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The Legend Of Zelda:

Phantom Hourglass

            The The Legend Of Zelda series is one which should need no introduction. Having been a bastion of innovation within the videogames industry for over twenty years now,Electronic Theatre Image adventures in Hyrule – or at least, their legacy – will be familiar to most gamers. Even casual attendees may have got to grips with one of the lead protagonist’s other starring roles; titles such as Super Smash Bros. Melee, Link’s Crossbow Training, WarioWare: Smooth Moves, Soul Calibur II and … have all seen the enigmatic Link stride into genres which may not have been his own. The Legend Of Zelda: Phantom Hourglass is the first NintendoDS entrant to follow in the series main bloodline – and more so it does than many previous handheld outings for the series.

            The traditional gameplay in the series casts the player in the role of Link, on a mission to save the heroine, typically Princess Zelda, and the world. The Legend Of Zelda: Phantom Hourglass doesn’t break these ties, and much of what follows is fairly conventional within a series that now has incredibly high-expectations from a demanding fanbase. Top-down adventuring, collecting items and running errands for Heart Container Pieces all return, as does much of the traditional weaponry; including a somewhat revamped Boomerang.

            While the basic gameplay will be incredibly familiar to anyone who has played the SNES’s The Legend Of Zelda: A Link To The Past, the NintendoDS release aids what has now become a standard gameplay environment with unique features capitalising on the NintendoDS’s hardware capabilities peerlessly. The Boomerang can now have a path plotted for it; need to flip two switches simultaneously? Need to grab a distant object? Plotting a path using the Touch Screen, and then following-up with a tap to throw is simplicity itself. Further to this, the entire game can be controlled utilising only the Touch Screen. While many games have attempted this before – Final Fantasy III, Yoshi’s Touch & Go, Warhammer 40,000: Squad Commander and Advance Wars: Dark Conflict, to name but three titlesElectronic Theatre Image – the results have been to varying degrees of success, but with the control mechanisms that have been ingrained into The Legend Of Zelda games since their first release, The Legend Of Zelda: Phantom Hourglass’s control system could never be accused of anything but being flawless.

            Obviously, the design of the playable areas has been tailored to this new control scheme, and has been done so exquisitely. Perfectly realised environments of varying local are passed through on your quest across a reasonably sized HUB Map, and even when sailing (considered the weaker aspect of The Legend Of Zelda: Wind Waker when released on GameCube) players will have few complaints about the longevity of variety of quests.

            The Legend Of Zelda: Phantom Hourglass follows in the footsteps of the GameCube’s first The Legend Of Zelda outing, The Legend Of Zelda: Wind Waker, graphically. Utilising a modified version of that title’s Cel-Shaded Engine, the title looks phenomenal on the NintendoDS’s tiny screens. While there many have been arguments over the stylised The Legend Of Zelda releases prior to The Legend Of Zelda: Wind Waker, few that have credible taste in videogames have since complained, and the same will certainly apply here.

            The Legend Of Zelda: Phantom Hourglass doesn’t stray too far from The Legend Of Zelda template, but every innovation the title champions it does so with confidence. Having the guarantee of big sales when hitting the retail shelves simply due to the series heritage resulted in the title puffing-out it’s chest alongside big-hitters such as Halo 3, Mass Effect and Super Mario Galaxy, and deserves to be considered an equal alongside such budget-heavy releases.

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Kev J.                                                                                                                                        Reviews Score Table Interpretation.

15/04/08

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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