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The Punisher

            Not many of you may realise this, but the first big-screen adaptation of Electronic Theatre ImageThe Punisher came in 1990, casting Dolph Lundgren in the lead role and bearing little resemblance to the comic book that spawned it. Fourteen years later, a second film made a straight-to-DVD leap in the UK (all but some selected cinemas – which it is believed only received the title a week prior to DVD release) and now another year on, the game-of-the-film-of-the-comic has arrived. With both the comic book and the film having a rather violent appeal it would merely be following-suit for the game to do so, and so Press Releases stating mass destruction and gruesome tortures came as no surprise, and neither does the title’s BBFC 18 Certificate.

            The game is structured like many action-adventure releases of late that boil down to little more than running-and-gunning. The game is divided into levels beginning and ending with story-progressing cut-scenes, and within those levels individual set-pieces, distinguishable by loading times. The HUB offered is represented by your apartment, which offers the ability to replay previous levels as well as upgrade abilities (using points earned for kills in-game), view unlocked weaponry and other extras.

            The levels themselves range from incredibly well-mapped - allowing vantage points and cover Electronic Theatre Imageaplenty during hefty gun-battles - to plain lazy, twisting corridors with bland textures resembling just about any other third-person “adult” release over the past two years. While being very linear, the levels are also very straight forward – the game does not contain a map feature simply because it’s not needed. Some of the Boss Fights levels offer a little spice, “The Russian” in particular invites some clever ideas and a smartly expanding level, with multiple possibilities for progression. However the initiative demonstrated has been dulled by the obvious placement of such techniques with the use of glowing icons. The Interrogation procedure follows a similar pattern. At first, they represent an almost pointless and tacky “gimmick”, waiting until later levels to prove useful.

            This seems to be the ethos of The Punisher – simple and pointless at first, but violently happy once some progress has been made. Other added affects such as Kill Mode, Quick Kill and Kill Zones are exactly as they are intended – cool effects with little relevance – a translation from its film counterpart directly. Abilities such as double handed weapons, taking human shields and melee kills are nice touches, but are really mainstay for the genre by now. Many weapons are available and can be freely chosen as a starting armament once collected on a level from an enemy. The Sniper Rifle, Flame Thrower and Grenade Launcher were certainly the developers favourite and, although the Sniper Rifle in particular takes some getting used to, are all very rewarding.

            While the title has some nice touches and effects which are obviously of top-calibre PlayStation2 quality, some bland textures, awkward animation and terrible slowdown place The Punisher, by no fault of its own, at an “above average” position graphically. The carnage the title is echoed by the developers’ decision to keep the enemies lifeless bodies in position for as long as possible, often allowing you to see where you came from by the trail of dead. The sound however, is remarkable, and although clearly limited voice samples and rock music are nothing inherently special, it’s pin-sharp.

Through all my gripes and moans – The Punisher is clearly not a bad game. It seems that it has wisely chosen to be a “good” game, as opposed to striving for greatness. If only Enter The Matrix Electronic Theatre Imagehad settled for the just-good-enough nature the The Punisher seems to have adopted early on in development, it’s half-finished state may have been overlooked. A very solid, enjoyable romp which excels little at anything in particular, but offers more than most as a well-rounded package – albeit a violent one.

Kev J.                                                                                                                  Reviews Score Table Interpretation.

30/03/05

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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