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God Of War

            With the current generation of games systems now coming of age we are beginning to see the era of the “headline” titles approach – those that shall be forever mentioned when the industry bods discuss a console’s life. Resident Evil 4 marked the entrance on the GameCube,Electronic Theatre Image while Conker: Live & Reloaded is currently tipped to be an Xbox legend in the same way the original title is already a Nintendo64 spectacle. As the rivals have their hardcore aggressors, so does the PlayStation2. God Of War is SONY’s bargaining tool in the backlash of inferior hardware and the GameCube and Xbox’s abilities to boast that garnered “gamer” following. With small amounts of previews available, God Of War was very hotly anticipated here at Electronic Theatre which, I’m sure to many of you won’t come as a surprise.

            The title acts within itself as a fighting and puzzle based adventure. The action is paced superbly between areas of extreme hack-n’-slash and thought-inducing puzzle elements. The game progresses as continuous “episodes”. The player will progress from start to finish without ever having to revert to a menu or loading screen oElectronic Theatre Imageutside of play (with the exception of Saving or Levelling-Up). The story progresses slowly at the start of the title, inviting you upon your quest with minimal knowledge of your character – Kratos’ profile opens itself after you get used to doing the dirty.

            The title has an Ancient Greek setting and feel to it, with Kratos dipping heavily into Greek Mythology – both as it stands and the developers twisted ideals of fantasy. Playing as a Spartan on a hell-bound warpath, vengeance is always at the top of your list.

The combat featured in the title is very reminiscent of the likes of the Devil May Cry franchise, with the Square button for light and Electronic Theatre Image Triangle for heavy attacks, whilst Circle performs grab moves and Cross executes jumps. Numerous attacks may be stringed together in order to execute devastating combos which aren’t easily countered. The variety of attacks and combinations available is to the extreme that even after playing through the title the abilities you have will continue to impress and astound. As besting your enemies you may collect coloured blobs – green, blue or red each representing additional health, magic and experience respectively. Progression through the twisting corridors, traps, puzzles and beasts will grant you with further weaponry (although limited) and magical abilities. Each of your weapons or abilities can be Levelled-Up by “spending” the experience points you have collected.

The enemies and arenas play takes place in are very wellElectronic Theatre Image constructed – Kratos travels from the ocean to Athens, to the desert and then to Hell, whilst being stalked by all manner of creatures including Skeletons and Harpies, Cyclops, Medusa and a huge iron-clad Minotaur. Each of the enemies is instantly recognisable and has distinct weaknesses, whilst the puzzles often correlate with the surrounding environment and never seem out-of-place.

            The puzzling sections of the game are often just that – puzzling. For the most part, the hidden corridors and timed-switches, although entertaining, provide little challenge and are rarely taxing. But with some progression, towards the latter areas the title begins to prove the ability of its design team (previously having worked on the Twisted Metal series). One area in particular sees you rotating the inner-circle of a corridor to line-up the exit with the entrance to other rooms; each of which lead you in a big circle back to the inner-corridor with only a single new option. A few later puzzles certainly have the ability to stump players for a small amount of time, before the difficulty ramps-up and forces you to be not only quick of finger, but quick of thought also.

            The graphics sported by the title are clearly remarkable. Electronic Theatre Image Pushing the PlayStation2 with incredible textures and an amazing amount of full-detail enemies on screen at any one time, God Of War also manages to capitalise on one of the GameCube’s most remarkable features – real-time lighting. The system isn’t rated for its graphical capabilities when compared with the competition; however God Of War would easily stand alongside many GameCube or Xbox releases within the last six months. The cut-scenes are beautifully rendered – even with a little sloppiness at a couple of later intervals; with the inherent God Of War stylings pushing the boundaries right back to the first time you saw a Mega-CD title playing its fuzzy FMV intro – the immense shock comes right back to haunt you.

            The sound featured in the title isn’t exactly too shabby either. When using a digital connection, Electronic Theatre Image the PlayStation2 achieves a standard similar to that available from the Xbox and GameCube and so the eerie screeching from the harpies or that distant screaming sounds just as good as you’d expect, while the soundtrack is pleasing – never becoming an entity of it’s own yet perfectly complementing the action.

            God Of War represents the pinnacle of videogames. Everything that was strived for during the founding days has now been perfectly realised thanks to better technical specifications, bigger budgets and the same amount of imagination. The developers have created an entire world confined for you as a playground in a way that very little else in this generation has been able to. God Of War is undeniably a work of genius, and only time will tell if it ranks as the biggest PlayStation2 title this year, or is cast into its own fires of forgotten gaming and joins the league of underrated gems.

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Kev J.                                                                                                                   Reviews Score Table Interpretation.

11/07/05

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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