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MotorStorm

            MotorStorm is the frontrunner for SONY’s PLAYSTATION3 bandwagon. Alongside Resistance: Fall Of Man, MotorStorm is the offering with which the Japanese Electronic Theatre ImagePublisher wishes to promote the power of their new system, and hammer-home the message that the PLAYSTATION3 is the world’s fastest, most powerful videogames console. Developed by Evolution Studios, the title has picked-up further intrigue with every outing; including its’ seemingly half-baked Japanese launch arrival.

            The game itself is a confusion of Racing genre attributes that truly does mark the arrival of a bold, original idea. Racing on dirt tracks in one of a variety of vehicles types – ranging from bikes to trucks – the player is presented with a dozen opportunities for out-smarting opponents via the use of alternate routes, vehicle weight, jumps and boosting.

            To begin with, the title provides a considerable challenge. Each vehicle type handles distinctively, and so each will take a significant amount of time to adapt to. Lighter vehicles are recommended to take higher routes, avoiding the deformable sludge below, whereas heavier vehicles will maintain their grip on the freshly-carved mud. As one of the title’s Unique Selling Points – and one which has been pushed-to-the-nines – the Deformable Terrain does work as promised; adding great effect to the level of detail presented in the title.

            Once a basic-feel for the play has been established – including discerning use of the available Boost – the title flows more purposefully; as with its’ intent it draws close comparisons to previous PlayStation launch endeavours, namely the WipEout franchise. While SONY have always relied heavily on Third-Parties to bulk-out their Electronic Theatre Imagelaunch day offerings – with Virtua Fighter 5, Full Auto 2: Battlelines and Mobile Suit Gundam: Target In Sight piloting the PLAYSTATION3 exclusivity scene, for now at least – the initial-spin has always been generated by a specific title. Contrary to popular belief – and, for that matter, industry belief until some months ago – this mantle doesn’t fall to Resistance: Fall Of Man, as it does feel at home with MotorStorm. A visceral scene of petrol, mud and carnage create a sound and, at times, beautiful collaboration of Current-Generation power and forward-thinking gameplay.

            However, there are limitations. The Single-Player Campaign is the only tangible concentrate for solo-play, and whilst it’s by no means short, there is relatively little intrigue available after completion. Criticism weighed-heavy on MotorStorm’s back after having launched in Japan with no Multi-Player offering to speak of, and no online functionality. Time has transpired that allowed the studio to incorporate these features for the title’s European disc-based launch, as opposed to offering downloadable updates as with the Japanese release. However, due to this restriction, it often feels as though any Multi-Player presentations – both offline and online – feel tacked-on, lacking coherency with the genetic make-up of a title so desperate to be noticed not for it’s ingenuity, but for it’s courage.

            MotorStorm feels at home on the PLAYSTATION3, and has carved quite a niche for itself. Not only does it truly represent the coming of a new generation of home consoles – something which any title representing the Xbox360 at launch failed to accomplish – but also, it pushes the graphical attributes of each competing system in this generation into totally separate distinctions. While throughout development, MotorStorm was given a significant nod as to rivalling the Xbox360’s best, at launch, the clarity of the visuals, the detail and Electronic Theatre Imagethe distance drawn is simply mind-blowing; even after having experienced the best the Xbox360 has to offer at current. While there’s no question the Xbox360 will easily be able to push these qualities and similarly astound in-time; it’s already begun to fall behind.

            The title’s Soundtrack also excels. While many of the available Tracks won’t be to everyone’s tastes, they do suit the progression of play rather well. Distinctive offerings from SONY’s back-catalogue include Nirvana, Queens Of The Stone Age, Slipknot, Primal Scream and Kings Of Leon; all in-line with the scraping and squelching of metal-on-metal, and rubber-on-mud.

            MotorStorm appears as a finely-tuned, PlayStation-borne machine, adept to attracting attention from its’ first wheel-spin to the crossing of its’ Finishing Line. Errors and glitches are frequent, yet forgivable, and the lack of speed in comparison to Wii’s ExciteTruck soon becomes forgettable. Accomplishing all of its’ primary objectives, whilst carving its’ name in silky-smooth, thick, brown sludge, MotorStorm has pure balls, and enough brain just to carry-out its’ mission. Resourceful, imaginative, innovative and entertaining till the last.

 

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Kev J.                                                                                                                                    Reviews Score Table Interpretation.

23/03/07

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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