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Virtua Fighter 5

            The Beat-‘Em-Up genre isn’t the pinnacle of the videogames industry as it once was. Time has not been kind to a genre having pushed-through the decades Electronic Theatre Imageof upgrades and additional horsepower with seemingly little innovation to the naked-eye. However, those affluent with the genre take every release, every update, every remake and every home console conversion with a keen-eye on the technicalities of the Fighting System ingrained in each subsequent release; and minor updates can mean a whole new world of possibilities.

            Dead Or Alive 4 launched soon after the Xbox360’s arrival in the UK, and garnered a hardcore audience imminently upon arrival. The title’s silky-smooth animation and technically overt design meant fans of the series could punish their opponents on the world’s then-most powerful videogames console with glorious style. The PLAYSTATION3’s One-On-One Beat-‘Em-Up Killer App. comes in the form of SEGA’s Virtua Fighter 5; a series with which a reputation for hardened players has formed over the years. While it’s recently been announced the title will be travelling onto the Xbox360 also later in the year, for now, the PLAYSTATION3 release is the only version of the title available on home consoles; and it certainly pulls its’ weight.

            With more than fifteen characters, including two new additions to the roster, a huge range of fighting styles is available for the player. El Blaze, a Lucha Libre Wrestler and Eileen, a young girl trained in Monkey Kung-Fu, add a new layer of detail to a title already fluent with a great variety of technically astute fighting styles. Differences between the last edition of Virtua Fighter and this most recent of releases are obviously most apparent as far as the quality of the graphics and sound are concerned, however, Virtua Fighter devotees will find minor tweaks have drastically realigned the balance. While is was often commented that the PlayStation2 release of Virtua Fighter 4: Evolution saw Akira and Wolf offering broken-attributes, destroyingElectronic Theatre Image the balance of the game, the same cannot be said for any character on the Virtua Fighter 5 roster. The throw-speed has also been reduced; nulling its’ over-arching ability for intrepid counter-attacks somewhat, but also lessening the chance of withdrawal from an untimely grab.

            An entirely new system has been introduced to the formula also. While it’s unlikely to cause any regulars to stumble for long, at first a little adaptation may be required for the die-hard Virtua Fighter fanbase; however these players will no doubt have already become accustomed through Arcade play. The Clash System has been presented in an attempt to enforce a more “moral” style of gameplay; and is clearly exponentially designed purely for the title’s Multi-Player aspect. When initiated with the right timing, an opponent’s attack can be cancelled out with an Instant Throw, creating a “clash” and leaving both players at a +0 Frame Advantage – in other words, a neutral state where neither is on an advantage with the next attack.

            With the Multi-Player aspect of One-On-One Beat-‘Em-Ups being the calling-card for many titles, it’s rather disappointing SEGA chose to release Virtua Fighter 5 without the option for online play. Having stated some months ago that the project was being scrapped due to limitations in the current online infrastructure (an effort that can easily be seen as appropriate, given the hit-and-miss affair of Dead Or Alive 4’s online play), the lack of support hasn’t come as a shock; but is still slightly infuriating. Offline, the title present’s itself in the traditional, hard-boiled manor that would be expected of such a significant release in SEGA’s portfolio, and does add effect to a package that does feel complete, even without online attributes.

            Virtua Fighter 5 is both astonishing and dismaying, graphically. Electronic Theatre ImageWhile the characters glisten perfectly during bouts and flex and manoeuvre with grace in pre-set animated sequences, it’s very clear the background detail has been placed in sacrifice for the sake of keeping a consistent Frame-Rate. Each Character Model far excels on those presented in Dead Or Alive 4, whilst still retaining the mannequin-esque silk-skin that seems to be becoming more of the norm with the Current-Generation. While being beautiful at all times does add much to the escapism experience, surely developers should, by now, have begun to realise that blemishes and imperfections are simply a necessity for presenting a more “realistic” vision of their art; and maybe they have realised this, but are simply unwilling to taint their creations with real-world human foibles.

            Virtua Fighter 5 is simply one of the best One-On-One Beat-‘Em-Ups ever to have graced a home videogames console, in the entirety of their existence. While the series has tangibly less followers than much of the competition – Dead Or Alive, Tekken and Soul Calibur all receive much greater credit for their aspirations – Virtua Fighter 5 may make some waves to change this predicament in the Current-Generation. The removal of any training options may dismay those familiar with the series, but does nothing to hinder newcomers. The title is an incredibly well thought-out release, perfectly balanced for the launch of the PLAYSTATION3. If a more significant One-On-One Beat-‘Em-Up enters the arena within the next twelve months, it’s no longer the Dead Or Alive series the title will be clicking-its’-heels to, it’ll be SEGA’s Virtua Fighter.

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Kev J.                                                                                                                                    Reviews Score Table Interpretation.

24/03/07

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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