Being released
on the PlayStation2 some time after the film of the same name, and
more than six months after the title’s Xbox counterpart, late in
2003, Crouching Tiger Hidden Dragon certainly has some
groundwork to lay in order to convince the fans before it even
gets started. Luckily, it seems as though Ubi Soft have realised
this, and a rather flashy-looking adventure lies in wait.
From the
offset, the game informs you that it is a remake
of
the film in as pure a fashion as any videogame could present
itself. Allowing for actual human-interaction, as well
adapting environments and enemy placement to create involving
gameplay, the title follows the film’s plot as intricately as
possible, akin to the likes of Mission: Impossible and the
great 007 GoldenEye on the Nintendo64. The title does seem
to have a little confusion within itself - mainly due to the dire
default camera settings - about whether this is finally the true
3D genre-follow-up to the likes of Golden Axe and
Streets Of Rage, or whether it’s just another
platforming-action-adventure.
The game is
set throughout a series of challenging levels, each split into
several chapters, which contain either several arenas of basic
play, i.e. multiple-enemy combat, item collecting and a small
amount of exploration, or a boss fight. The combat itself is very
pleasing. After adjusting the camera, which you will have to do at
the beginning of every arena, the combat is impact-reliant,
once you hit an enemy, there is a very slight pause for you to
follow-up with a second button press, similar to the feature in
The Legend Of Zelda: The Wind Waker, of course, this makes
combination attacks a breeze. Your characters attacks come in two
forms – unarmed and armed. You have light and hard attacks for
each, and using as a variety of all of these four possible attacks
will allow you character to gain additional experience.
The experience
points your character gains increase either your attacking or
defensive manoeuvres, as well unlocking new finishing moves for
your character. As you battle through the increasingly difficult
levels, this experience-feature adds an extra bit of variety to
what is often noted as “repetitive” gameplay these days and, with
this added feature, once again reinforces the feel of the
next-generation step for the side-scrolling beat-‘em-ups of the
16-bit era.
For the best
part, the enemy AI is above average – some enemies may fend you of
with long poles and spears while their allies run for assistance,
while others will chase you across the rooftops. The variety of
enemy AI is also pleasing, with some being unable to jump to the
rooftops, others being able to pick up a second weapon
dropped by a fallen comrade.
The graphics
boasted by the title are very impressive for the PlayStation2.
Although it appears that pretty much all the effects have been
toned down somewhat, all the characters
are
pleasingly bulky polygon-models and the environments, although
lacking variety in the way of textures, are expansive and
following the themes seen within the film perfectly. The animation
is also pleasing, but doesn’t seem quite up to scratch with the
majority of the visuals, the only reason I could possibly suggest
for this would be that, given the complexity and wide variety of
martial arts on display, the development team may not have had the
time, financial or development resources to fully implement the
motion capture techniques needed for wholly convincing animation…
or else I could be making it all up… and they were just a bit
lazy…
The title does
a fair amount to restore any dwindling faith in the PlayStation2’s
graphical capability, especially given the nature of its release.
Although it doesn’t sparkle, it more than competently up’s the
system average with one fair stroke. As fair as the accessibility
goes, that camera will always cause issues to those who are
not particularly nimble-thumbed of nature, but after a quick bit
of stick-flicking and insane button bashing, even the stampedes of
enemy at level-openers will be under your control, and the perfect
environment for a series of perfectly balanced, skilfully executed
array of lightning-fast attacks. Those in the need of a new
challenge, feeling the bitter-sting of putting their faith in
Fighting Force or Teenage Mutant Ninja Turtles are
definitely looking in the right place – and will find an enjoyable
and challenging experience, with plenty of replay value… like the
good old days…

 Kev J.
Reviews Score Table Interpretation. 22/07/04 Return to
the PlayStation2 in-depth reviews archive
here. Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre.
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