tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles assets forum trix offline shop online shop links
You are here » Electronic Articles » In-depth Reviews Archive » NintendoDS » Orcs & Elves
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles:  In-Depth Reviews Archive

 

tr.gif (156 bytes)

 Electronic Theatre Image 

Orcs & Elves

            Orcs & Elves is a new Intellectual Property from that most unlikely of publishers, Electronic Arts. Launching originally as a mobile phone java game – from the developers of the Electronic Theatre Imageaward winning DOOM RPGOrcs & Elves has now been converted to the NintendoDS; quite clearly the most obvious system to launch the title on, thanks once again to it’s unique features.

            Orcs & Elves is a First-Person Role-Playing game, akin to the likes of The Elder Scrolls series and the NintendoDS’s own implausibly underrated Deep Labyrinth, but featuring more in-common with those series’ obvious inspirations; Hexen and the oft forgotten Shadowgate, which appeared on the NES. The reasons for which Orcs & Elves feels more like a hark-back to the early days of First-Person RPG development, despite being the most recently released of all the above mentioned titles, is not so much due to poor development, but due to limitations put in place by the developers to aid play on mobile phones, and having become so entangled in the proceedings that removing such devices would simply leave the game broken.

            While Orcs & Elves is played from a First-Person perspective, the game plays-out in a turn-based sequence. Identically to DOOM RPG, players move (either with the D-Pad, or by touching the Movement Arrows on the Touch Screen) step-by-step, with any enemies throughout the Level (as with Halo 3, the enemies appear to be placed as each Level loads, and are then given a certain amount of freedom as to move in-turn until you arrive at their location) doing the same. Attacks are also executed in a turn-based fashion, although, unfortunately are controlled simply by pressing the “Use” Button on the Touch Screen, or pressing the A Button, as opposed to stroking the Touch Screen with your Stylus to initiate swipes with your sword as that which is seen in Deep Labyrinth.

When starting the game for the first time, the player is immediately thrust into the role of Elli – an insignificant character – and is greeted by his Wand, Ellon, who within moments makes it apparent that he himself is the lead character of the title. The first Level is used as a Training Arena to reach Gaya’s Lair which then acts as the HUB to travel into each of the Levels, and buy items from Gaya in between. Each Level begins with a graceful black-and-white view on both screens; the top showing a small Map of the overarching Level Structure, and the Touch Screen showing Electronic Theatre Imagea stylised image of the main feature of the Level you are about to enter. These little touches remain consistent through-out the title, and it’s obvious some dedication has gone into drawing the most densely atmospheric arenas possible out of the dated mobile phone technology; even if this hasn’t been expanded upon for the increased prowess the development team had the benefit of when developing for the NintendoDS.

Secret areas akin to DOOM RPG’s wall-pushing are evident, and an in-game checklist allows you to monitor your progress on discovering these, but also larger, entire Levels can be found – with some ease – and each adds a refreshing challenge that detracts from the main quest as a well-judged plot device that also balances the pacing of the title. Characters litter the Levels and Rune sequences for unlocking doors, switch puzzles and enemy placement have all been immaculately judged – evidence of extensive play-testing. One of the biggest complaints fellow videogames journalists have aired about the title is the slightly overcomplicated Inventory System. The Touch Screen is used to select from a clearly depicted series of images, each containing a list of each different item types. The Sword allows for weapon changes (also available to cycle-through on the X Button), the Scroll opens the Map for the current Level, the Ale Jug contains all alcoholic items, the purple Potion contains all your potions and the brown Sack holds anything under the tagline “other”. By simply tapping one of those items, the player can then fully utilise their Inventory. Switching between weapons and potions is as simple as selecting to play your NintendoDS game from the system’s Desktop, and when coupled with the turn-based nature of the title, scrolling through and selecting items for half-an-hour won’t make a blind bit of difference to the on-screen action. A perhaps misjudged criticism, to put it lightly.

The title is aesthetically disappointing. While far in excel of it’s mobile phone origins, the developers have chosen to stick with low-resolution 2D Sprites as opposed to fully-rendered 3D Character Models. A passable solution to minimalising the title’s reworking time for it’s conversion onto the NintendoDS during the Launch Window for the system maybe, but when over the last year – two years after the handhelds’ initial launch - Deep Labyrinth, Final Fantasy III and The Legend Of Zelda: Phantom Hourglass have all brought us fully-rendered 3D Characters and worlds for our epic handheld RPG’s, it soon becomes difficult to avoid analysing the titles’ graphical nuance without a hint of pessimism. The sound quality is equally unremarkable; never once dropping below the expected level of competence for the NintendoDS, but also never truly breaking free of the shackles of its’ java-based development for much less technically advanced systems.

Orcs & Elves is one of those wonderful titles to which it becomes almost impossible to find an edge within any analysis. Being a perfectly competent and enjoyable game without any major issues, whilst being technically disappointing, but none-the-less soundly developed, there’s really is no reason not to recommend EA’s effort to the NintendoDS’s Role-Playing Game fanbase. However, with so much competition currently in the market, it could easily be said that only the most seasoned veterans will feel as those Orcs & Elves should be at the very top of their “Most Wanted” list.Electronic Theatre Image

Electronic Theatre Image

Kev J.                                                                                                                                        Reviews Score Table Interpretation.

19/03/08

Check out the current debate on Orcs & Elves here.

Get the latest Cheats and Tips for Orcs & Elves here.

Buy Orcs & Elves here

Return to the NintendoDS In-depth Reviews Archive here.

 

Top

Google
 

© Electronic Theatre 2003 - 2008 - email: kjoyce@electronictheatre.co.uk