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Phoenix Wright: Ace Attorney

The Point-and-Click genre has been in decline for many years now. Gone are the heady days of Lucas Arts’ The Secret Of Monkey Island, Day Of The Tentacle, Sam & Max and the much-fabled Myst. “In” are fast cars, angry rappers and theft - usually of the aforementioned fast cars. However, many people fondly remember the unique humour, original concepts and mend-bending puzzles of the classic Point-and-Click Adventure, which makes theElectronic Theatre Image genre’s decline seem a little harsh. So why do these games seem doomed to be forgotten? There are many factors, but none as prominent as the Point-and-Click’s control incompatibility with the majority of consoles. Some have tried to bring these games to the consoles, occasionally with fairly positive results, namely Broken Sword: The Sleeping Dragon and Cosmic Spacehead, the first receiving a reasonably successful PlayStation2 port and the second being a great Mega-Drive title which seems, unfortunately, to only be remembered by a few gamers, namely certain Electronic Articles Staff Writers! However, a D-Pad and Analogue Stick is no match for a Mouse when it comes to Point-and-Click gaming and these control issues, coupled with the genre’s injection into other videogaming genres, such as Survival Horror, mean that despite it’s frequently great storytelling and puzzle solving, the Point-and-Click is basically a lost cause for developers.

Fortunately these control issues are only a problem for traditional consoles, and as nearly fourteen and a half million gamers will tell you: traditional gaming is out; enter the NintendoDS. This isn’t going to be another religious praising of Nintendo’s frankly astounding handheld console, but to the Point-and-Click genre, it might as well be the messiah.

The NintendoDS’ second foray into Point-and-Click gaming, after the surprising UK release of Sprung, Another Code: Two Memories was universally panned by critics, although few could deny the potential of the genre Electronic Theatre Imageon the NintendoDS. Following in the footsteps of Another Code: Two Memories is Phoenix Wright: Ace Attorney. Yes, that’s right, it’s a game where you play as a lawyer. For all you sceptics, try to remember that playing as a surgeon was good, playing as a plumber is fun, why not skimp on another lengthy higher-education course and give law a chance?

Phoenix Wright: Ace Attorney is primarily a Point-and-Click game with courtroom situated option-based gameplay. You play as Phoenix Wright, an inexperienced defence attorney attempting to prove the innocence of several clients over five Trials. The Point-and-Click sections are very similar to that of Myst; you move from location-to-location, each of which are illustrated by a 2D background and can be examined through the use of the Touch Screen. All interactive characters are also represented in 2D and converse with the player through text. The purpose of these sections is to find out as much about each case as you can and gather evidence to use in the Trials. Once you have all the clues the game changes into the courtroom-based sequence in which you must cross-examine the witnesses in order to reveal their contradictions and, often, their downright lies. In order to do this you can press the witness on the facts and present evidence that contradicts their testimony. You can go over the testimony as manyElectronic Theatre Image times as you like, but if you present evidence that is not related fives times throughout the case, you lose the Trial. It is a fairly simple system but it works without flaw for this type of game.

The real star of Phoenix Wright: Ace Attorney is the story and its characters. Every individual in the title is different, quirky and ultimately, highly entertaining. Despite the 2D nature of the graphics, the story can’t fail to keep you engrossed from start to finish. Who did it? Why? What are they hiding? You always want to know the outcome, a factor that is enhanced through Phoenix Wright: Ace Attorney’s multiple plot twists and excellent presentation. The humour is spot-on every time and Phoenix Wright’s internal dialogue will frequently be exactly the same as yours, prompting some genuinely comical moments. The inherent anime-style of the title also helps proceedings, with each cross-examination being accompanied by a DragonBall Z-esque face-off between the prosecutor and Phoenix, complete with scrolling backgrounds and fight-scene sound effects. Surprisingly, there is actually no fighting in Phoenix Wright: Ace Attorney, but if there were, you wouldn’t even bat an eyelid. It’s this quirky, original and totally over-the-top approach that gives Phoenix Wright: Ace Attorney its charm and makes you want to finish each-and-every Case. Fortunately you won’t be finishing them particularly quickly either, since most take at least four hours each, meaning that despite Phoenix Wright: Ace Attorney only having five Trials, you are still in for a game that will take you at least twice as long as your average Action title.

However, there is a contrast to the longevity. Much like Peter Jackson’s King Kong: The Official Game Of The Movie, Phoenix Wright: Ace Attorney features a Diminutive Difficulty Curve; the game asks you plenty of questions but in general, picking the wrong one will result in another characterElectronic Theatre Image rectifying you and forcing you to take the correct course. Surprisingly though, this doesn’t really decrease the appeal in anyway; in actual fact, it’s clearly been included as a subtle incentive for the player to continue to the story’s completion: and you never want to fail, and end-up doing the last hour of a Trial twice anyway.

Phoenix Wright: Ace Attorney does not, at any point, try to use any 3D graphics. It does, however, feature some very well drawn 2D characters and landscapes. The characters have Lip-Synching and a few different animations, but nothing that could be considered outstanding. Fortunately, the strength of the story means that you won’t feel the need for eye-candy and, in-general, each character’s animation presents them in the way that the text describes. In keeping with Phoenix Wright: Ace Attorney’s excellent production values, sound is brilliant, despite the lack of extensive speech. The music changes with the mood of the game flawlessly. If you are in a bad situation, the music is sinister, if you discover something beneficial; the music is cheerier and greatly enhances your immersion in the game, as well as giving you clues. The sound effects are also pitch-perfect, with each occurring exactly when you’d expect. There is also a small amount of Speech Samples, mainly the cry of “objection” from Phoenix and the prosecution. Phoenix Wright: Ace Attorney also features Voice Recognition in the courtroom segments in order to present evidence. This is optional, but don’t be surprised if you feel the need to shout “objection” at the top of your lungs; it’s that engrossing.

Phoenix Wright: Ace Attorney is not only a great use of the NintendoDS’ features; it’s also an outstanding game. Perhaps more akin to an interactive story than a game in the classic sense, it is still one of the best games Electronic Theatre Imageyou’ll play on the NintendoDS - despite its heavy reliance on text. It also has few flaws, mainly due to the inherent simplicity of the game and the obvious attention paid to detail by Capcom. There is little opportunity for replaying, but the story is long enough to keep you going long after most AAA releases would have finished, Unlockables and all. Phoenix Wright: Ace Attorney is a hugely entertaining game that almost anyone can play and deserves to be in your collection. But, perhaps most importantly, it paves the way for resurgence of that most loved genre, the Point-and-Click; a Phoenix risen from the ashes indeed.

 

G-man                                                                                                                                     Reviews Score Table Interpretation.

23/04/06

 

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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