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True Crime: New York City

Whenever a new and original genre emerges in music, film or videogaming, there are always a wealth of copies, cash-ins and me-too titles hoping to ride the hype and sell what they can on the back of the success of their inspiration. You just have to take a look at the huge amount of Teen Horror films to surface after the release of the film Scream,Electronic Theatre Image or the amount of Platformers that graced the NES after the release of Super Mario Bros. The videogaming industry has always played host to the same marketing phenomenon. Despite the controversy, or perhaps because of it, the original Grand Theft Auto was very popular with casual gamers, but it was the series fifth instalment; Grand Theft Auto: Vice City, that really made the series a household name. The title’s 3D Sandbox Environment - in which the player could rampage about in at their leisure - was an instant hit with gamers and as is to be expected, others hoped to create a similar environment and generate sales with gamers looking for alternatives. Some titles decided to draw influence whilst keeping in context, such as Spider-Man 2and The Incredible Hulk: Ultimate Destruction, whereas others such as Total Overdose decided merely to take the idea, and place it in a different setting. One of the most prominent of these successor releases was True Crime: Streets of L.A. and, although nowhere near as well liked as the insanely popular Grand Theft Auto series, was considered a good game in its own right and a much greater technical feat. The title featured the same popular Sandbox Environment, high-speed car chases and third-person shooting that frequents Grand Theft Auto, but had the user play as a Police Officer, as Electronic Theatre Image opposed to Grand Theft Auto in which the protagonist is a criminal. As we all know, the reasonable corporate success of a videogame or film almost always guarantees a sequel. In the case of True Crime: Streets of L.A., this is True Crime: New York City. Planning to build on the good points of the original, True Crime: New York City has garnered a fair amount of anticipation. Do Activision have a Grand Theft Auto conqueror this time round? Or is it destined to fall into obscurity like so many others?

Somewhat obviously, True Crime: New York City is set in a gritty version of New York. You play as Marcus Reed, a gangster-turned-cop looking to work his way up the ranks of the New York Police Department. The game starts with a brief look into Marcus’ past and involves him arriving at a run-down house inhabited by several gangsters. After a short Cut-Scene, in which the game shows-off it’s excellent cinematography, Marcus finds himself as target practice for the aforementioned disgruntled residents. Shooting takes place in the third-person, as does the rest of the game, and features a logical and accessible Lock-On and Fire System that players of the Grand Theft Auto series and Mercenaries will be familiar with. Electronic Theatre Image The game features a Wall-Hugging System, similar to that recently used in Perfect Dark Zero, and also allows dual-wielding of weaponry. In general, the combat featured in the game is done well, however picking up any weapons after the first seems unnecessarily difficult to achieve as you regularly seem to throw the most recently picked up weapon away. There is also the option of hand-to-hand fighting, necessary later on in the game for arresting violent criminals. There are fast-light attacks, slower heavy attacks and grapples for players to incapacitate their foes but, although not essential, it would have been nice if there were different animations to differentiate between the light and heavy blows. Unfortunately True Crime: New York City features pretty terrible collision detection which means that even Locking-On to a target and throwing a punch does not guarantee a hit. Fighting animations often continue long after their requirement, usually resulting in an easy escape for a suspect, or a moment of punishment for your avatar. These problems areElectronic Theatre Image further highlighted by the use of the diving-grapple, almost essential for arresting fleeing suspects, which is a hit-and-miss affair which will sometimes even see Marcus jump through the target; hardly a negligible problem in a game that frequently wishes you to arrest running suspects.

After the short prologue and a brief-spell in police-training, you are free to explore the city. The game always gives you a location to-go-to advance the story high-lighted on your on-screen Radar, but also regularly gives you the location of nearby crimes in progress for you to either resolve or ignore. These crimes are quite varied featuring everything from car-jacking and robbery to hotel-trashing rock bands and insane-pyromaniacs that will set themselves, and frequently your avatar as well, on fire. Choosing to reply to these and completing them successfully will earn you Career Points which will enable you to increase your ranking within the Police Department and gain access to better weaponry and vehicles from the Police HQ. However, failing to arrest every member of an offending group will cause the game to decree that all escaped, regardless of the fact that twelve of them may be laying on the floor with their hands cuffed behind their back. Another of the large number of faults that plague True Crime: New York City, many of which seem to be the direct result of a rushed product.

The game features a Good Cop/Bad Cop System that allows the player to play as a by-the-book police officer or a corrupt street cop. This is, in general, very well done with the corrupt-cop being able to plant evidence on innocents, extort street-traders and buy black market weapons, but willElectronic Theatre Image find advancement in the police force more difficult. However throughout the game the player will find it very hard stay as a Good Cop, as in the first title in the series, it’s very easy to accidentally kill innocent people while driving and shooting, but it does make you play more cautiously, as it’s likely a Good Cop would.

This Good Cop/Bad Cop idea is used as the basis for the games’ multiple-endings, for example, choosing to work for your criminal father will require you to perform some less-than-admirable police work and as such choosing this option will divert you to a darker path. This multiple-path choice is one of the features that True Crime: New York City likes to boast about and really is one the games more interesting features.

Although each driving-related game has its own take on how a car handles, apparently in New York all cars have had their shock absorbers replaced with jelly. Feeling more subversive than in the title’s GameCube counterpart, this effect makes driving unrealistic and ultimately nowhere near as fun as other games in the genre. There is also the problem of some frankly absurd AI which can see pedestrians hurl themselves off the pavement and into the path of your car which as you are driving down the road; presumably their attempt to get out of your way, although you will be, in fact, not even driving towards them. This would not really matter from gaming point-of-view if it was not for the fact that killing pedestrians affects your Good Cop/Bad Cop Rating.

 True Crime: New York City is definitely a good looking game. The lighting effects are good most of the time and the background effects, such as paper blowing in the wind, help to make the setting that much more believable. However, occasionally the lighting effects behave bizarrely causing unrealistic light patterns, which is a shame since graphically this game draws a decent amount out of the PlayStation2. The voice-acting in this title featuresElectronic Theatre Image Hollywood stars such as Christopher Walken and Mickey Rourke and although occasionally featuring some fairly corny lines, is done very well. The sound effects of the guns are similarly impressive immersing you further into the sordid New York underworld.

Although True Crime: New York City had some promising goals, it ultimately falls short and actually becomes worse than the original due to it’s obviously hasty production which, like the original, has resulted in the game having more bugs than a termite mound. You can picture the scene; “OK guys, the beta version is finished, can we get some play testers?”. “Sorry lads, Chris Walken wants another ten thou, just get it to print, it‘ll be fine”. Unfortunately guys, it isn’t. Electronic Theatre Image

 

G-man                                                                                                                                   Reviews Score Table Interpretation.

11/01/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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