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Mario Slam Basketball

            Mario gets about quite a lot these days. From his humble beginnings as a lowly carpenter being harassed by a giant ape, Mario has leapt through videogame genres as ifElectronic Theatre Image they were simply the next Flagpole along his path, and even stumbled on to the big screen. In 1998, a reporter committed to paper a survey which he had taken globally, showing that, even ten years ago, Mario’s face was recognised in more countries worldwide than that of Mickey Mouse. Not too shabby for a character borne of pixel limitation.

            And so with the increase in Mario-themed spin-offs every console generation – most noticeably on the GameCube with the series of sports titles – it’s no surprise that Nintendo would wish to replicate this success on their amazingly successful handheld wonder; the NintendoDS. Joining the party this time, however, is a company with which Nintendo’s turbulent relationship has been no secret; SquareEnix. Taking the role of developer, SquareEnix have been granted an unusual dose of Nintendo generosity; not only given free reign to use Nintendo assets, but also allowed to add a little of their own flavour.

            Mario Slam Basketball plays quite unlike any Basketball videogame you may have played before. To begin with, the camera follows directly behind your current player, and the view is always positioned so you are shooting towards the top-end of the screen. Teams are three-on-three, and the usual rules of Basketball apply, with Mario-slant on the proceedings. Both shots and dunks are possible – each controlled by flicking-up on the Touch Screen with the Stylus when in the correct position – however, the scoring for each is not set-in-stone. Instead of the usual two/three points, the score is awarded dependant on how many Coins you have managed to gather with your current player when you make the shot.

            Coins are gathered by dribbling the ball on Question Mark Blocks, or stealing them from other players when landing a blow. Dribbling is performed by tapping the Touch Screen on the side which corresponds to the side of your on-screen avatar you wish to dribble; tapping the left of the screen will result in your player dribbling on his/her left side, whilst tapping the top of the Electronic Theatre Imagescreen will have your player dribbling the ball in front. Stealing the ball in performed by stroking the Touch Screen in the direction you wish to attack and passes can be performed by holding the L Trigger and stroking the Touch Screen in the direction of the desired player. All player movement is controlled with the D-Pad, and so the NintendoDS console is held in similar fashion as with Metroid Prime: Hunters.

            The game’s inventive take on Basketball is actually quite endearing, and clearly has been playtested through-and-through to ensure the change to the standard rules hasn’t broken the game itself. A series of Tutorials are on offer, followed by a series of Tournaments. Outside of this, however, there is little to be found other than Multi-Player. The Tournaments are great in number and lengthy enough to ensure the player won’t finish the game too soon, and feature a well-paced learning curve, but considering the vast majority of First-Party releases staring Mario on the NintendoDS have included a wealth of Mini-Games, their false-start here is actually – shockingly – a missed opportunity. The Character Roster is pleasingly fleshed-out, and contains more than a handful of surprises when a few extras begin to unlock. The Courts on which you play feature the usual Mario styling’s of beaches and Bowser’s Castles, and are a compliment to the title in their number.

            Mario Slam Basketball features some pleasingly chunky Character Models and well-rendered backdrops. Equalling the best on the NintendoDS with ease, Mario Slam Basketball doesn’t look out-of-place alongside the likes of Mario KartDS, Metroid Prime: Hunters and Animal Crossing: Wild World. Mario Slam Basketball doesn’t utilise SquareEnix’s usual orchestral scores, instead opting for a more traditional series of Mario Theme Tune remixes and humble tunes.

            Mario Slam Basketball is quite a different pedigree to what you might be expecting having played the likes of Mario Golf: Toadstool Tour or Mario Superstar Baseball. As opposed to the fairly run-of-the-mill offerings that appeared on the GameCube, Mario Slam Basketball has not only set the bar for Basketball titles on the system, but sports titles as a whole.Electronic Theatre Image

Kev J.                                                                                                                                        Reviews Score Table Interpretation.

30/03/08

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