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Van Helsing

            What brilliant material for a videogame. This years Lord Of The Rings for the videogame developers, Van Helsing features not only practically every “classic” monster you could think of; Hyde, Dracula, Banshees, Skeletons, Gargoyles etc., but also a mysterious hero armed with a cross-bow, shotgun, tojo blades and much more on a quest to rid the world of evil, fantastic. So why is it then that just hearing the title has me trembling in fear? Oh yes, it’s another movie licence…

            The title, developed by Sierra – of Half-Life fame, is an action/adventure the puts you right into the heart of the story, as Van Helsing himself. The game features the usual object-collecting puzzles that you would associate with the genre and also the usual bouts of fighting many, many enemies at once. There are 13 levels in total, each set in a different location with a cut-scene to advance the plot. The FMV is of incredibly low quality, filled with pop-up, bad animation and frankly stupid attempts at modelling hair. They also intrude on the gameplay far too much, and the result is often five minutes of play followed by an unnecessary cut-scene, followed by five minutes of play…

            The level design is appalling, with pre-rendered backgrounds you have NO control over the camera, which is daunting enough, but the design is so poor that the exits from an area are very rarely clear, and can have you stumbling around the edges looking for a path for longer than you spent wiping the floor with the enemies the room originally contained. The puzzles are, at best, unchallenging. In many cases you will either have realised what the objective is before even being presented with the puzzle, or stumble across the answer whilst attempting to fend off the generic, grey enemies. The combat is a mixed bag. Boss fights can be fun, but become inevitably easy after a short while spent learning the processes the enemy will go through, where as most of the basic enemies can be taken out by simply holding R1 and pressing your chosen attack button repeatedly.

            As mentioned above, the cut-scenes are far from the current standard, as it is with the in-game graphics too. The animation is lifeless and the characters appear as cardboard models. The enemies appear to have been ripped straight from Eternal Darkness, and down-graded graphically somewhat… and why are they all so grey??? The game has some shockingly jagged edges and terrible textures; with the kind of “stand-out” features we thought we’d seen the last of on the PSone. Remember that crate that was so obviously to be used as it stood out a mile? Well, now it’s back… only this time it’s a statue, or crucifix, or banana…

            With the backgrounds being pre-rendered, as said above, you have no control over the camera at all. This does not normally become a hindrance as the entire of a game with such a feature will have been constructed with that in mind. Not so with Van Helsing. It seems that, somewhere in between creating some beautiful backdrops and making sure the cut-scenes follow the storyline of the film, the developers seem to have forgotten that this is actually a game. The result is one of the most annoying cameras I’ve had to play with in years.

            The title has much in common with Capcom’s Devil May Cry series, only I’m sure Capcom won’t be thanking Sierra for the tribute. The title appears to be just another in the long-line of movie cash-ins, and at the rate it’s flying off the shelves, it certainly won’t be the last. There is no reason I can possibly imagine for anyone purchasing this title when there are so many more good examples of the genre available on every format.

  

 

 

 

 

 

 

 

 

Kev J.                                                                                                                  Reviews Score Table Interpretation.

20/06/04

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
 
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