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The Mario Kart series is one fundamentally for the
traditionalist gamer. Well, at least it is now. Now being on
it’s fifth instalment, every edition of Mario Kart has
brought something new into the mix and Mario KartDS is,
of course, no different. However, with Nintendo’s policy of
attracting new gamers while avoiding distancing the hardcore,
does Mario KartDS find the opening for it to slot into
snugly?
Nintendo’s policy for the Mario Kart series is
similar to that of the Advance Wars and Super Smash
Bros. series; each new edition is just that – a new
edition. Avoiding words such as “pinnacle” and “zenith”,
each new version of the title is a new vision of the series –
and not meant to be taken as “the best Mario Kart
ever…”. Tweaking, manipulating and refining the formula –
not to make the perfect game through several editions until they
hit the nail-on-the-head, but instead to make another version,
with differences that will sit alongside the previous editions
with no disgrace.
Mario KartDS fits alongside its predecessors
beautifully. Following the typical 50cc, 100cc, 150cc difficulty
incline for Grand Prix as well as a whole host of other
Single-Player options; the title throws-in Battle Mode Bots and
the all-new Missions Mode into the mix to. The Grand Prix’s
play as predicted; select a speed, followed by one of two Grand
Prix’s; Nitro Grand Prix or Retro Grand Prix. Each Grand Prix
contains four Cups (unlockable by successfully obtaining a Gold
Cup on the first two, easier Cup’s) each consisting of four
races, with the scoring system seen in Mario Kart: Double
Dash!! rewarding points for almost every placement. The
Missions Mode is an intelligent addition to the series obviously
having taken some small amount of inspiration from Diddy Kong
Racing on the Nintendo64. In this gameplay mode, the player
has an objective to complete tasks from a basic, one-lap race,
to ramming the Big Bully from Super Mario64 off the edge
of an arena, to collecting a pre-set number of Coins. At first,
the new mode appears to be a throw-away addition to the title,
much like the recent NintendoDS release Pac’N Roll –
adding content through idle revisits of Levels is in no way a
substitute for creating an intriguing gameplay option - however Mario
KartDS decides to place itself into the category marked
“inventive”, alongside the rest of the series, as the
feature pans-out into a time-consuming challenge to Rank highly
on each stage, similar to the Event Matches in Super Smash
Bros. Melee.
The Ranking System appears akin to that seen in Mario
Kart: Super Circuit on the Game Boy Advance, although
slightly better versed. For each Cup completed, race or
Mission, you will be awarded a Rank based on not only your placement
– but also you’re driving ability. There’s a welcoming
variety of characters available and, of course, there’s plenty
to unlock as you progress, but more intriguing than this seems
to be the kart selection. To begin with, each character has but
two karts to choose between, but this quantity soon sky-rockets
as the selection available becomes almost overwhelming.
With each new edition of Mario Kart bringing
something new to the formula, Mario Kart: Double Dash!! appeared
in a slightly disappointing form. Although the idea of sharing
karts was a nice addition, the proceedings seemed to be shy of
the magic that has made the other three instalments – Super
Mario Kart, Super Mario Kart64 and Mario Kart:
Super Circuit – such classic titles for both newcom ers and
series strong-heads. Mario KartDS pledges to rein the
series back-in for the traditionalists, but it certainly
runs-the-risk of isolating newcomers. Featuring sixteen tracks
originally featured in one of the four previous titles, a total
of half that on offer (not including Mirror Mode), a selection
of new characters, a few new weapons and a new Drifting ability,
Mario KartDS offers a totalitarian view of everything
that Mario Kart should be without distancing itself from
its predecessors.
The online functionality is basic, but shows certain
promise. With very little lag and few problems connecting, Mario
KartDS is a reminder that although Nintendo maybe the
Johnny-come-lately of the industry, they certainly do things their
way. Mario KartDS is a rude awakening to exactly how long
it’s taken Nintendo to join the online-play field, but also a
reminder that there’s plenty of room still to grow, and
Nintendo have plans.
Graphically, the title is incredibly hard to judge. Far
superior to the blurry, angular polygonal effects of the
PlayStation yet seemingly not quite the standard seen in the
Nintendo64’s sister title – Mario KartDS offers
fully-3D character models. The backgrounds are of an incredible
standard, however, with even the tracks originally featured on
the GameCube undergoing a small amount of polish – with the
exception of
Baby
Park
, which unfortunately now appears quite inactive. The special
effects are some of the best seen on the NintendoDS and are
finally beginning to parallel those seen on the Nintendo64 –
if not excel them – whereas the basic texture mapping is
definitely, finally, on par. The sound effects and background
music are classic Mario Kart and can’t be faulted. The
NintendoDS’s Surround Sound is one of the title’s best used
features and, if Metroid Prime: Hunters lives-up to half
this standard, it’ll be one of the most involving
First-Person-Shooters yet released.
We all knew Mario KartDS was never going to be
anything other than spectacular – it was clear from the
title’s first showing that it was Nintendo’s bargaining tool
with the hardcore market against SONY’s PSP this Christmas.
However, few of us could have predicted such an inventive
collection of Mario Kart traditions - especially given
that the title is the fifth in a very successful series and
would’ve sold in excess of millions with little more than a
re-modelling of the Nintendo64 edition. Mario KartDS is
not only the greatest Mario Kart title to arrive at our
finger-tips, but possibly also the best Kart Racing title to see
shop shelves. Those new to Mario Kart should probably
play a few wireless matches before deciding on either this or Mario
Kart: Super Circuit, due to it’s cack-handed introduction
for new players, however, those who’ve even picked up a
Control Pad once simply can’t be disappointed, and must
pick-up a copy immediately to avoid defiling their NintendoDS
system.
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