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F1 2005

I’m happy to believe that the concept of all that is F1 was first started by two very rich men having an argument over the theoretically perfect way to race. Of course, the only way to test this would be to build a car with virtually no ground clearance, very little or preferably no air resistance, one massive, but perfect engine and get one idiot to sit in the front and drive it. Once you get to this stage of a streamElectronic Theatre Imagelined rocket on four wheels, the only thing left to perfect is driving the thing - and this is where F1 2005 really starts to show its complex construct. F1 2005 has honed the formula of all racing games gone before it; not because of the game design or even playability, but because this is the most sophisticated F1 game available and F1 cars, by design, are at the pinnacle of everything that is racing.

I’ve never driven a F1 car and I can assume that 99% of the people that will play this game haven’t either, so the fact that this game is made by the same people that brought us the most realistic driving simulator ever means we may need a little bit of help getting started. There is plenty of help for us ailing beginners in the form of “Driving Aids”; these are just simple little enhancements which if put on any other driving game would seem demeaning a pointless, but if you feel even slightly daunted by the prospect of taking full control of what might as well be a complete, functioning, scaled representation of a F1 car, they are a necessary if not essential. When I first started this game I noticed these “aids” and decided as I have played many a racing game they were pretty much beneath me; about halfway into my first race and I decided that not only was I a danger to all those racing me, but also if I want to beat them I’d need every little bit of assistance this game could possibly give me.

Sure enough once I’d turned on the “Breaking Assistance”, the “Steering Assistance”, the “Spin Recovery”, the “Anti-lock Breaks”, the “Traction Control”, ”Damage Protection” and the “Virtual Racing Line”, I was able to get all around the track without crashing or being lapped once, something I felt good reason to be very chuffed about. The emphasis being this game is hard, well not so much hard - more a complex construct. As I started winning races with these aids on and started finding it relatively easy, I took off the steering aid and went straight back to square one, I was still able to keep up with the Electronic Theatre Imagepack but just didn’t have the skill to work my way through it, slowly though I was able to fine tune my driving ability to win like this and even went on to take off the many other varied aids to reach a degree a competence.

That is a great thing about this game; the learning curve is only there to the degree that people need it. It is actually designed to bring you up to the level of the game, as opposed to the way many games of this generation seem to have been forcibly designed - to slowly work the game up to your level of competence.

Once you have mastered the whole driving side of this game, or while you’re mastering it, there are lots of different modes to try out, the aids will work with every single one of them even the time trial so there’s no need to worry on that score. There’s the old quick race for those that just want a quickie, you and a full grid of others in a quick race to the finish. Then there’s the one player this allows you to choose to do one Race, a Weekend Race, or a Championship. There’s a more thorough option with the Career Mode. This mode starts you right from the beginning of a F1 career; you design yourself giving you the usual options of Name, Nationality, and Appearance with a completely new optioElectronic Theatre Imagen for long time fans of the F1 franchise, an Eye-Toy Cameo. Using your Eye-Toy to make a mask of your face you may continue to then place it onto your chosen driver, for that extra edge of customisability. You then go to your Managerial Screen, which gives you access to the real-time centre of your operations. Through this screen you can get to your e-mail inbox, your only way of contact with the outside world, the Recruitment centre - where you will need to start to even think about driving a F1 car, and an Information centre - telling you everything you might think you need to know whilst in this mode. There’s also an Advance Time option for when you’ve done all you need to and are just waiting for the next race to start. This mode is huge; there are three jobs to apply for at the beginning and depending on how well you do in the races you get promoted, demoted and get other job opportunities. With the option of scaling the race lengths from 10% to real-time and therefore the tyre wear and fuel consumption, you can really control how long this process takes. As you go through the Career Mode you will obtain Career Points, which will unlock various Cars, Tracks and Helmets, these add to the already large range available. The other modes can unlock objects in this menu too.Electronic Theatre Image

One of the other huge modes in this game is the Online Mode. Now that Slimline PlayStation2 has an Ethernet Port built-in many hundreds more people are taking their systems online, why not join them and show off the driving skills you have. There is the ability to allow or disallow the many “Driving Aids”, and alternate the scaling of the race lengths so you can set up an Internet Tournament for which ever skill level you choose, the other variable options like the weather and even how people line up for the grid really enhances the intricacy of the game. Of course there’s always the two-player option for those who just want a rumble with a mate - still many variable options to choose from, but great fun for a quick run about.

Graphically this game is smooth and slick. There is a small amount of fogging when you pull into a long stretch, but with the sheer amount of detail in the foreground at the speed at which the game plays you barely notice it. The sound has had a lot put into it as well, whenElectronic Theatre Image you’re really focusing on the game as you take corners at 90 miles an hour the sound actually gets you believing you could be sitting in that driving seat.

This game is a complete and finalized piece of art; everything has been worked on and worked over again and again to bring out the perfect homage to what F1 is. If you have ever sat and watched an F1 race and thought that being part of that would be cool, you will experience it in this game. Although I really haven’t summed up everything that makes this game so good, this is, as I have said, what I consider to be the pinnacle of F1 games and therefore at the very peak of the entire real-racing genre.

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Goomba                                                                                                                                Reviews Score Table Interpretation.

23/08/05

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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