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Guilty Gear Isuka

The first release of Guilty Gear back in 1998 illustrated two major points; 2D Beat-‘Em-Ups were not dead and Capcom and SNK were not the only developers capable of producing great 2D One-On-One Beat-‘Em-Ups. Guilty Gear’s superb artwork and fast, responsive gameplay ensured it’sElectronic Theatre Image survival in a market dominated by Street Fighter remakes and paved the way for many sequels. Recently Guilty Gear X2 Reload was released for the Xbox and the PlayStation2, boasting added functionality in the Xbox version with online-play support and earned itself a reputation as underrated gem amongst gaming critics. Due to the warm reception received by Guilty Gear X2 Reload and the promising showing of Guilty Gear: Dust Strikers at E3 2005, there are high hopes for the freshly released PlayStation2 title, Guilty Gear Isuka; the series’ most recent incarnation. This version, published by the up-and-coming 505 GameStreet, promises Super Smash Brothers Melee-esque four-player action and extensive character customisation; but strangely online play has been removed. 2005 gifted the PlayStation2 with the brilliant Tekken 5 and Soul Calibur III, can this 2D Beat-‘Em-Up realistically continue to compete against the high-standard set by these 3D fighters? Or is it time to add another dimension?

The first great point about Guilty Gear Isuka is it’s budget price-tag, at almost half the price of most PlayStation2 titles, you will probably be hoping value is the order of the day. However, these lower priced titles are regularly scruffy, unfinished rubbish with only gems like the crazy Gungrave Overdose, the blinding Bujingai Swordmaster and the GameCube port recently having arrived in the UK; Harvest Moon: A Wonderful Life, offering worthwhile gaming experiences, but most do not have the rich heritage of Guilty Gear. Guilty Gear Isuka’s Arcade Mode breaks the mould of standard Beat-‘Em-Ups. Instead of presenting you with a set number of opponents to beat, Guilty Gear Isuka places you in severalElectronic Theatre Image battles with up to three enemies and you earn Survival Levels by causing damage to your adversaries and predictably, surviving. If you die, you giving the option of continuing, so Arcade Mode is still more like the classic Arcade Mode than Survival. At Level 99, the game’s challenging End Boss arrives and once you have beaten him, the game ends. Guilty Gear Isuka thankfully keeps the series’ gameplay lightning-fast and addictive so it’s likely you will want to repeat this procedure with many more of this titles numerous varied characters.

Although with three fighters on screen the game remains fun, it can become a little too frantic, this effect is increased dramatically when there are four fighters onscreen to the point where keeping track of your fighter borders on impossible and the match winner is determined almost at random. Although these fights are rare, they really are not that much fun and you will quickly start to tire of playing them. Guilty Gear Isuka also uses a system similar to Viewtiful Joe and Capcom Fighting Jam to give the illusion of some 3D elements, whilst implementing a dual-layered fighting-arena; allowing players to move between the back and front of the Levels providing a variety of different moves and the ability to dodge attacks. Fights are regularly interrupted by other challengers, similar to when another human player joins. Although this is an interesting feature, it only helps to confuse you further as it spontaneously starts a new fight with new characters halfway through the fight that you are in and makes play feel a little disjointed.

The game features the ability to change the colours of every character. You directly control the red, blue and green values of every part of theElectronic Theatre Image model, allowing you an infinite level of customisation. This feature is very simple, but ultimately a very good way of giving players the ability to imprint their style on the in-game characters. The only character you can actually customise in a game changing way is Robo KY 2. This character can buy almost every move and you can customise Robo KY 2’s attributes in RKII Factory Mode. In order to earn the points necessary for this you must fight through the games other major mode, GG Boost. GG Boost Mode is a Side-Scrolling 2D Beat-‘Em-Up similar to the much loved classic, Streets of Rage, obviously inspired by the Tekken series’ Tekken Force Mode. Although all characters can play through this mode, only Robo KY 2 earns Experience and as such will probably be the character you will use most for this. Although GG Boost Mode is a welcome addition to the game, and a easily playable mode, it is not particularly extensive or varied. Enemy models are frequently recycled through out and as such, GG Boost Mode feels a little unfinished and uninspired. It is still quite fun, but the kind of repeated play necessary for the Levelling-Up of Robo KY 2 does make the process slightly arduous after a while.

Guilty Gear Isuka’s amazing 2D sprites and backgrounds are really what steal the show. Anime fans will find the highly detailed artwork very interesting as there is a great deal of variety in the games many characters; from guitar playing witches to samurai warriors, daemons to robots, there is something for everyone. The backgrounds are also highly detailed and all-in-all Guilty Gear Isuka’s 2D graphics are near perfect. The only problem is the infrequent close-up sprites which look very inappropriate, but aside from that, the graphics are probably amongst the best ever seen in a 2D game. The game also handles the totally insane four-player matches without any problem at all. This is very helpful as it is hard enough to figure out what is happening during normal play, let alone if there were Frame-Rate issues! Although the sound effects are merely serviceable fight noises, Guilty Gear Isuka’s music is above par. FeaturingElectronic Theatre Image insane guitar solos and riffs, the music adds to the frantic, fast paced nature of the game in a significant way instead of the standard silence remover.

Guilty Gear Isuka had a lot to live up to after Guilty Gear X2 Reload and, admittedly, has not really done anything to advance the series. Although the customisation options and GG Boost are nice features, they are not particularly original as the likes of DragonBall Z: Budokai Tenkaichi amongst others have already used customisation extensively and GG Boost is really just an updated version of a classic genre. Despite SONY’s Network Play System being decidedly mediocre, the omission of online-play is a shame as it would have given not only a great deal of longevity to the title, but increased the attraction of the customisable character, Robo KY 2. This being said, Guilty Gear Isuka is still a great 2D Beat-‘Em-Up, but unless the next instalment draws on all of the advancements made in the series and 3D brawlers such as Dead Or Alive cease to maintain their high-standard, 2D Beat-‘Em-Ups games may be finally be laid to rest with UK audiences. Electronic Theatre Image

 

G-man                                                                                                                                   Reviews Score Table Interpretation.

20/01/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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