I’m sure that
the vast majority of those of you reading this articles will have
no doubt played (one of) the original Street Fighter II(s).
Whether you chose a SNES, Mega Drive, Amiga, CD-I or stuck it out
with the arcades, you will have no doubt at least sampled the
delights of the title that has gone down in history as the
“greatest fighting game ever”.
So, fifteen
years on and Capcom have decided to re-release the original
Street Fighter II in all it’s many forms on a new breed of
unsuspecting gamers, and to the delight of many, many old hands.
The first thing I have to say is that, in almost every aspect,
this is exactly the same Street Fighter II that most
of us as kids spent a Christmas crying when we realised the first
SNES release had been delayed till December 30th!
The game
features all the original characters, including the
bosses
and the four new additions seen in Super Street Fighter II,
a total of 14. When beginning the game, you are asked to select
which edition you wish to play and your choice of character, speed
of play and moves available is dictated by which you choose, as
they all remain quite faithful to their original counterparts.
This does, however, create a slight disturbance in 2-player, when
one player may choose “Normal”, and the other may choose “Super”,
the two players could play as the same character with differing
strengths and weaknesses as well as moves, often putting the
earlier character concepts at the disadvantage.
The other
features seen in game are, at best, limited. There’s the usual
“movies” section to view the FMV you’ve unlocked, and also the
Manga film adaptation of the Street Fighter II story. This
film on its own would be a major selling point, if it wasn’t for
the poor-quality PlayStation2 DVD playback and the frankly
ridiculous decision to censor the film, even with the titles’ 15
certificate.
As the game
attempts to stay faithful to the original, the graphics are, to be
honest, ridiculous. Capcom haven’t even taken the effort to add a
few extra frames of animation to make the characters moves look
smoother, nor crisp-up the visuals, nor improve the controller
response, making the title feel sluggish and rather shoddy at
times as the SNES controls which have obviously been used don’t
mesh to well the PlayStation2’s “angular” D-pad.
It seems that
the only real “updating” that Capcom seem to have found beneficial
to the game is re-producing the original musical score. Why? This
“upgrade” is more than an infringement on the original playability
of the game. The score has been replaced with dance remixes or
more “jangly” tunes. Stop. If you’re not going to change the
gameplay at all, why change the music? I can see no logical reason
for Capcom making this decision.
If you
remember Street Fighter II from the glorious 16-bit days,
please, don’t be tempted to re-live the wonder of the early 90’s
by buying this inferior cash-in. Get on eBay and buy
yourself that SNES and original copy of Street Fighter II
you’ve been thinking about buying for the last year-or-so. For
those of you who were too young, or just somehow missed the
original release, there are two releases on the Game Boy Advance
that are far superior, Super Street Fighter II Turbo Revival
and Street Fighter Alpha 3. Remakes are one thing, offering
SNES games as hidden extras is another. Repackaging SNES games and
charging £20 for the effort is something altogether different. If
the film had been intact and had good picture quality, the title
might have had a redeeming feature.

 Kev J.
Reviews Score Table Interpretation. 04/06/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |