Many of you will have played or at least heard of the original, revolutionary Myst, which was followed by the rather
disappointing Myst II, which provided little
more than improved graphics. By the time Myst III:
Exile had arrived, the market had moved on and few actually cared.
However, I myself missed the original release and, finding myself immersed in the
gaming community within but a couple of years, the only draw Myst III: Exile had was the rather cool sounding
title. But whats in a name? Never to judge a book by its cover they say,
well, in the case of Myst III: Exile, the
impressively cool cover does the title justice.
Without prior knowledge of the Myst
franchise, Myst III: Exile played like nothing Id ever experienced
before, even with the commonly considered cousins of the Point and Click
genre, RPGs, being my forte, I found my hours of levelling-up in Final Fantasy rather redundant. My first
impressions ranged from an awe-fuelled WOW to a more modest What
the
? Having bypassed the ill-fated CD-i and Mega-CD consoles, live actors
within gameplay was both new and rather strange. The style of the gameplay also appeared
very new, although Point and Click adventures date way back to Day of the Tentacle, it still took some time
getting used to on a console, but does have its advantages items become easier to
locate and your view remains unhindered throughout.
Each of the six worlds
featured in the game is linked through a series of books, each guarded by a
set of puzzles. The worlds are varied by each containing their own eco-system
animals and plants are inherent to certain worlds, and more technological environments
feature devices you can use to your advantage. In each world, every puzzle is connected in
some way with the next and your progress is halted by each one. The title does require
vast amounts of concentration and also intellect to play, but is also very rewarding.
I had been told just before playing Myst III:
Exile to expect pure strategic gameplay and wasnt sure if I would enjoy a game
without any combat, but the title doesnt
require it and the awe-inspiring graphics and mind-bending puzzles make up for the lack of
mindless violence. The publishers have been nice enough to include a guide
with the title, but even with the knowledge on my side some of the worlds took hours to
work through. Most of the puzzles featured are mathematical which presents Myst III: Exile as a brain-game and
renders the game practically impossible to play when under the influence
After playing Myst and Myst II it becomes apparent that the Myst franchise is no longer suited to the mass
gaming market of today. The industry has changed and has not been kind to Point and Click
adventures, but for those of you looking for either something a little different, or a
hark back to what Im told are the glory days of gaming, youre
probably looking in the right direction.

Katie Rodwell
Reviews Score Table
Interpretation.
14/10/04
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