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Predator: Concrete Jungle

You are an eight foot alien with a Plasma Gun strapped to your back, several large blades and a penchant for killing drug-dealing gangsters, mercenaries and Arnie. Everybody loves the Predator. Predator would seem to be one of the easiest film franchises to convert to a videogame and one Electronic Theatre Image that has the greatest potential. The cloaking could be utilised to make a Splinter Cell/Metal Gear Solid Sneak-‘Em-Up game, or the vast array of weaponry could be integrated into a First-Person shooter, as has been demonstrated by the superb Alien Vs. Predator series, or perhaps even a fighting game using characters from the extensive Predator comic universe. However, predictably, this is not what Predator: Concrete Jungle is, it is a Third-Person Action title. A lot of gamers have probably switched off now, another Third-Person Action game? Why, God why! But Predator is an interesting franchise, so maybe, just maybe, this could be fun.

Predator: Concrete Jungle is a Third-Person Action game and as such follows the standard rules set by the genre; you start the Level, you kill the enemies, you complete the tasks, you get to a new location, the Level ends, you are the man, congratulations. And what amazing new innovations to this formula does Predator: Concrete Jungle bring? Sod all. OK, perhaps that was a little harsh, the title eventually has access to all of the trademark Predator weapons, including Cloaking, the Plasmacaster and the Smart Disc which are all powered by the Predator’s suit power as well as a variety of vicious bladed weapons. You control the Predator asElectronic Theatre Image he seeks to right the wrongs caused by him one hundred years previous, namely leaving technology behind on a hunt, technology which has subsequently been reverse engineered by the family of the crime lord Bruno Borgia he killed on the aforementioned hunt. After being exiled for one hundred years on a planet full of vicious animals, which, unfortunately, you never get to fight, the big bad boy is back and he is angry. Given the chance to regain his honour by destroying the Borgia family, he has only a few of the Predator weapons and must battle all the way to the son of Bruno Borgia; Hunter.

The Predator handles pretty well, he runs quite fast and jumps really high, he also climbs grates, stairwells and fences and backflips better than the Russian Olympic Gymnastic Team. He also fights, and that’s the first problem, he fights and you feel like you are only pressing the attack button to pass the time. The standard weapon-combos are initiated by the repeated pressing of the Circle Button, however, the now a-typical repetition of button-presses is followed by the common lack-lustre sense of collision detection received by the player, thus proving that Sierra should be added to the list of those not yet accomplished with 3D combat – joining Activision, Capcom, Rockstar and Konami in a rapidly expanding list. However, the stealth moves are very cool, there are around four different animations each for unarmed and Wrist-Blade strikes which are initiated by locking on to an enemy, creeping up on him or her, and pressing Circle. These are always incredibly violent affairs and are probably single-handedly responsible for earning the title it’s BBFC 18 rating.

Predator: Concrete Jungle features the Vision Modes seen regularly in the film and, in general are used well. Blue is Thermal Vision, red scans enemies brains and green is Tech Vision, useful for finding the nearest power supply with which to replenish your energy reserves. The biggest problem however, is that none of these allow you to see in the dark, and due to the dark nature of the game, a Night Vision Mode would have been very useful and an interesting proposal. Another feature from the films is the Vocal Mimicry, which emits a loud roar in tElectronic Theatre Imagehird-person and can be used to record peoples voices in first-person. Although not used a lot, this is an interesting feature that is utilised well when it is.

When starting the game, it gives the illusion that it is a free-roaming affair, a few minutes in and it becomes apparent that this is not entirely true. There are a number of Invisible Walls that can become confusing as sometimes it‘s difficult to determine the direction you’re intended to travel. Although you can walk about the levels along the streets, jumping across the roof tops is a fairly linear affair that echoes many half-baked Platformers, with only a few buildings being accessible. This means that a lot of the time you’ll be running along the streets; kind of dispelling the illusion that you are playing as a Predator, because it’s difficult to play as a Predator would, carefully stalking his prey and striking from the shadows. The effect is compounded by the fact that you are never really given enough ammunition for your projectile Electronic Theatre Image weapons. The Spear Gun can only hold ten Spears and the Plasmacaster uses your suit power. It needs a whopping fifteen Power Units to fire at even the minimum power level and considering you only have one hundred units to use and these are also needed for cloaking and the Smart Disc, not to mention that it does very little damage any enemies at all whatsoever, you will find that you will not ever find a use for it. This means you’ll end up rucking on the street hand-to-hand with most of the enemies and the game degenerates rapidly from a promising assortment of stalking to a generic Hack-N’-Slash with a bad Melee System. This is further emphasised later on when the enemies ignore that fact that you are invisible and the game gives you no places to lurk, forcing you into a head-on battle with multiple enemies, battles that seem only possible if you have enough health charges.

The actual Predator model is drawn very well, as are the weapons and it’s obvious that a lot of attention has been paid to making the Predator look as good as possible. The main characters of the story are also decently animated and although nothing amazing, the in-game graphics cope with being used in cut-scenes well. The Levels are generally quite varied, although very linear, but are generally filled with grey and brown lifeless textures. The sound in Predator: Concrete Jungle is good and uses the familiar sounds of the film during the Vision Mode changes and for the Predator’s roar. The voice-acting is also pretty good and, although there are a little more expletives than are strictly necessary, it does add to a story which in some places is downright random.

Predator does have some good points however. It is quite long at around fifteen hour and all completed Levels are selectable. There are also Bonus Missions which, if completed, unlock extra costumes and weapons. Predator fans will also appreciate the undertones of the story which regularly involves parts of the predator universe - and the game is at least playable, but there are far too many errors for it to be a full price game, including the minimal presentation of Checkpoints in Levels. There’s also that fact that some of the story makes no sense, why would the Predator save a young drug-dealer from other angry drug-dealers? And certain familiar creatures from anotherElectronic Theatre Image big budget Sci-Fi blockbuster also appear which do not fit in the Predator timeline. In addition to the main game, there is the pitiful Ritual Hunt Mode which just seems to be a race along the top of buildings, which unfortunately is a frustrating mess of a Mode in which routes can only be found by repeated play, a procedure you will not want to do more than a few times.

All-in-all, Predator: Concrete Jungle is a wasted opportunity. The immense potential of the Predator franchise is squandered in a less-than-average Third-Person Action game. Although Predator fans will probably enjoy this game, those looking for a entertaining game for the weekend should look elsewhere. Electronic Theatre Image

 

G-man                                                                                                                                  Reviews Score Table Interpretation.

27/12/05

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