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Bratz: Rock Angelz

People want a great many different things from videogames. Some insist on a strong narrative; a great story for them to get lost in. Others want only to dash around wielding insanely dangerous weapons, laying waste to their enemies and saving the world, the Princess and themselves. Then there are Strategy games and the gamers willing to devote huge parts of their lives to a great war, Electronic Theatre Image Driving games for the speed freaks, huge sandbox environments for free spirits, Platformers for the kids and many, many more. There are some people that require slightly more specialist games, for instance the crazily original Animal Crossing: Wild World and WarioWare Touched! for the NintendoDS. But exactly how many people want to take on the role of a teenage girl concerned only with clothing, make-up and her social life? Presumably teenage girls concerned only with clothing, make-up and their social life. Luckily, here to cater for the obvious demand and fill this terrible gaping hole in the gaming industry is Bratz: Rock Angelz. It has like so got to be Game of the Year!

Well, no. The GameCube version fared less than spectacularly when it arrived, but it was not awful. Now it is time for the PlayStation2 version to be judged, does the GameCube’s hardware superiority make the game seem dated on SONY’s machine? Or will the popularity of the PlayStation2 mean that the game has been enhanced for the system?

As is the norm for multi-format games released on the home consoles, the basis of the game has remained the same as in the GameCube version. You control one of four girls, Jade, Sasha, Cloe and Yasmin, as they attempt to write a fashion magazine. This involves roller skating, photography, posing and co-ordination presented as several sub-games within the game. The title also features dozen of shops in which you can buy clothes, make-up, shoes and music as well as a few optional side quests involving other characters from the Bratz universe. The game is far too easy for the average gamer, however it is an ideal Electronic Theatre Image game for children, specifically girls, due to it’s simple gameplay and colourful graphics, although I doubt every parent agrees with the morality of Bratz.

In terms of performance, the games differ very little across the formats. The slight speed advantage of the GameCube’s data transfer system and quicker processor are negligible and graphically the game looks identical. But then, due to the simplistic graphics present in the GameCube version, this is hardly a shock. The sound is of the same decent quality as the GameCube version and features all of the many Bratz songs.

To be honest, it seems that in the case of this multi-format title, it does not matter which home console you buy it for. The developers have obviously not paid the same attention to detail or built the game specifically for the system like the Xbox version of GTA: San Andreas or the GameCube incarnation of Soul Calibur II, and as such, has resulted in a game that fails to tax the hardware of the GameCube to any extent and may disappoint those expecting a game with GameCube performance. However, the PlayStation2 version functions exactly as expected, featuring fairly short Loading times and reasonable 3D graphics. As much as GameCube and Xbox owners would like to see their systems produce more from multi-format games, as long as the PlayStation2 remains king, they will continue to be playing PlayStation2 games on their consoles. Bratz: Rock Anglez is certainly not a game to keep the mass market entertained for any length of time, however those teenage girls just might find time between SingStar and Eye-Toy: Play 3. Electronic Theatre ImageElectronic Theatre Image

 

G-man                                                                                                                                  Reviews Score Table Interpretation.

02/01/06

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