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Psychonauts

Most multi-format titles released at the moment share one major trait; they are almost all built for the PlayStation2 and then ported to the Xbox, GameCube and possibly even the Electronic Theatre Images PlayStation Portable before having an entirely different constructs created for Nintendo’s handhelds, the Game Boy Advance and NintendoDS. Since the PlayStation2 is by far the world’s most popular home console this makes perfect sense, why make a game for a console that no-one has? Of course, there are always exceptions to the rule, but considering the ever shrinking GameCube Release Schedule it’s easy to see why the Xbox is seen as the obvious alternative to the SONY‘s mega-popular console. While the Xbox has many, many First-Person Shooters and Third-Person Action/Adventure games, it is strikingly short on Platform titles when compared with the competition. With this in mind, it seems a little strange that Majesco’s Psychonauts was released in the US on Xbox and PC first. However, PlayStation2 fans have nothing to worry about, it’s not the beginning of the end, yet, Psychonauts, thanks to THQ, is also coming to the PlayStation2 in the UK; but considering the huge gap in processing power between SONY’s dated machine and the Xbox and current PC’s, have the developers bitten off more than they can chew?

Psychonauts is a Platform game by Tim Schaffer, creator of the brilliant Grim Fandango and the unforgettable Point-And-Click adventure Day Of The Tentacle. The title represents the next stage in THQ's plans to bring Majesco's titles to UK audiences; two publishers who have grown Electronic Theatre Image some fond affection here at Electronic Articles due to releases such as Juiced, Nanostray and the next title arriving from the two companies; Stubbs The Zombie: Rebel Without A Pulse. The game follows the adventure of Rasputin, a psychic-acrobat that has escaped from the circus to train at the Whispering Rock Psychic Summer Camp. This sets the scene for one of the most original and inspired, and possibly completely mad, variations of the overused Platform genre. The game is essentially split into two main differing planes; the real world - which is generally, but not exclusively, used as a the HUB area much like that originally presented with Super Mario64, from which you can upgrade your Psychic Powers and buy items to aid you in your adventure - and various dream worlds that exist only in several characters heads. Most of the game takes place in one of the dream worlds which, unlike so many other games, consists of several completely different Electronic Theatre Image Levels. For example, Coach Oleander’s mind is a battle torn wasteland, whereas the mind of fellow Psychonaut Dr. Nein is a rigidly organised cube. Each Level is well designed and generally unlike anything you will have seen before.

                Following the a-typical structure of Level, Boss, HUB repeat, Psychonauts’ originality comes from that of offering a different approach to a gameplay-scape. Levels are no longer confined to the horizontal, with many Levels within Psychonauts offering fully 3D movement to an extent that many could never have even thought of, while seemingly few have thought it would translate into a playable game. Many Levels in Psychonauts present themselves as Rubik-Cube-esque revolving Level basis, much like the Wall-Run technique seen in Bujingai Swordmaster, walking of an edge will not see you fall to infinity, but instead follow the curve of the earth. Renovating the idea behind the revolving Metroid stage in Super Smash Bros. Melee, a huge element is added to many aspects of the title simply by adding this extra degree of depth.

The game uses the Lock-On System frequently associated with Third-Person Action/Adventure/RPGs since the feature’s debut in The Legend of Zelda: Ocarina Of Time. Basic movement and attack is mapped to the Right Analogue Stick and Face Electronic Theatre Image Buttons respectively, with three of your Psychic Powers able to be mapped to three of the Shoulder Buttons, while Lock-On features as assigned to the remaining L1 Trigger. This method has been tried-and-tested on the PlayStation2 many times and thankfully Psychonauts’ controls are very easy to use for those already versed in the genre.

In order to attain further Psychic Powers and upgrade the ones you have already obtained you must increase your Rank. In order to do this there are various collectables in the game for you to find. The strange premise of the game has allowed the developer to experiment with some totally crazy ideas, such as Emotional Baggage as a tangible-thing that must be sorted by finding the appropriate name-tag. There are also Figments Of The Imagination, Psi-Cards and Cobwebs - collectable only with a Cobweb Duster - for you to, of course, collect, which all in one-way-or-anotherElectronic Theatre Image help increase your Rank. This method in itself is nothing new, but works perfectly within the game. Each Psychic Power is used many times in the games puzzles and those who have played Tim Schaffer’s earlier titles may see similarities in the logic employed.

Your life is governed by your Mental Health, comparable to Hit-Points, and your level of Astral Projection, similar to Lives. When your Mental Health (which can be extended throughout the game) is depleted, you lose a level of Astral Projection. When you lose all of these levels you are ejected from the mind you are in and must start again from the last area or, if you are in the real world, you will die. However Psychonauts is not the most difficult game you will ever play. You Mental Health Gauge becomes quite large early in the game and you can Save at any point, so it is doubtful death will be your main problem. However the complexity of some of theElectronic Theatre Image puzzles may take you a while to figure out so it’s likely that Psychonauts will still take you between ten and fifteen-hours to finish.

So how does the PlayStation2 handle running a primarily Xbox game? Not so great. There are unfortunately obvious Frame-Rate issues throughout the game, although they do not affect your play over excessively, they are far from convenient. However, when the screen is not jerking, Psychonauts is striking in its offbeat style. Levels feature some completely crazy designs that range from dark and brooding to bright and vivid and the atmosphere fits entirely in with the style of the game; think Tim Burton. Animation of the characters is also very smooth despite the graphical flaws. The real star of the show is the sound though; each character has loads of dialogue which is almost always hilarious and very well acted. Every character from the obnoxious bully Bobby to Linda The Giant Mutated Lungfish is completely different and there many laugh-out-loud moments throughout the game, drawing a parallel with a THQ release from last year – Destroy All Humans!. The music is also suitably atmospheric and varied helping to make Psychonauts one of the best games you’ll hear this year.

Despite the fact that this game should have remained on higher powered systems, Psychonauts is a charming and adventurous Electronic Theatre Image variation on a genre so overused in today market. This game is worth buying even if only for the dialogue, since that alone would probably keep you entertained for the games duration even without any interaction. Group this with its unique inherent style, excellently implemented Psychic Powers, great puzzles and sound Platforming-elements and you have a very good game indeed.Electronic Theatre Image

 

 

 

 

 

 Electronic Theatre Image

G-man                                                                                                                                   Reviews Score Table Interpretation.

09/02/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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