tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » Electronic Articles  » In-depth reviews archive » PlayStation2 » Jak X
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)

Welcome to the Electronic Articles:  In-Depth Reviews Archive

 

tr.gif (156 bytes)

Electronic Theatre Image

Jak X

In the beginning there was Mario Kart, the first Racer adaptation of a popular Platform star; it would be something of an understatement to say that this was to start something of a trend. Mario Kart is still with us, most recently with Mario Kart DS, but no longer alone. Vivendi’s popular Platform Electronic Theatre Image hero Crash Bandicoot has his own Kart-Racing series in Crash Nitro Kart, Crash Team Racing and Crash Tag Racing and even Sonic has had his own dire retort; Sonic R. At some stage it seems to have become a right of passage that a popular Platform series is adapted into a racing title – how long before we see Tak sprinting around a track running on his Juju? It was only a matter of time before SONY, and developers Naughty Dog attempted yet another adaptation. With three successful titles in the series, and a character-rich background, the third annual edition Jak and Daxter series was a natural candidate, just piping Sly to the post. However, with a market already inundated with Kart Racing titles, the real challenge facing Jak X is to offer something different, something new.

            Jak X is storyline-driven from the beginning, with an extensive Intro-Sequence, which is well worth watching and allows the game to hit the ground running. This is only the start; players can look forward to close to an hour of animated Cut-Scenes throughout the game. The storyline is fairly simple, at least at first. Jak and Daxter have been invited to the reading of big-time crook and ex-boss Krew’s Will. There they meet up with several of the character from previous titles in the series. Upon arrival Krew’s surprisingly charming daughter serves them wine. Krew’s hologram will however quickly informs them they have been duped, Electronic Theatre Image and now must race for him posthumously. The wine was poisoned, and the antidote will only be served when they have conquered him in the most prestigious trophy in the Combat Racing season.

            From here the player is launched into the first of four Tournaments. The player must collect Medals from various races to unlock more and more races until 50 Medals have been obtained, when the player can compete in the Grand Prix for that Tournament. Upon victory the player moves up to the next Tournament. As the game progresses more and more vehicles become available and the player is able to customize each and every one using orbs earned in races.

            However, winning races is easier said than done. Firstly the player must learn to utilize the different items available to them; there are different colours of Eco around the various courses each with its own effect: Green to heal, Blue to provide turbo-boost, Yellow for forward weapons and Red for rear weapons. The forward weapons are varied and can be fired using the L1 Trigger, as the player causes more damage with the weapons the Dark Eco Meter increases, and in doing so increases the player’s weapon’s fire-power. Rear mounted weapons are more interesting, once again there are various weapons available, such as Mines, however the player can instead use rear-mounted weapons to defend against incoming fire, posing the player the choice of holding the weapon for defence or using it as offensively, much like the trick of holding weaponry out the back of your kart in Mario Kart - not only protecting you but also giving you the ability to gather another weapon - installed in fans since Mario Kart64. One forward and one rear weapon can be held at a time.

            The Blue Eco provides turbo-boost, but there are also other ways of gaining a powerful speed increase, namely through Power Slides and Hang Time. Each time the player performs either of these stunts the Blue Turbo Meter increases. When the player has Turbo holding the L2 Trigger will drain the meter whilst greatly increasing the player’s speed. The amount of Turbo-Boost a vehicle can stockpile increases Electronic Theatre Image with customisation. However, it is much harder to steer when moving at these high speeds, and crashes could be a frequent result. The faster the vehicle is travelling the more likely the player is to be killed by the impact with and object.

            One of the best aspects of Jak X is the sheer number of different gameplay Modes available. In addition to the regular Circuit Races there are several very different types of event the player must complete; Races against the clock, where collecting emblems freezes the clock, Destruction Derby-style encounters in which the player with the most kills takes the Medal and there are also races where killing a set number of drone racers in a set-time is the target. As you progress even more Event types are encountered. Sports Hunts, where the player must compete to hunt down and kill the most targets, be they industrial equipment or giant birds, and also a rather odd Event in which the aim is to crash headlong into as many drones as possible, gaining as many points as possible. There is also a Team-Event, which is a variation on the Capture the Flag theme. While all these Modes could easily be compared to Mario KartDS’s Mission Mode, Jak X flaunts it’s variety with a fair-degree of passion, as opposed to tantalizing players with one release before following through with the next.

            The game looks extremely good, with no graphical errors apparent. The perspective is particularly low, creating a fantastic sensation of speed. The courses are detailed and look very good. Each and every crash the player has is shown in spectacular slow-motion, and is a real highlight of the game. The graphics overall are definitely a plus-point to the game. It almost feels like you are really driving the vehicle, and the Cut-Scenes are well animated andElectronic Theatre Image totally error-free, often an oversight by many smaller development teams. Considering the format chosen for the titles’ release, it is hard to find anything to criticize about the graphics.

            The sound is also very good. The commentators are important characters in the game, and this is reflected in their commentary. There is varied background noise and a good selection of in-game music, which contributes well to the atmosphere prevalent throughout the game. The sound effects accompanying the crash-scenes are pretty good, as is the Voice-Acting which really brings the characters to life.

            As the player progresses through the game more and more characters from the previous titles come into the story, most of them as playable avatars. Each of these characters is then unlocked in the Exhibition Mode. There are also several other interesting features. Up to six-players can play Exhibition Mode online, which should prove very popular considering the success of other Multi-Player racers such as Mario Kart DS, that is, should SONY’s online network remain stabilized enough to cater for the title. In addition, more extras can be unlocked by linking to the upcoming Daxter title to be released on the PlayStation Portable.

            The most important aspect of Jak X is that it is an immensely fun fast paced experience. Rather than just be the same as other racers Jak X challenges the player in many ways. The player has to adapt to different events and vehicles to a greater degree than in any other such title on the market. The storyline is fun and becomes more interesting as it progresses. Jak X is as enjoyable, if not more than its Mario equivalent. Whilst not being genre-changing Jak X is as good a Kart Racer as any gamer is likely to get their hands on in the near future. Electronic Theatre Image

CJ.                                                                                                                                        Reviews Score Table Interpretation.

08/02/06

Check out the current debate on Jak X here.

Get the latest Cheats and Tips for Jak X here.

Buy Jak X here

Return to the PlayStation2 In-depth Reviews Archive here.

 

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003 - 2006 - email: kjoyce@electronictheatre.co.uk