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Yoshi's IslandDS

            Yoshi’s IslandDS arrived on the NintendoDS just prior to Christmas as part of what seemed to be a rather lack-lustre fourth-quarter First-Party line-up for the system. With great titles such as Electronic Theatre ImageStarFox Command, Children Of Mana, Phoenix Wright: Justice For All, Actionloop and Pokemon Ranger pushed into the early 2007 release schedule, the NintendoDS’ Christmas was handed to the likes of Pokemon Mystery Dungeon: Blue Rescue Team, Tenchu: Dark Secret and Yoshi’s IslandDS itself. Following the vein inaugurated by the SNES’ Yoshi’s Island and the Nintendo64’s Yoshi’s Story, Yoshi’s IslandDS has a lot to live-up to; not least considering that most in-the-know are considering the title the latest instalment in the Super Mario World series, Super Mario World 3, regardless of the lack of any notable intention in the games’ title.

            The title plays as would be expected by those familiar with pretty much any of Nintendo’s First-Party Platform series; the player is presented with a beginning and end, and must traverse the space between whilst avoiding pitfalls and enemies, as well as having the option to reap further benefits by collecting the special items; Red Coins, Flowers and Stars. At the end of each Level, the game grades you a numerical score – out of 100 – depending on your performance gathering the special items. Yoshi retains his ability to swallow enemies, most of which can be turned into eggs and used as artillery. Throwing eggs can kill enemies, destroy blocks and uncover secrets.

            The title is divided into Worlds, each of which contains eight Levels, including a mini-Boss halfway through, and a final Boss at the end of the World’s last Level. The Bosses feature a nice degree of variety, and although not particularly challenging to a seasoned player, the unique trick to defeating each will entangle more casual gamers for some time.

            While most of this will be familiar to those who played the SNES release – as of which, most of the game is incredibly closely related – a new feature appears with the recent ritual of adding character-switching abilities. Baby Mario is obviously the default character; however, the player must also use the varying abilities of Baby Peach, Baby Bowser, Baby Wario and Baby Donkey Kong. Baby Wario has a magnetic attraction to coins, whilst Baby Donkey Kong Electronic Theatre Imagethrows eggs very, very hard, and can clamber across vines, and Baby Peach has the ability to float. While adding a little extra spice to the formula – the character-switching is limited to specified points within each Level – it seems quite ridiculous that the developers would choose to restrict one of the foremost abilities inherent in Mario-based Platform titles to just one character; Baby Mario is the only character that allows for the option of a dash manoeuvre.

            The Level construct in very well designed. Yoshi’s IslandDS retains the sense of compulsion to see what the next Level holds throughout; with completion of one Level often resulting in the player feeling compelled to attempt the next immediately. The difficulty curve is well-placed, a small feat considering the seemingly-random compilation of Level variety within each World; a single World may contain basic Platform Levels, sky-based Levels, mine cart-esque rollercoaster ride Levels, Ice Levels and much more. Unfortunately, however, the Bonus Missions aren’t quite as inviting as would be hoped, and so much of the replay value lies in achieving a perfect 100 score on each Level – wherein the rewards don’t necessarily satisfy the effort.

            Yoshi’s IslandDS is clean and crisp. A well delivered 2D Platform release on a system which may well be capable of more, but content with being a title that doesn’t need to be that demanding. Much of the visuals have simply been lifted from the SNES iteration of the series and given a little polish; even the Mode7, 3D-esque rotating image of the island on the Main Menu appears to be directly dumped onto the Game Card. The 3D-effect on the opening of the doors, the Sprite-Rotation and Parallax effects and even most of the animation have been taken as exact from the series originator – given the impression that Nintendo simply offered the development team the entire source code from the original title to be pulled-about as wished throughout production – resulting in a title that could easily have better visuals given it’s chosen system, yet is comfortable enough not to require them.

            Yoshi’s IslandDS is a very approachable game filling the very classic image of a well-crafted Platform title. In comparison to the average NintendoDS competitor – Scooby-Doo! Unmasked, Spongebob Squarepants: The Yellow Avenger, The Incredibles: Rise Of The UnderminerYoshi’s IslandDS simply blows the opposition out-of-the-water. However, when drawn in comparison to Nintendo’s own offerings – namely, NEW Super Mario Bros. – it becomes quite apparent that the title has flaws that hinder its longevity. Remaining one of the best titles available on the NintendoDS, Yoshi’s IslandDS only fails when drawn in comparison to one of Nintendo’s other top-ranking First-Party offerings.Electronic Theatre ImageElectronic Theatre Image

 

 

Kev J.                                                                                                                                        Reviews Score Table Interpretation.

11/03/07

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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