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Urban Reign

            Urban Reign is one of those rare titles that seems, at least as far as its target audience is concerned, to have gotten in quite a kafuffle about its market positioning. Offering itself at one Electronic Theatre Image time as another attempt at the Scrolling Beat-‘Em-Up genre for the 21st Century, and then again as a rival - and technically-crafted ingenuity successor – to the brawling take-downs of EA’s crafty Wrestler, the Def Jam series, it appears that NAMCO’s exercises in Arcade production for the home console have gotten SONY in a bit of a flutter. With the title’s E3 2005 Preview Code insisting on remaining distinctly average, and the release being billed as an also-ran by both the US and Japanese press, the confusion couldn’t have helped matters too much.

            But SONY, NAMCO and Urban Reign have put all this behind them now, as today (3rd February, 2006) the game launches in Europe – where much of the title’s fumblings have managed to have been swept-under-the-rug before anyone noticed – as part of SONY’s Fire It Up Campaign, and comes well-stocked to a hungry market.

            With the nature of the title becoming little more than a boast about it’s completeness for Europe, the tag-lines “100 Levels” and “60 Characters” are actually quite diminishing to the title. Yes, there are plenty of characters to choose from, and the Story Mode does run through one hundred Levels, however, this does little to accentuate the personality of Urban Reign. Each Level consists of one fight with either a single or preset amount of enemies. Mission variety comes in the form of differing objectives; from taking down Electronic Theatre Image one specific enemy, to taking them all out, to completing the Mission with a set time-limit. Once a small amount of progression has been made, the title opens-up a little and provides the player with multiple Mission options, however the effect this has on the game is minimal, as each Mission will still require completion to continue. Flowing through from Mission to Mission is an easy pastime which can feel both rewarding and soul-destroying at once, a trudge through a sea of gold as you see countless numbers and objectives fly by.

Progressing further reaps your own reward, as the title adds spice to the mix of what most of the Grand Theft Auto generation gamers may unduly consider repetitive play. As the game begins to unveil itself, later Missions involve team-battles, with a small amount of tactical commands at your disposal, and the ability to switch between each team member and to perform tag-moves. After each Level you are awarded a set amount of Ability Points which can be used to upgrade one of several attributes, separated into Offensive and Defensive Abilities, however, in team-battles, whichever character you choose to play as, only the lead will receive his Ability Points. With the first twenty-or-so Missions acting is little more than an introduction; a chance to get used to the wholly Electronic Theatre Image inventive combat system, the difficulty curve appears as almost ludicrous; some battles against a single fighter in the first handful of Levels will prove more taxing than a Level twenty brawls later against a gang of five.

Not wanting to rely on its competitors’ achievements, Urban Reign features just one attack button. Circle offers your basic Strike, while Triangle controls Grapples, Square delivers Dodges/Deflections and the X Button executes a sprint. Deflecting an enemies attack will often line you up for a perfect Grapple. A context-sensitive press of the Triangle Button when between two enemies will allow you to perform an attack on both simultaneously and, when another team-mate is nearby, perform a tag-move such as a hefty throw, or holding the opponent while your partner beats them. Grappling a downed opponent will see you pounce upon them and repeatedly smack their face, and Grappling from the rear is almost irreversible. Pushing both Triangle and Circle will execute a special attack, or SPA. There’s a variety of SPAs that can be learnt through progression and offer the instant “Cool!” factor that both Enter The Matrix and The Matrix: Path Of Neo seem to have chosen over substance.

The variety of moves on offer is perceived well and has clearly been influenced by NAMCO’s other Beat-‘Em-Up productions, Tekken and Soul Calibur II; reinforced by the appearance of two of the regulars from Tekken’s roster. Each attack option has been divided by three target options; Head, Upper Body and Lower Body, each of which you can opt to upgrade as one of your Defensive Abilities. A fourth placement for presses of the Circle Button without tilting the Analogue Stick is simply randomised between the available moves similar to that seen in Tekken 5 – a compliment to the venture the clearly spawned the ambition for a project such as Urban Reign; perhaps even representing the evolution of the idea behind Death By Degrees.

The use of weapons – liberally splattered around later Levels in the Story Mode, whilst simply an option on the Menu for Multi-Player gaming Electronic Theatre Image – interactive Arenas and a cunningly executed and reliable control system regard Urban Reign as one of those rarest of breeds: a new game on a modern system that truly feels like a 16-bit release. Not out-dated, nor unresponsive – simply effortless in its presentation from game-to-gamer - an exceptional treat these days that’s toughened by a support of modern gaming ideals.

The quality of Urban Reign is reflected in its graphical prowess. No bugging, no poorly attempted effects and no showing-off. The PlayStation2 is competent enough to produce such a standard regularly, but is often flawed due to over-ambitious production values. Each Character Model appears crisp and well presented, and the surrounding areas, although varying in scale, are very detailed thanks to their brief nature. Much like the Xbox360’s Condemned, Urban Reign excels simply because it was confident enough to look very, very good, without ever needing to push boundaries. The sound is also very well presented, seemingly able to transcend Electronic Theatre Image social boundaries and deliver “cool” to a wide variety of people through the use of the titles’ Soundtrack. Featuring Rock, Pop, Rap, Hip-Hop and Dance and pretty much anything you can think of with a “phat” bass-line, anyone with a regard for modern music is likely to at least accept the offering, if not nod their head-along.

As a modern interpretation of the Scrolling Beat-‘Em-Up genre, much like God Of War, Urban Reign has succeeded in remixing the formula for a new generation of hardware and gamers. However, due to the nature of the title it can feel incredibly limited - much like a Wrestling game where the Arena is in place of the Ring and featuring a much less substantial command-quota – it appears as though the confusion with the title’s marketing has spawned from the game’s internal frustration with its own heritage. Urban Reign isn’t unique, but its uniquely crafted art puts it ahead in its league, including recent entries such as Beat Down: Fists Of Vengeance and The Warriors and that in itself is enough of a reward. Electronic Theatre ImageElectronic Theatre Image

 

 

 

Kev J.                                                                                                                                     Reviews Score Table Interpretation.

03/02/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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