What brilliant
material for a videogame. This years Lord Of The Rings for
the videogame developers, Van Helsing features not only
practically every “classic” monster you could think of; Hyde,
Dracula, Banshees, Skeletons, Gargoyles etc., but also a
mysterious hero armed with a cross-bow, shotgun, tojo blades and
much more on a quest to rid the world of evil, fantastic. So why
is it then that just hearing the title has me trembling in fear?
Oh yes, it’s another movie licence…
The title,
developed by Sierra – of Half-Life fame,
is
an action/adventure the puts you right into the heart of the
story, as Van Helsing himself. The game features the usual
object-collecting puzzles that you would associate with the genre
and also the usual bouts of fighting many, many enemies at once.
There are 13 levels in total, each set in a different location
with a cut-scene to advance the plot. The FMV is of incredibly low
quality, filled with pop-up, bad animation and frankly stupid
attempts at modelling hair. They also intrude on the gameplay far
too much, and the result is often five minutes of play followed by
an unnecessary cut-scene, followed by five minutes of play…
The level
design is appalling, with pre-rendered backgrounds you have NO
control over the camera, which is daunting enough, but the design
is so poor that the exits from an area are very rarely clear, and
can have you stumbling around the edges looking for a path for
longer than you spent wiping the floor with the enemies the room
originally contained. The puzzles are, at best, unchallenging. In
many cases you will either have realised what the objective is
before even being presented with the puzzle, or stumble across the
answer whilst attempting to fend off the generic, grey enemies.
The combat is a mixed bag. Boss fights can be fun, but become
inevitably easy after a short while spent learning the processes
the enemy will go through, where as most of the basic enemies can
be taken out by simply holding R1 and pressing your chosen attack
button repeatedly.
As mentioned above, the cut-scenes are far from the current
standard, as it is with the in-game graphics too. The animation is
lifeless and the characters appear as cardboard models. The
enemies appear to have been ripped straight from Eternal
Darkness, and down-graded graphically somewhat… and why are
they all so grey??? The game has some shockingly jagged edges and
terrible textures; with the kind of “stand-out” features we
thought we’d seen the last of on the PSone. Remember that crate
that was so obviously to be used as it stood out a mile? Well, now
it’s back… only this time it’s a statue, or crucifix, or banana…
With the
backgrounds being pre-rendered, as said above, you have no control
over the camera at all. This does not normally become a hindrance as
the entire of a game with such a feature will have been constructed
with that in mind. Not so with Van Helsing. It seems that, somewhere
in between creating some beautiful backdrops and making sure the
cut-scenes follow the storyline of the film, the developers seem to
have forgotten that this is actually a game. The result is
one of the most annoying cameras I’ve had to play with in years.
The title has
much in common with Capcom’s Devil May Cry series, only I’m
sure Capcom won’t be thanking Sierra for the tribute. The title
appears to be just another in the long-line of movie cash-ins, and
at the rate it’s flying off the shelves, it certainly won’t be the
last. There is no reason I can possibly imagine for anyone
purchasing this title when there are so many more good examples of
the genre available on every format.

Kev J.
Reviews Score Table Interpretation. 20/06/04 Each of these articles has been
written either independently of Electronic Theatre or by an
external viewer. The opinions discussed in these articles in no way
reflects the opinions of Electronic Theatre. If you wish to enquire about pricing of any
titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.uk |