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Monster House

            Monster House is the second title in THQ’s all-conquering film adaptation line-up this summer. After Disney/Pixar: Cars performing fairly well on all console formats, the home consoleElectronic Theatre Image releases for Monster House were met with quite a degree of disappointment. With Disney/Pixar: Cars receiving its best outing on the NintendoDS, the same is hoped of Monster House, but having sneaked onto shop shelves with little more than a handful of screenshots, hopes may not ride too high.

            To begin with, it would be a categorical insult if it wasn’t stated before going any further that Monster House on the NintendoDS is a rehash of Midway’s Smash TV, through-and-through. Now with a glossy 3D finish and a Map System, the title does very little to distance itself from its inspiration.

            The basis of the game sees you playing as either of the film’s three protagonists from a top-down perspective, fending-off hundreds of marauding enemies in the shape of flying plates and books, chairs, loose floorboards and grandfather clocks. Once a Room has been completed, the player returns to the Map in order to choose which Room to progress through next. Each character is armed with a Water Pistol to dispose of enemies and, whilst each has a suggested difference physically, there is really little to tell apart each avatar’s shooting ability.

            The Room design is poor, to say the least. The player will often find themselves running from enemies back against an Invisible Wall a few centimetres from where the wall actually appears on-screen, resulting in the player losing one of their fiveElectronic Theatre Image Hit Points from an error with design, as opposed to play. Awkward corners and nonsensical placement of Exits damage a title that was borne of a love for the classics. The over-hanging obstacles also infringe far too much on gameplay. While the original Smash TV featured occasional pipes or bars above the on-screen action, they were little more than a slight distraction. However, with Monster House running on a system ridiculously more powerful than those that accommodate Smash TV, the developers have clearly sought to expand upon this feature and, unfortunately, have ended-up with little more than an obstructive mess. The usual array of Power-ups are available, including alternate weapons for each character, Health, a Speed Boost and a Shield, amongst others.

            The Control System is possibly the most rewarding, yet wholly predictable feature in the game. Moving your avatar with the D-Pad, whilst shooting by placing your stylus in the desired direction on the Touch Screen – a conversion of Smash TV that sprung into mind almost as soon as the NintendoDS was announced as to include a Touch Screen – the game’s set-up is reliable, even though movement occasionally feels clunky. No basic weapon in the game will run out of ammo, instead, the Water Pressure will drop with repeated use, causing the range to decrease. To increase the pressure, the player must rub up-and-down on the Water Pressure Meter on the right of the screen.

            The graphics Electronic Theatre Image demonstrated by Monster House are poor at best. Whilst the 2D renditions of the characters are faithful to the movie, none of the 3D models bear much more than a passing resemblance to their film counterparts. Seemingly snapped together from broken bits of code, many of the Character Models feature more than one Skin Texture or, at times, no more texturing than a basic colour. The Rooms are detailed, but never really differ in themselves and have clearly been constructed using Identikit development.

            Monster House is a tired game. A few major problems hold the title back from being the all-conquering Smash TV for the NintendoDS that we’ve all been waiting for. Some expansive ideas mean nothing when presented in a title on the wrong-side of fun. For every step forward, Monster House appears to shriek and run five back. A reliable playing experience can be had by die-hard fans of the Top-Down Shooting genre capitalised upon in the 1990’s, however, for fans of the film and those looking for a game for their kids with something a bit new, and remotely captivating, to offer, can we introduce to you Disney/Pixar: Cars?Electronic Theatre Image

 

 

 

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Kev J.                                                                                                                                       Reviews Score Table Interpretation.

16/08/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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