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Saint Seiya: The Sanctuary

            Unlike many of the title’s I’ve had the pleasure of reviewing since the inception of the Electronic Articles, Saint Seiya: The Sanctuary is certainly in need of an introduction. However, after countless hours searching the internet, exchange with colleagues, competitors, friends, the kids at the bus stop… there is little I can offer. The information available detailed Saint Seiya as an anime series popular in France , following the legendary Seiya and the Bronze Knights in their battle against Electronic Theatre Image the Gold Knights to save humanity. Throw in all sorts of twisted-takes on Greek mythology and some obnoxious teen-angst dialogue, and it appears we have a reasonable idea of the anime that we may well be presented with in the near future.

            Saint Seiya: The Sanctuary, by default, is a 3D beat-‘em-up. Following the basic premise of the genre, two characters begin in an arena with a handful of moves and a demeaning energy bar. This is all but where the genre-formulaic play ends. The title manages to break away from tradition with ease as some truly original and compelling ideas are buried within a frustrated presentation.

            At first, playing through the cut-scene heavy Story Mode, the controls appear totally inappropriate for the fighting system. Each character’s moves are placed identically, in a similar fashion to Super Smash Bros. Melee, with Cross and Square being your Attack buttons, Circle for Special Attacks, R1 for Block and Triangle for Dash. Seemingly limited, it takes time to realise the wealth invested in such a simple system, with each character having a huge variety of Special Attacks available on simple variations of Electronic Theatre Image pressing the Circle Button – R1 and Circle, single press, repeated press, hold and release, Towards and Circle, Away and Circle…

And yet this goes further. Saint Seiya: The Sanctuary benefits from a totally renovated Special Attack Bar. The meter at the bottom of the screen denotes three levels of attack. As the meter builds over time and with each successfully landed attack or defence, so will your Special Attacks grow in strength. However, these Special Attacks will also cost you a varied amount of this build-up, so continual misses can be disastrous. Additionally, when your Special Attack Bar fills, you will be able to charge your Cosmos – an extra Special Attack which, depending on your character selection, can charge between one and three levels. Holding the Circle Button for the desired charge will, if landed correctly, initiate a cut-scene demonstrating your power. Although these attacks can be devastating, they can also be reversed. The basic Energy Bar has also been adjusted – instead of receiving the basic first-to-two-rounds treatment, once your energy has been drained you will enter a screen denoting a blessing from Athena, tapping the four face buttons as well as pivoting the left Analogue Stick back-and-forth right to left will give you the chance to recharge your energy bar to a varying degree. However, should you be felled by a Cosmos attack, there’s no chance of a come-back.

The title features graphics that, at least to a certain degree, reflect the innovation in the gameplay. Each of the characters in the game wear a shining suit of armouElectronic Theatre Imager with amazing detail and glimmering effect which, although clearly at the deficit of the background detail, is one of the best texture effects seen on the PlayStation2. The cut-scenes are well detailed, although the lip-synching is terrible – which leads me onto the sound… Hmm… rarely would I judge a film or musical score by such merit, but with the set-in-stone distribution patterns for videogames it feels unjustified that such a revealing title for Atari should be tailored only for the dominant French market. This could be prejudice, however, as being a member of the typically dominant market for European distribution and typically snobbish with it, I am unaware as to the current total of European releases which feature another language in full-speech other than English, and am reluctant to trail through my extensive back catalogue to fulfil any perverted desire I have to come up with another useless statistic.

Saint Seiya: The Sanctuary is destined to be an undiscovered PlayStation2 gem. Being a title receiving seemingly little press coverage and appearing on shop shelves long before any new of the series being aired on British television – you have to wonder how anyone will discover a game that clearly wants to be discovered. Innovation within rigid constraints is far too often overlooked in this industry, and Saint Seiya: The Sanctuary deserves to be noticed. Electronic Theatre ImageElectronic Theatre Image

 

Kev J.                                                                                                                   Reviews Score Table Interpretation.

15/08/05

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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