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NEW Super Mario Bros.

            Super Mario Bros. is a series that really needs little introduction. Having single-handedly created the 2D Platform genre and being heralded as having been partly responsible for the salvation of the videogames industry in the early eighties as part of the NES entourage and, arguably, helping to create the industry that we know today, it’s very little surprise that his continued success is kept a keen eye-on by not only Nintendo, but the industry as a whole.

            Having launched alongside the NintendoDS, Mario’s first outing was a critically acclaimed revisit to the classic Super Mario64, in the fantastic Super Mario64 DS. Recreating Mario’s first 3D venture – and the world’s first true-3D Platform title, allowing for movement through 360-degrees for the first time – was a masterstroke, and gamers lined-up to see how the portly plumber performed on Nintendo’s innovative new games machine. But that was more than a year and a half ago, and things have changed. Gamers have become accustomed to the innovative control system held within the NintendoDS and have had a slew of fantastic games competing for pride of place in that Game Card Slot. Recent releases, spanning a ridiculous variety of genres, such as Metroid Prime: Hunters, Dr. Kawashima’s Brain Training: How Old Is Your Brain?, Super Princess Peach, TetrisDS, Trauma Centre: Under The Knife, Phoenix Wright: Ace Attorney and Pokemon Link demonstrate that the NintendoDS’s Touch Screen is more than just a gimmick to the effect that the systems early titles simply couldn’t. But, the new boy on the scene – NEW Super Mario Bros. – does away with all that. Touch Screen controls are kept to a minimum, no Voice-Recognition and few examples of proper twin-screen conduct. This is the reinvention of Super Mario Bros., and with it, the reinvention of videogaming.

            Nintendo’s principles for more immediate gaming have been screamed and shouted high-and-wide for a few years now. The recent hands-on play with Wii that Electronic Articles benefited from conveys the message loud-and-clear, and many recent releases have picked-up on the ideal of simple play equals fun. NEW Super Mario Bros. follows the exampleElectronic Theatre Image by going right back to pure basics. The game is separated into Worlds, and then each World into Levels. Play progresses in the usual manner; most of the Levels orientated around movement from left-to-right in order to secure completion. The Level Selection operates on a map more reminiscent of Super Mario Bros. 3 than Super Mario World – Mario’s last true 2D Platform outing, for those that don’t count Super Mario World 2: Yoshi’s Island, in which you take control of various Yoshi’s whilst Mario remains a helpless child passed between. A Map of the World structure is positioned on the Touch Screen and touching any World you have already visited will take you directly there. The top screen displays the Levels contained in each World, and lets you scroll back or forth to play either a Level you have already completed or the last one you reached, but also to provide access to hidden paths and Mushroom Houses.

            The Levels contain a wide variety of play styles, all of which will be familiar to Mario aficionados. Water Levels, Ghost Houses, Bowser fights and hidden areas both above and below the basic viewpoint return in style, with the respectable demonstration for unlocking hidden Levels seen in Super Mario World being well-placed. Finding alternative Exits to Levels will allow you to play on Levels that aren’t immediately available through basic play and, to those in the Mario devotee camp, will undoubtedly be the real test of the title. The reward for those well-versed simply won’t come from playing through the title – clearly, the recognisable structure and gentle Difficulty Curve has been implemented for those newcomers and players who’ve briefly had flings with our aspiring Italian, but the real sense of achievement comes in finding all the hidden extras.

            The title’s new Power-Ups are perfectly in-keeping with the spirit of the original Super Mario Bros. releases. The Fire-Flower, Grow Mushroom and 1-Up Mushrooms obviously return, but are aided by three new additions. The first of whichElectronic Theatre Image is the Power-Up that has received by far the most press coverage but, in reality, only presents itself as a half-baked representation of Nintendo’s “kiddie” interpretation of destruction – the Mega Mushroom. Allowing Mario to grow to screen-filling proportions, the Mega Mushroom grants you the ability to bash and trample your way through the Level. However, its use is limited – a failing which becomes apparent rather quickly and is easily the most annoying and discouraging addition to the classic Super Mario Bros. formula. In addition to the Mega Mushroom are the Mini Mushroom and Blue Shell. The Blue Shell is warming, causing Mario to take the form of an empty spinning Koopa Trooper Shell as soon as he picks-up pace, whereas the Mini Mushroom is easily the best new feature of the title. Allowing for the expected hidden-access areas and smaller pipes are one thing, but when coupled with the increased speed, float-like jumps and sprinting across water abilities the new Power-Up becomes more of a tactical decision than a safety net.

            The Multi-Player aspects of NEW Super Mario Bros. are both equally rewarding and disappointing. The mini-games featured in Super Mario64 DS return with a couple of new additions, however, with over a year of NintendoDS play behind them, they’ve lost most of their sheen and make you wonder why you were so amazed with their original release. Electronic Theatre Image The Mario Vs. Luigi segment, however, deserves to be recognised as a game in it’s own right. Although incredibly limited, the feature follows the ideal of the first true Mario game – the Arcade release Mario Bros., and the Multi-Player game offered with Super Mario Bros. 3. With both Mario and Luigi running through the same terrain, attempting to out-score each other whilst staying ahead in the race through a Level, an update to one of the most frenetic-yet-simple Multi-Player games ever invented simply can’t be criticised for anything other than the original’s ideology – it’s managed to check every box, and complete every objective that it ever set out to.

            The graphics of NEW Super Mario Bros. have been one of the title’s major discussion topics since it’s first announcement. Running only on the 2D gameplay plane, whilst offering 3D visuals is nothing new, however much it may be to the Super Mario Bros. series. Bringing 3D Character Models into the 2D Mario world has added spice to the presentation, and depth to many enemies. However, NEW Super Mario Bros. simply isn’t the beacon of 3D NintendoDS development that many believe it is. The animation is fluid and there is little evidence of bugging, yet the Character Models simply aren’t as crisp and detailed as those presented in the likes of Tony Hawk’s American Sk8land, Metroid Prime: Hunters or Animal Crossing: Wild World.

            NEW Super Mario Bros. is a fantastic compilation of classic Mario gameplay, with little else to confuse the proceedings. AlthoughElectronic Theatre Image the title makes it quite apparent that the series is returning to its routes, it’s also very hard to distance the marvel of Super Mario World from the title and, unfortunately, comparisons with the SNES release will inevitably lead to NEW Super Mario Bros. being referred to as the poorer relation. Regulars will find the latest adventure a breeze, although an enjoyable one, whilst newcomers to the series will find the adventure a deep a fulfilling challenge. NEW Super Mario Bros. runs the risk of being overcome by it’s peers, but in an industry full of me-too’s and copycats, being bettered by a title as outstanding as any of the Super Mario Bros. series is nothing to be particularly worried about; as simply as it was in 1986, nobody does it better. Electronic Theatre Image

 

 

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Kev J.                                                                                                                                       Reviews Score Table Interpretation.

29/06/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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