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Disney/Pixar: Cars

When making a Film Licence-based videogame, the idea is rarely to innovate or raise the bar; more to make a title that is accessible to as many people as possible, and thus sell as many Electronic Theatre Image copies as possible. Given the PlayStation2’s dominance in sales when compared to its rivals, it’s hardly surprising that many developers make their Film Licences primarily with SONY’s format in mind. This trend may have continued in Disney/Pixar: Cars, as the PlayStation2 version once again features an identical plot as its GameCube and Xbox counterparts. However, given the respectable reviews these have received, can the PlayStation2 keep-up the standard?

Although principally a Racing game, Disney/Pixar: Cars’ Story Mode also features various Mini-Games and Events through the use of a HUB System similar to Need For Speed: Underground and its inspiration Midnight Club, in which the player controls Lightning McQueen and can roam freely between Missions. The Mini-Games add some variety to the proceedings, but essentially all involve driving, usually collecting items, which can become a little tedious after a while. The basic racing is quite fun, mainly due to the simplistic, child-friendly control and generous availability of Boost. When turning, holding the R1 Trigger initiates a Power-Slide which, although not as helpful as the Power-Slide in the PSP version, allows negotiation of most corners with ease. The Boost ability is also less helpful, but still potent enough allow an experienced player to cruise Electronic Theatre Image through most of the Races with ease. Unfortunately both of these features are absent from the Chapter advancing the Piston Cup, which become available as the player wins Trophies in Story Mode, however since these are fairly simple oval Tracks, perhaps the developers decided that allowing the player access to these aides may have made the title a little too easy.

In Arcade Mode Disney/Pixar: Cars allows player to race through any of the Stages or play any of the Mini-Games they have unlocked in Story Mode. Although initially few of the film’s characters are playable, many can be unlocked through the spending of Bonus Points earned through Power-Sliding and stylish driving in Story Mode – similar enough to note inspiration from the Kudos feature in the Project Gotham Racing series. These Bonus Points can also be used to purchase Bonus Content from the film - something sure to please fans of the movie. Split-Screen Multi-Player is also available, taking a similar form to Arcade Mode.

Given that Disney/Pixar: Cars was probably built with SONY’s aging hardware as the priority, it comes as little surprise that graphically the PlayStation2 version holds it’s own against its rivals. Car Models are nicely rendered and detailed, and look almost identical to their inspiration. Although Disney/Pixar: Cars maintains a solid Frame-Rate throughout - a twist when considering the more powerful Xbox couldn’t give it’s version the same justice - there are a number of instances of Polygon Cross-Pollination and other graphical flaws which, although not making the game unplayable, and perhaps still remaining better than the average Film Licence, are still disappointing. The Lip-Synching in-game is definitely one of the better points of the graphics, but in general the visuals are basically average for a PlayStation2 title. Disney/Pixar: Cars features a liberal amount of aural content from the film and it definitely helps to give the game an Electronic Theatre Image official feel. The Voice-Acting features work from the original actors of the film, a definite plus and not something developers should neglect as Take2’s The Da Vinci Code proved, although the repeated quips from the film protagonist can become irritating. Licensed music from the film is also present, which although offering a more legitimate feel, can start to grate due to repetition.

Disney/Pixar: Cars is a decent story-driven Racing game and definitely better than the average Film Licence. Although not particularly difficult, the game’s driving is fun and the excessive recharging of the Boost Meter makes for a highly unpredictable but amusing experience. Although getting to end of the story probably won’t take an experienced player a particularly long time, there are plenty of other activities available to pad-out the time a little and more than enough for a casual gamer to get their teeth into. Simply put, Disney/Pixar: Cars achieves every ideal it set-out to do, and fans of the film can rest easy in the knowledge that the game is above the usual Film Tie-In standard, in-fact, it’s actually quite good.Electronic Theatre Image

 

 

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G-man                                                                                                                                   Reviews Score Table Interpretation.

03/08/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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