recently released Guitar Hero: Aerosmith, Electronic Theatre Imageas well as Guitar Hero: Rock the 80’s on the PlayStation2 and the forthcoming Guitar Hero: World Tour. With this kind of success, many had predicted Activision would find a way to bring the series to the NintendoDS. Rumours ranging from full-sized attachments to miniature Guitar Controllers, to simply using the NintendoDS Face Buttons had been rumoured until the official announcement came in March.

            The gameplay premise is exactly the same as that seen in the home console versions. The NintendoDS is held sideways, similarly to with the Dr. Kawashima’s Brain Training series, and coloured dots scroll down the left screen. These dots correspond to one of the four Fret Buttons on the included Guitar Grip. The player must hold the correct Fret Button detailed on-screen whilst stroking the Touch Screen to simulate strumming. The Easy setting only requires use of three of the Fret Buttons, whilst Medium, Hard and Expert difficulties require all four and get progressively closer to playing along with every note in the guitar part of each chose track.

            The Scoring System is identical to that of Guitar Hero III: Legends Of Rock. The player will be granted with a score Multiplier for every ten notes hit consecutively, with 2x and 4x available normally, and 6x and 8x when using your gathered Star Power. Star Power is gathered by hitting every note in special sequences denoted by star-shaped dots. When enough is gathered, the player can shout into the Microphone to use the Star Power, and either boost their score of possibly save them from failing their current track.

The Set List is brief compared to the home console versions, but comes as little shock, given the NintendoDS’s Game Cards hold far less dataElectronic Theatre Image than a DVD. What is a shock is the quality of the sound. Many may be expecting a tiny quality equivalent to titles such as Jam Sessions and Elite Beat Agents, but Guitar Hero: On Tour – while still stripped-down equivalents of their original recordings – offers twenty-five full length tracks with the best clarity yet seen on the console.

The title uses the NintendoDS’s unique features fairly well. Special Attacks in the available Duel Mode utilise both the Touch Screen and the Microphone, and in basic play both are used as basic play components. In addition, closing the NintendoDS will not only Pause your game, but also lead you in for a few seconds upon reopening before asking you to hit a note.

There are issues with the title, however. The lack of an option to use the NintendoDS’s Face Buttons, as awkward as it would be, will be lamented by some, and the minimal Set List and unlockables totals won’t keep perfectionists busy for long. One of the biggest difficulties with Guitar Hero: On Tour is it’s ability to induce cramps. When starting, just getting through one track can be a struggle and although extended play time will obviously lessen the issue, it’s certainly a hefty barrier for entry.

While Guitar Hero: On Tour does incredibly well to imitate the Guitar Hero aesthetic – at which, in-fact, it is a complete success – the lack of detail will be Electronic Theatre Imagedisappointing to those having experienced some of the better looking titles on the NintendoDS. Decent enough 3D Character Models on-stage are backed by jagged featureless humanoid shapes and stages with inexcusable amounts of Polygon Pop-Up. The Touch Screen details a Guitar in 2D, and is animated well. As stated above, the sound quality is fantastic, and demonstrates that Vicarious Visions had their priorities straight when developing the title.

Exactly how Guitar Hero: On Tour would work may have had many people confused for quite some time, however, those who question the validity of Guitar Hero on the NintendoDS without a Guitar Controller are they themselves missing the point of the franchise. In itself, the Guitar Hero series is little more than a revamp of any peripheral-based Rhythm game; Donkey Konga, Samba de Amigo and countless Dance Mat games. Adding to this is the utmost “coolness” that the franchise has bought to such games. No doubt, the Guitar Controller did play some part in establishing the aforementioned sense of “cool”, but only a few years later, Guitar Hero has become a distinctive part of gaming culture, with instantly recognisable characters and artwork, and therefore Guitar Hero: On Tour plays a fine game of Guitar Hero, without the imitation of a Guitar seen on home consoles. Guitar Hero: On Tour may not be as rewarding, or feature the same life-span, as the Current-Generation releases, but it’s certainly an enjoyable handheld experience in its own right.Electronic Theatre Image

Kev J.                                                                                                                                           Reviews Score Table Interpretation.

23/07/08

Check out the current debate on Guitar Hero: On Tour here.

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