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Supersonic Acrobatic Rocket-Powered Battle-Cars

Supersonic Acrobatic Rocket-Powered Battle-Cars is the first original title from Psyonix Studios, and is available for download on PlayStation Network now. Many gamers Electronic Theatre Imageworldwide will know Psyonix’s previous work, even if the name doesn’t immediately ring a bell. Specialising in working with Unreal Engine 3, the team’s biggest noise would have been their involvement with Gears of War, developing the Kyrll flocking system and having a large impact on the Burn’t Rubber Level in the Campaign. Having also worked on various titles in the Unreal Tournament series, and been responsible for porting Monster Madness: Battle for Suburbia to the PLAYSTATION3, their credentials certainly speak for themselves.

With all this in mind, it’s not hard to reason why expectations for Supersonic Acrobatic Rocket-Powered Battle-Cars have been unusually high for a reasonably priced downloadable title. As a PlayStation Network exclusive release, the expectations from PlayStation aficionados simply couldn’t be higher.

The downloadable services of the Current-Generation systems have become synonymous with bite-size gaming – five-to-twenty minute blasts of unadulterated adrenaline, strategising, brain taxing, socialising or finger twiddling. Supersonic Acrobatic Rocket-Powered Battle-Cars undoubtedly falls into the first category.

The basic premise of the game involves players piloting rather nippy diminutive vehicles, capable of small jumps on command, throughout entirely enclosed Electronic Theatre Imagearenas – enough Boost and the player can propel themselves across the ceiling with minimal fuss. Taking this theme and basing a pleasant variety of gameplay modes around the capabilities it then provides, Supersonic Acrobatic Rocket-Powered Battle-Cars is a game that’s manic enough for anyone to build enthusiasm for.

The game features two main Single-Player gameplay modes, with Mini-Games having been promoted to first place on the Menu. Here, the player must complete a series of four Mini-Games in a single vehicle to progress to the next selection. Completion of each Mini-Game will award the player with up to five Stars, accumulating to hopefully reach the total of one-hundred available, and bagging a couple of Trophies along the way.

The Mini-Games provide a fair amount of variety in their challenges, ranging from collecting a set amount of Boost items, to evading pursuing vehicles, and some fresher ideas such as volleying floating balls and time dilation. Effectively, however, they act as Tutorials in their own right for the finer techniques of controlling your vehicle. Although players will undoubtedly have their favourite gameplay mode, it’s clear that each included the package has seen extensive playtesting. It’s easy to think that many alternative modes have been left of Psyonix’s cutting-room floor.

The Tournament Mode sees the player progress through thirteen stages of Supersonic Acrobatic Rocket-Powered Battle Cars’ unique take on Football. Here, you would think, lies the meat of the experience, but in truth the mode is short-lived when compared to the Mini-Game and Multiplayer gameplay modes.

Multiplayer games are available both online and Split-Screen, the latter of which fares considerably better. Online play is an unfortunately unreliable experience, with some often Electronic Theatre Imagedaunting delays in button-press recognition that, in a game which so heavily relies on the frantic manoeuvre-and-counter-manoeuvre of its players, renders it almost unplayable at times. Offline, however, is simply fantastic. The Split-Screen play is quite simply what games of Supersonic Acrobatic Rocket-Powered Battle-Cars’ ilk have been designed for, with the learned player able to pull-off some stunning tricks without discouraging the newcomer from continuing along their learning curve.

Supersonic Acrobatic Rocket-Powered Battle-Cars is a decent looking title. While never particularly pushing the PLAYSTATION3, it does well to hide it’s Unreal Engine 3 roots with bright colours and bouncy balloon-inspired physics. With only three arenas and a handful of vehicles included in the package, it’s certainly presented as a downloadable title – and the possibility of future Downloadable Content once again raises the issue of whether or not providing less at launch can be justified by the lower price-tag, or whether it’s the simplistic gameplay that deems such titles less worthy of a full retail-package release.

Comparing Supersonic Acrobatic Rocket-Powered Battle-Cars to the likes of Micro Machines would be woefully inaccurate. More akin to Mario Kart’s infamous Battle Mode or Re-Volt, Supersonic Acrobatic Rocket-Powered Battle-Cars is easy to become addicted to with friends. But the difficultly of some of the Single-Player challenges and poor performance online may result in that addiction being evident only when with friends.Electronic Theatre Image

Kev J.                                                                                                                       Reviews Score Table Interpretation.

17/02/09

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