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Harvest Fishing

            Harvest Fishing’s arrival on the UK market provides a welcome distraction from the more traditional fishing games, such as SEGA: Bass Fishing, Rapala Pro Fishing and Natsume’s ownElectronic Theatre Image earlier console releases; Mark Davis’ The Fishing Master and the Reel Fishing series. Tapping into the legacy provided by the cult Harvest Moon series Harvest Fishing seeks to broaden the appeal of the series to a wider audience.

            Harvest Fishing is more an Adventure game than a Fishing Sim. From the outset the player has to set his own targets and find ways of reaching them. The player is given the choice of four different characters from the same family with individual storylines; each introduced by equally melodramatic Intro Sequences. The player has much more to choose between, not least the selection of three distinct varieties of fishing method; Bait, Lure and Fly - each requiring a different style and approach.

            After the Intro Sequence, each of the characters sets of into the wider world, each needing to master the basic skills of fishing, cooking and sourcing Bait. Your character starts out with basic fishing equipment, only capable of Bait Fishing. The characterElectronic Theatre Image must utilise these to earn money by selling fish to unlock other methods of fishing later in the game. Money is also required to obtain recipes to improve your cooking skill, and therefore allow you to regain the health-loss inflicted by the one which got away. But you can’t bait fish without Bait. Bait can be purchased, and has to be at first, it is however a serious drain on cash: the sooner you can find you're own Bait the better. The acquisition of various tools, such as the Shovel (no spades in this game), enables the player to find several different types of Bait en-route to fishing. The differing Baits allow the player to target desired species of fish. The Auto-Re-Bait action triggered by a tap of the Square Button eliminates the need to use the Menu each time the player needs more Bait, however, this doesn’t work if you desire to change type of Bait. In addition the Re-bait command doesn’t work once Lure fishing is first used. Bait Fishing, simply dropping the Bait upriver of fish in the hope of drifting near enough fish to catch their attention, is simple enough, but timing is needed to reel the fish in without breaking your Line. From this point you are on your own with no clear defined targets, however various Cut-Scenes and resultant events are triggered by unidentifiable actions. This allows the player to work on their own technique before being Electronic Theatre Image required to use it in any task. Tasks vary from answering small furry animal’s questions, through catching a lady dinner, to proving to a junior college student that yours is bigger than hers (your Ayu that is). The player is very much immersed in an adventure, and the game doesn’t allow the storyline to interfere with that.

            You begin in Water Drop village, by the stream. You are free to roam the village and its surrounds as you wish visiting the houses and shops as well as heading off to the stream to catch some fish. The stream is dotted with fishermen who will give you advice on where and how to fish. The different areas of the stream are populated by different combinations of the fish available on this Stage. Although all the fish appear the same from above size is a good marker for breed identification. Once you have identified an area to fish you cast using the Cross Button, holding it for length. If you are Electronic Theatre Image fortunate enough to hook a fish then the screen will cut to under the water, where the player has to interpret the fish’s movements and counter its struggles by timing using the Cross Button to reel the fish in without breaking the Line. Under water the fish look good, and different species can be identified. This effect is really spoilt by the way the fish rise rather ridiculously out of the water, horizontally, and in doing so re-write the whole physics textbook. The fish are reasonably intelligent; they would have to be given that they swim through rocks on occasion, and act in a variety of ways. The smaller fish scatter when cast near, whilst larger fish will investigate. They even compete to grab the bait if two or three are nearby. Once the fish is good and caught your character holds it up to display its size. This is entered into your records, so you can keep tabs on what the biggest of each species is, and even check the running total of catches of each species. Also displayed is the Experience you gain with each fish caught. The player advances his Level, Fishing Technique and oddly walking speed by gaining this Experience. After you have caught each fish a record is placed on its file including basic information, much like the Pokedex files in the Pokemon series. Once you learn other methods of fishing and start to complete more tasks the storyline becomes clear, and you spend less time simply fishing for money. Electronic Theatre Image It is through completing these tasks that the player is able to move to other Stages, such as The Lake.

            As far as graphics are concerned the Polygon Count is relatively low, and so the game runs smoothly and there are no Texture Mapping problems. There are a few things that look rather odd however, the water effects seems more like smoke than water, and appears to be a Single-Layer Texture rather than have any depth. The graphics don’t do the game any harm but don’t do anything particularly special, whilst the characters are typically Japanese and are charming in their own way.

            The sound is relatively limited and irritating at best. The characters make continually loud and profoundly annoying noises whilst walking and doing any other activities. The music during the Cut-Scenes is overly dramatic, which adds to the sense of the ridiculous already created by the conversations. The sound is a real downside to the game, enough that by playing without volume you are not only not losing out, but enhancing the enjoyment of the game.

            The game presents a differing experience to that offered both by other fishing games and the rest of the Harvest series. The combination of adventure and fishingElectronic Theatre Image, with a loose storyline to pull the player along, makes this a reasonably an original release. The compulsive element of the game, provided by the variety within it ensures that Harvest Fishing should find itself a comfortable niche in the UK.Electronic Theatre Image

CJ.                                                                                                                                          Reviews Score Table Interpretation.

07/01/06

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