So here we are again with the second Mercury game, Mercury
Meltdown. Created by Archer Maclean just for the PlayStation
Portable, the unique slip and slid Puzzle game returns, minus the
infamous developers name. Over the past fourteen years, Archer Maclean has created five titles
and they have been converted into
twenty-one different versions for machines as diverse as the
Commodore64, Amiga, PC, and SNES, and if that doesn’t impress you
enough, out of the twenty-one different versions, Archer Maclean
wrote thirteen of them, entirely; the code, the graphics, the sound,
everything. And eleven of these games have been number one hits.
Archer Maclean’s first game was Drop Zone, a famous game of
the eighties and of course, International Karate one of the
most prestigious fighting games ever released. But away from all the
microprocessor boards and the CGA four colours, he created
Mercury. Mercury certainly wasn’t Maclean’s first foray
into Puzzle game territory, but with the advanced technology, it was
clearly his best work graphically, and one of the first to use a
part liquid object to move about the Levels. Part of the games
uniqueness is that you don’t move the mercury, instead, you move the
Level in a similar way to the Super Monkey Ball series,
making the game especially hard in places.
If you have played the first Archer Macleans Mercury you will
know how unique the “blob” is, but with only seventy-two different
Levels, the second in the series - Mercury Meltdown –
crashes-in with over one-hundred-and-sixty new and different Levels.
To progress through the Levels, the player is set the task of
changing to state of the mercury, including normal, hot, cold, and
solid. Each different state of mercury either helps you get to the
Goal of the Level or simply makes an area more challenging, should
it be the wrong
selection. Some of the Levels seem impossible, such
as when you play upside-down and everything then becomes backwards.
You also have the ability to split the mercury when colliding with
sharp objects, certain Levels require mercury of different colours
to pass through the Goal, and so splitting the mercury into separate
units will allow you to recreate the whole blob as your set colour.
Some Levels feature environmental hazards, such as the Anti-Gravity
Field, through which the controls are reversed, which the player
will need in order to land the mercury in a further area, closer to
the Goal.
In the first of Archer Maclean’s Mercury’s , the actual
mercury looks very accurate, as if it’s almost real. The levels also
looked very good; odd, but good. However in the second release,
Mercury Meltdown, the series moved from having a realistic look
to having a Cartoon image. The Press Releases state that the idea is
to expand the game’s audience, with the new visual theme creating a
more accessible gaming experience. However, the new Cel-Shaded
presentation simply doesn’t look as good as the first title’s
realism-approach, almost looking like a
Crash Bandicoot
Puzzle game as a similar stance with the likes of
Pokemon Link, but after the first couple of Levels, when it
gets hard, more variety is enveloped by the title, and it begins to
reminisce the finer points of the first title’s aesthetics.
While Mercury Meltdown benefits from the “just one more go…”
archetype, I guarantee the rather lame elevator-music will turn you
completely insane before you finish the game, unless you Mute the
machine. The music is sort of futuristic-spacey kind of thing, and
totally devoid or any panache when juxtaposed with the subject
matter; in other words, listen to some of your own music when
playing this game.
After playing this game for a considerable amount of time –
with the
sound distinctly switched to “off” – the sense of frustration and
achievement normally inherent with Puzzle games envelopes the player
ten-fold. Certain Levels are ridiculously difficult, and saying that
the title isn’t challenging would be a bare-faced lie, however, the
extensive selection and new option to move on past an uncompleted
task (should other requirements be met) make the title far more
practical for beginners than it’s predecessor. Without Archer Maclean in-tow, it seems that the credibility of the series has been
knocked somewhat, and while the title may be more encouraging to
those new to the series, fans of the first title may end-up
resenting ATARI’s insistence on the production of a sequel.
Review Score Chart Coming Soon