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Pro Evolution Soccer 6

            Pro Evolution Soccer 6 has launched on nearly all major formats. Previously dotting-around various Super Nintendo, Mega-Drive, PlayStation and Nintendo64 releases under the label International Superstar Soccer, Pro Evolution Soccer launched as a PlayStation2 exclusive, and the International Electronic Theatre ImageSuperstar Soccer title was laid to rest with a final release on the GameCube. In the mean-time, the series has made its’ way to Xbox, Xbox360 and PlayStation Portable. Now, some months later, Konami’s Football franchise arrives back on a Nintendo console – the NintendoDS.

            Obviously, the basic premise of the title is that of winning Football Matches, and the title does feature Licensed teams, and players. There are five different gameplay modes available; Match, World Tour, Network, Konami Cup and Training, as well as options to create player-defined teams, tailor teams and view all the collated records of your past Matches. When with the ball, the A Button creates a Long Pass, the B Button a Short Pass, the X Button is Through Pass and the Y Button is Shoot, without the ball, the A Button is Slide Tackle, the B Button is Pressure and the Y Button is Double Pressure; when near to an opposing team member with the ball, the player’s avatar will close-in and limit the opponent’s space. The R Trigger is used for a Dash Manoeuvre, and the L Trigger is used to Switch the currently controlled team member.

            The Touch Screen is used quite inventively, considering the nature of the release. Obviously, the Menus can be navigated via touch-control, but also, two tactical choices can be assigned to large panels displayed on the Touch Screen.

            Match is the basic gameplay scenario: a single game or Penalty Shoot-Out, player-defined, against an A.I. opponent, and Konami Cup is a basic Tournament option. World Tour sees you create an original team, and playing through organised Levels of games to reach the #1 Spot. After defeating every team in your Group – you are allowed to play each team as many times as you like, even after having defeated them – you Electronic Theatre Imagewill be promoted through the ranks to the next Group. For winning Matches, you earn Coins that can be used to purchase new players for your team. Acting as the operative Campaign Mode for the handheld release, World Tour is an interesting addition to the formula. A Management Sim-light, with many interesting ideas.

            Network Mode is used very well, offering Single-Card and Multi-Card options similar to that of Mario KartDS. With restrictions on team and settings options for the player without a Game Card, and in-game Friends Lists to keep tally of all those you’ve played – both offline and online – the set-up seems fairly well-squared. Occasional Lag online is disappointing, but considering how ill-fitted the game genre is to Nintendo’s handheld, this can be forgiven.

            The titles graphics, however, are far less justifiable. Some of the poorest 3D Models seen so far on the NintendoDS, far less successful than even the system’s launch title Super Mario64DS, Pro Evolution Soccer 6 wouldn’t feel out-of-place on the PlayStation. The title’s sound is also less than impressive; minor, tinny commentary and a lacking soundtrack don’t invite as much as may have been thought.

            Pro Evolution Soccer 6 is a fair attempt at translating the game onto the NintendoDS – far in excess of any FIFA title the system has been, quite questionably, blessed-with. However, it still lacks seemingly any killer-qualities that make it a sure-fire diamond-in-the-rough. Many more traditional titles seem to fail ungracefully on the NintendoDS – Over The Hedge, Spyro: Shadow Legacy and Ridge RacerDS also lack any refined qualities – and Pro Evolution Soccer 6 skips down the fine-line of success, ever-so-slightly losing it’s balance from time-to-time.Electronic Theatre Image

Kev J.                                                                                                                                        Reviews Score Table Interpretation.

25/07/07

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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