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Spyro: Shadow Legacy for the NintendoDS is the latest adventure from
that loveable purple dragon, from the same team who brought you Crash
Bandicoot Fusion on the Game Boy Advance. With either
Spyro or Crash yet to make an appearance on the NintendoDS, it's
strange that the first title from either of these characters
would arrive almost under the cover of shadows.
An
unknown source has put a spell on the Dragon Realms which has
sent the people living in this land to a Shadow World from which
Spyro must rescue them. The main objective of the game which is
to find the thing responsible for the opening of this Shadow
Realm and rescue the people trapped there. You must visit them
after rescuing them and performing, sometimes essential, tasks
for them. There title features various places to switch between
the two worlds and it proves to be a key element to the game, as
you will find areas which are only accessible through one
dimension, but there would always be plenty of these warp points
to go between these dimensions. The structure seems very
familiar and doesn’t differ too far from the predictable
twin-world system in use since the 16-Bit days.
There
is a basic Levelling-Up System where-upon earning Experience is
attributed to killing enemies and by helping the townsfolk. You
gain new abilities by visiting the Dragon Elders who teach you
new spells, attacks or advance skills already learnt, allowing
you to progress through the game at an appropriate pace,
resolving the need for endless hours spent trying to Level-Up.
The Magic System was one of the more interesting features in the
title. Having various symbols to draw on the Touch Screen, the
action will freeze momentarily to allow you to target on your
opponent with little disruption. With these spells you can move
objects, teleport between different parts of the three islands
you move between and damage enemies. These skills are learnt
through both Levelling-Up and as Items you receive for defeating
a rather large nasty.
The
combat work relies more heavily on Levelling-Up, you have your
three basic attacks and upgrades usually performed by pressing,
for example; the A button for the standard attack and A + Up on
the D-Pad for the advanced move. You also have special Chi
Attacks in your arsenal, which are more powerful and break the
enemy’s magical shields - which at times looks rather pretty.
The
main problem with this game is that it’s clearly been sloppily
made. You’ll regularly find yourself drowning or falling off
solid ground into water, forcing you to begin again from
somewhere nearby – a bug which occurs just too often to be
excusable and can become very infuriating, very quickly. The
chances of NintendoDS titles suffering from 2D pop-up are
slim-to-none; check out the blue flame in a weird far-off place
- a poorly presented title, almost laughable at times.
The
sound is sometimes quirkily-humable, but mostly annoying. The
background music wasn’t the problem here, just the noises
which perpetuated each movement or attack you did - some seem
quite strange; the squeal which came from a butterfly’s mouth
as you hit it almost seemed cruel, like they were torturing a
bunny rabbit or something, and the various “Hai-Ya!” noises
Spyro makes as he dashes along just grate.
There
was a cohesive idea within the title, and it is a well
thought-out idea; aimed at a younger audience it acts as a good
introduction to the RPG genre. While essentially staying true to
Spyros’ Platform game roots, it introduces amounts of numbers
and statistics to add an extra level of depth to the gameplay
and it feels naturally put together, so on that score it
succeeded in what it set out to do. It is just a shame that the
construction faults in Spyro:
Shadow Legacy really tipped the odds to create an overall
impression of the game, as the irritation it caused really lets
down what a fun little package it could
have otherwise been.
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