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Electronic Theatre Image    WWE SmackDown! Vs. Raw 2009

            After last year’s overhaul of the WWE SmackDown! series, the prospect of WWE SmackDown! Vs. Raw 2009 may leave many wondering what yet another annual Electronic Theatre Imageupdate for the franchise could possibly offer. With a confident string of brawlers now available on the Current-Generation – from Fight Night Round 3 and Facebreaker to TNA Impact! and Def Jam Icon - WWE SmackDown! Vs. Raw 2009 certainly has plenty of competition in the vein of sweaty men in pants, but Yuke’s have been known to pull-out the stops when the fans demand it.

             WWE SmackDown! Vs. Raw 2009 is less of an overhaul and more a refinement of WWE SmackDown! Vs. Raw 2008; and refined it is. The Control System has been considerably altered from last year’s outing, cultivating the use of the Right Analogue Stick. Basic moves are controlled with directional suggestions on the Right Analogue Stick or the Square Button with modifiers on the Left Analogue Stick, while the R1 Button handles grapples and hold moves. Adjustments can be made in a similar manner to Cancellations in One-On-One Beat-‘Em-Ups using the Right Analogue Stick, allowing for more complicated manoeuvres and throws. The Circle Button whips your opponent, R2 reverses moves, the D-Pad offers Taunts and L1 makes your avatar run. Mapping controls to the Analogue Sticks allows a precise move set for beginners, whilst tweaks and modifiers satisfy the depth demanded by the Hardcore audience.

Signature Moves have become more representational of their Television Show counterparts, especially in that of their availability. While it’s still wholly possible to utilise these over-the-top manoeuvres several times in one match, it is no longer possible to do so while Electronic Theatre Imageyou’re on the defensive. The on-screen furniture now features but two Meters for each player – one denoting the damage taken to specific areas of the body, and the other a Blue Meter demonstrating the player’s performance. As this Blue Meter builds, the player will be given the option to store a Signature Move by pressing L1 and L2 simultaneously, which can then be executed with a press of the Triangle Button at the right moment. Only one Signature Move may be stored at any one time, but a player can build towards the next whilst storing one. The simplified learning curve goes someway towards bridging the gap for newcomers, but more importantly provides a template for how the inevitably long list of Current-Generation WWE SmackDown! Vs. Raw’s may very well progress.

WWE SmackDown! Vs. Raw 2009 features a lot of clever touches, clearly developed from an extensive knowledge of the subject matter and format. The Arenas look fabulous, with the front rows of the audience looking as well presented as the best Character Models yet seen on Wii in the likes of Disaster: Day of Crisis, and even the distant, 2D sprite-based crowds are intricately animated to present a tangible atmosphere. The game has possibly the shortest Loading delays of any disc-based title in the series, suggesting a development team becoming comfortable with the Current-Generation’s capabilities, and the camera angles taken for powerful moves are simply fantastic. Executed with precision, they invariably heighten the tension of a match ten-fold – especially when in single-system Multi-Player.

A large part of the franchises’ appeal has always been that of the wrestlers’ ring entrances. Some of the entrances have been recreated incredibly accurately, with fantastic animation and well chosen camera angles, whereas others seem to be a basic presentation of a wrestlers’ live show; simply checking all the right boxes. The Character Models are undoubtedly the most lifelike yet produced in the series, yet still retain the misplaced values of the “uncanny valley”. A lot of animations sequences are sharedElectronic Theatre Image between characters, which becomes quite apparent early-on and is somewhat of a disappointment to say the least. The soundtrack is the expected collection of Rock and Metal nobodies, particularly leaning towards the Coal Chamber end of the spectrum. Suitable as it may be, it won’t inspire anyone to look further into the genre.

The WWE SmackDown! Vs. Raw series has reached somewhat of a turning point. Although still remaining incredibly successful – as yesterday’s roll-out on six console formats would suggest – it can’t be said that it’s market has reached new heights with the last few releases. And so, do THQ keep producing a title for the fans, or would they be better starting-over with an attempt to attract a new audience? The large variety of gameplay options available from the very first Menu Screen the player is presented with will be fairly daunting to newcomers, and the depths with which the simulation is presented demonstrate that WWE SmackDown Vs. Raw 2009 for the PLAYSTATION3 is aimed squarely at those who bought WWE SmackDown! Vs Raw 2008, or their friends who have only recently acquired a Current-Generation system. That WWE SmackDown! Vs. Raw is still leader of the pack is not in question; the likes of TNA Impact! having done little to stand-up against THQ’s franchise juggernaut. The real question is exactly what can they do next year?Electronic Theatre Image

Kev J.                                                                                                                       Reviews Score Table Interpretation.

08/11/08

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