tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » In-depth reviews archive » NintendoDS » Ridge RacerDS
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles:  In-Depth Reviews Archive

 

tr.gif (156 bytes)

Electronic Theatre Image

Ridge RacerDS

 

 

 

Ridge Racer is an arcade franchise that needs little introduction. Ridge RacerDS is the latest title in the series and, being one of NAMCO’s first projects for the system, it comes with much promise coupled with expectation.

Electronic Theatre ImageThe gameplay is first class – although the heavy difficulty curve may make the game a little repetitive  - which gets a little frustrating when you are stuck on one race for hours on end. Also the collision detection is appalling; rear-ending the car in front will cause you to fly miles backwards and the AI opponents generally like to hog the lanes, often making overtaking a chore. There aren’t a very large number of different tracks and cars, but those featured are reminiscent of both the first arcade title and also Ridge Racer64 – basic tracks, expansions, and mirror tracks. The Wi-Fi multiplayer is excellent. Presenting both single card and multicard play, with the only difference being that on single card you cannot use the cars you have been able to unlock as you progress through the game. Obviously, the key to the title being a NintendoDS release is the Touch Screen control. Whilst most players will begin with the default D-Pad configuration, using the Stylus to steer will become more than a mere addiction after three of four attempts to get used to the new style of control. Using the Thumb Strap takes far more getting used to, and is certainly tuned for the hardcore amongst us.

I’ve heard numerous objections about the graphical quality in Ridge RacerDS, and I must say that I am quite surprised. I’d say that the visuals sported by the title are quite astonishing when you consider that this is a handheld console. The cars are modelled crisply and the title never drops polygons nor speed. Being new to the Ridge Racer series the common-Ridge Racer feel is a new experience for me, however I quickly realized that the beautifully detailed environments are top class. The beautiful lighting effects, along with gorgeous settings make great viewing. Overall, Ridge Racer DS is by far one of the most graphically talented titles we’ve seen on the NintendoDS yet, but not nearly as good as Metroid Prime: Hunters.

I found myself quite fond of the Audio presentation in Ridge Racer DS. Although the background music may seem non-existent due to the loud engine effects, it adds an overall nice atmosphere. Ridge RacerDS certainly tries to compliment its base platform’s versatility; from tires screeching, to rubber burning, NAMCO has brought a stable version of the arcade’s effects to the NintendoDS, if not quite as fluid.

As far as racing titles and Nintendo’s innovative new handheld go, I can’t Electronic Theatre Imagesee many titles offering more than Ridge RacerDS manages. With the technology not lending itself to racing titles entirely, it seems that NAMCO have brought a beloved franchise to the system with the basic principle of the NintendoDS in mind – originality. It may not be an original title, but is certainly an original Ridge Racer.Electronic Theatre Image

 

WorldLeader                                                                                                       Reviews Score Table Interpretation.

03/05/05

 

 

Return to the NintendoDS in-depth reviews archive here.

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003 - 2005 - email: kjoyce@electronictheatre.co.uk