tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles assets forum trix offline shop online shop links
You are here » Electronic Articles » In-depth Reviews Archive » NintendoDS » StarFox Command
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles:  In-Depth Reviews Archive

 

tr.gif (156 bytes)

 Electronic Theatre Image 

StarFox Command

Even as Nintendo’s popularity has waned in the home console arena, no gaming enthusiast has been able to discount the release of a game from any of Nintendo’s stable franchises. Titles such the The Legend Of Zelda series and, of course, the ever present Mario conjure fond memories not just from Nintendo’s Electronic Theatre Imageheyday, but also the groundbreaking 3D imaginings of the Nintendo64 era. Although these franchises, together with Pokemon, could be considered Nintendo’s strongest, there is a long list of mascots in the Kyoto game company’s stable, each featuring in some truly stellar productions. Amongst these are F-Zero, Advance Wars and the 3D Shoot-‘Em-Up, StarFox. The latter originated on the SNES and has since made an appearance in its original style on all subsequent home consoles. With so many key Nintendo Intellectual Properties coming to NintendoDS, it’s hardly shocking to see StarFox arriving in the form of StarFox Command. With the apex of the series, Lylat Wars, appearing as one of the Nintendo64’s many classics, expectations for a title made for such similar hardware are unsurprisingly high.

In StarFox Command, players take control of team StarFox in an attempt to protect the Lylat System from yet another set of invaders. StarFox Command is quite dissimilar from its predecessors, however. Although large parts of the game fall under the 3D Shoot-‘Em-Up classification, the game is no longer as linear as it was and features an interesting strategic element. Instead of the story-driven Level Structure of it’s forefathers, StarFox Command allows players to choose their path through the game through dialogue options at the start of each Level, albeit after completing the game once in the default manner. Each Level consists of two main phases, a turn-based strategic element and user determined Real-Time Space-Combat Missions. At the start of the Level, a Map is displayed on the Touch Screen. The Great Fox - the StarFox Mothership - the various fighter craft available, Power-Ups and enemy craft and installations are all shown. In order to complete a level, the player must destroy all of the enemy ships, bases and missiles. To engage the enemy, the player draws Flight Paths for each fighter craft on the Touch Screen. If a fighter crosses paths with an enemy unit, a battle will commence at the end of the turn, with the player taking control of each allied craft. Battles are Arena-based, and essentially one of four different types; against enemy Electronic Theatre Imagespacecraft, against enemy installations, intercepting missiles and Boss battles. The most common, against fighters, involves shooting down a specified number of designated craft and collecting Cores from the wreckage. Battles against enemy installations are almost the same, except that when all Cores are collected, the player must take out a Mothership by flying through a course of Square Beacons before performing a Spin Attack at the end. A similar set of Beacons is used for missile-interception; the player must fly through each square at increasing speeds, shooting at the missile in an attempt to destroy it. Missing a Beacon in either of these Modes will result in failure. The final battle type, against Bosses, usually occurs at the end of certain Levels. Similar to the older StarFox games, each Level’s Boss is only defeated by locating its weak-spots and exploiting them in a set sequence. If the player’s ship is destroyed, or if they run out of time in a battle, a craft is lost, however the Mission continues with the enemy allowed to continue their advance. The Mission is lost if any enemy craft or missiles reach the Great Fox, or if the player runs out of turns.

All craft control is done via the Touch Screen, with all other buttons and triggers, except Start and Select, firing. The game uses a similar analogue-emulation as Super Mario64 DS, with moving the Stylus about a point achieving analogue control. Double tapping the top of the screen initiates a Boost, whilst doing the same to the bottom half causes the craft to Brake. Quickly moving the Stylus from side-to-side causes the craft to spin, useful from deflecting enemy fire and taking out Motherships. Loop-The-Loops and turning 180 degrees are initiated by touching their respective icons; with area effect Bombs used by dragging-and-dropping the Bomb Icon to the location desired on the Map displayed on the Touch Screen. Various different craft are available to the player depending on the Mission, with traditional characters; Fox, Slippy and Falco, featuring the most. Each craft has different Boost and Life values, Lock-On Modes and weaponry, allowing for slightly different tactics and giving a sense of variety to the proceedings.

StarFox Command also features Single Card Download and Wi-Fi Multi-Player. Up to six players may compete from a single Game Card locally, whilst Wi-Fi Multi-Player allows four players to fight online. There are a few arenas available featuring various Power-Ups, including Twin Lasers, Stealth Mode and life-regenerating Supply Electronic Theatre ImageRings, which heavily dictate play. Dogfights are fast and hectic, but ultimately highly enjoyable. The Wi-Fi Mode also features a Ranking System based on kills; a feature likely to appeal to the more dedicated gamer.

Whilst not featuring anything particularly flashy, StarFox Command sports decent visuals for the system. All playable craft are well rendered, as are enemy bosses. General enemy craft, along with the arenas in which battles take place, are fairly uninteresting, however, and it is now blatantly obvious that the NintendoDS is vastly inferior graphically to the PSP. That being said, there are few flaws in the 3D Engine and all the 2D features, such as the Cut-Scenes and Maps, are bright and colourful in true Nintendo fashion. As you might expect from a Nintendo franchise, presentation is of a great standard throughout, including the well fleshed-out story which changes drastically depending on the path a player takes through the game.

The sound quality is offered as a comparable to that within the graphics. The various zaps and bleeps required by a game of this type are all perfectly adequate; never amazing, but serviceable. However the star of the show is clearly the voices of the characters. Initially these sound very similar to the Babalese language of Animal Crossing: Wild World; however StarFox Command features a rather novel, if ultimately totally pointless, option. By recording various words spoken by the player via the Microphone, StarFox Command will modulate the players’ voice to sound like the Lylat language. A bizarre feature, but an amusing one nonetheless.

Although, occasionally during fast-and-frantic battles, an Analogue Stick might be desirable, the controls in StarFox Command are actually quite responsive and easy to pick up. There is a wealth of variety to the story lines and Maps, although unfortunately the arenas, Mothership battles and missile-interceptions do get a little stale. Boss battles are heavily reminiscent of Lylat Wars, which, given the quality of that title, is clearly a good thing. The generous Single Card and competitive ranked Wi-Fi Multi-Player Modes are well implemented and add a great deal to the longevity of the title. Once again, Nintendo have delivered yet other trademark franchise to their multimillion-selling handheld with great results; another must have NintendoDS game.

 

 

Electronic Theatre Image

G-man                                                                                                                                      Reviews Score Table Interpretation.

07/10/06

Check out the current debate on StarFox Command here.

Get the latest Cheats and Tips for StarFox Command here.

Buy StarFox Command here

Return to the NintendoDS In-depth Reviews Archive here.

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003 - 2005 - email: kjoyce@electronictheatre.co.uk