tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles forum trix offline shop online shop links
You are here » In-depth reviews archive » PlayStation2 » Onimusha 3
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)
Welcome to the Electronic Articles:  In-Depth Reviews Archive

 

tr.gif (156 bytes)

oni32char.bmp (149850 bytes)

Onimusha 3

 

oni31.bmp (94066 bytes)            Being my first step into the Onimusha fray, my disparagement over the route the series had taken was drawn merely from others impressions of the franchise. While some may believe that pre-rendered visuals are a limitation placed upon games due to the rather lesser complexity of previous consoles chipsets, I however see a place for them still. With such incredible worlds created seen in the likes of Baten Kaitos and Final Fantasy X-2 otherwise impossible still, it becomes apparent that pre-rendered backdrops are often used more as a gaming device, rather than a limitation to be worked around.

            So, eight months after receiving my promo-copy of Onimusha 3, I decided that with the ever-impending presence of Resident Evil 4 on the horizon it was time to delve into the series that’s often known as it’s sister, and see if Jean Reno and Takeshi Kaneshiro could banish any preconceived ideas I had managed to formulate.

oni33.bmp (94066 bytes)            The story plays between two characters, within two timelines. Jean Reno takes on the role of French cop Jacques Blanc and Takeshi Kaneshiro returns as Akechi Samanosuke, both transported through time, their stories intertwine as you fight the evil Nobunga. As engrossing a storyline as you could imagine follows and puts many of the Resident Evil titles to shame. Your path throughout this journey, however, does not actually become dictated by your actions as each character directly, but as you travel between the times with your Navi (of Legend of Zelda fame)-esque fairy.

            The action within the set-piece levels consists of both puzzle based gameplay and hack-n’-slash combat. Obviously, much of the Resident Evil comparison is drawn here, as the usual collect-this-and-put-it-there rules apply on numerous occasions and, bar a rather unruly difficulty curve, generally add a much-needed moment of brain-taxing. The combat is no fly-in-the-ointment however, comparable to even the likes of Teenage Mutant Ninja Turtles, which is an entire game based on this principle. Defeating enemies will allow you to collect health and magic power-ups, as well as Oni. Collecting Oni is basically a simplified version of a levelling-up system; gain enough and you can increase the level of either your armour, ability to collect Oni or your weaponry. A cleverly devised feature that will please many hardcore gamers out there without deterring the casual gamer by using lots of stats.

            Jean Reno and Takeshi Kaneshiro are mapped brilliantly onto the PlayStation2. During both gameplay and cut-scenes both have been animated with skill and given distinctive character. The enemies may seem a bit identi-kit at times and the water effects are, well, shoddy to be honest, but the lighting effects used for some of the special moves and Oni transformations are fantastic. The games’ soundtrack is fluid and unobtrusive, but the decision to dub the fabulous Jean Reno’s voice with an American during cut-scenes where the character is speaking English is unforgivable.

            The title does have the effect of improving the reputation Capcom’s B-List somewhat, with the likes of P.N.03 and Viewtiful Joe proving innovation in abundance, Onimusha 3 proves that they can also still work with what they’ve got. The changes from previous editions shouldn’t put Onimusha fans off, and the puzzle sections are orchestrated so the most casual of gamer won’t take too long to figure a way forward. A good game for one and all, that doesn’t appear to ever strive for anything more.oni32.bmp (94066 bytes)oni3score.jpg (37562 bytes)

 

Kev J.                                                                                                                  Reviews Score Table Interpretation.

01/02/05

Return to the PlayStation2 in-depth reviews archive here.

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003 - 2005 - email: kjoyce@electronictheatre.co.uk