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Monster Trucks DS

            Monster Trucks DS has arrived in the UK almost with its tail in-between its legs. Several months after its original proposed released release date and with a budget-price, Majesco’s sister-titleElectronic Theatre Image to ATV: Quad Frenzy sets the pace as being the only big-rig release on the NintendoDS since the disappearance of the promise Big Mutha Truckers title. A mixed-bag before the Game Card even enters the NintendoDS console, certainly, but with full 3D Scaling, twenty-five Tracks and four-player Multi-Card play, Monster Trucks DS follows Majesco and THQ’s more recent work-ethic; going for that niche jugular.

            The presentation of Monster Trucks DS parallels that of ATV: Quad Frenzy. A poor – and identical – Menu Screen set-up results in much confusion as each race seemingly acts independently of each other even when playing in Championship Mode. Scrolling left or right through the Menu Screens is activated by the B and A Buttons respectively, whilst entering a Race demand a press of the Start Button; a strangely over-complicated set-up that is never really explained in a concise manner and is very confusing when beginning. Again, as with ATV: Quad Frenzy, there is no progress report during Championships – no Leaderboard, no Medal System, just a screen denoting each racers placement and then an open avenue to either quit or continue. Further Tracks can be unlocked through playing the Championship, as well as upgrades for your vehicles. However, these upgrades seem to have little effect on the actual performance and, for some reason, upgrading any one vehicle will result in all eight receiving the same upgrade.

            The Tracks arrangement varies from interesting to diabolical. The arrangement is set around a series of pre-built Maps, on which the Tracks are designated by a series of alternating Blue and Red Flags. Passing through these Flags is required to complete each race; however, their detection is erratic at best. Electronic Theatre Image Often, you will find yourself going wide of a Flag by a trucks-width and still being able to progress, whilst at other times scraping the outside of the Flag remains unacceptable and will simply not allow you to progress further – at which point, there is no notification; not even a Reverse Arrow Icon appearing in the centre of the screen. The Tracks unfold through jumps, ramps, hills and corners, with very little in the way of blank straights to pick-up speed, an effort which differentiates the title from rival Racing games in a way that Monster Trucks DS should. Defining a title such as this as a classic high-speed brawn Racing title such as the likes of Juiced, Project Gotham Racing 3 or Need For Speed Underground would see it somewhat out of its depth, and instead is more comparable to the likes of Mario KartDS, Crash Team Racing and Jak X.

            The other gameplay options are limited, with Quick Race allowing for play on any of the Tracks unlocked through the Championship – which, as stated above, consists of a total of twenty-five – and the Multi-Player options are limited to Multi-Card play.

            Graphically, the title is rewarding, but seems to suffer from a lack of mid-range polygon programming. With a poor Draw-Distance yet some fantastic Texture-Mapping, Monster Trucks DS seems more reminiscent of a PlayStation game than comparable to, or even excelling Nintendo64 games as much of its competition do. The likes of Mario KartDS, Metroid Prime: Hunters, Animal Crossing: Wild World and Tony Hawk’s American Sk8land have proved that the NintendoDS is able to outclass the Nintendo64’s abilities on occasion but, unfortunately, Monster Trucks DS is Electronic Theatre Image not one of those occasions. Added effects – such as tyre marks and mud spray – have been ignored in favour of keeping a consistent Frame-Rate which, as the game handles at a relatively slow-pace anyway, has been accomplished without too much loss to the proceedings: the lesser of two evils.

            Monster Trucks DS is released in the UK without a great deal of pressure or support, and it shows. Monster Trucks DS could never be classed as a bad game, it rewards effectively for play and encourages aggressive racing, however, as a NintendoDS Racing game, the competition is always going to be Mario KartDS, and this is where it struggles: Mario KartDS is light-years ahead in both terms of developer skill and playability. Achieving much of the title’s modest series of requirements, there is little to either distinguish or condemn Monster Trucks DS for, a check in each box on the list, but little flair or individuality. Monster Trucks DS is a budget build, at a budget price, with a niche market – a market from which it deserves success – but in a real world full of competing titles, most of what it will receive is ignorance. Electronic Theatre Image

 

 

 

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Kev J.                                                                                                                                      Reviews Score Table Interpretation.

03/07/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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