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Baroque

            Delayed from its original June release, Rising Star Games’ European outing of Baroque is due to arrive this Friday, August 22nd, 2008. A more hardcore offering than the publisher’s other Electronic Theatre ImageWii release for August – Super Swing GolfBaroque could well be the flip-side of Rising Star Games’ all-encompassing market strategy, or it could simply be another title passed over by other publishers. Passing itself-off as a Role-Playing Game – a genre currently rather lacking on Wii – Baroque’s unique twist is the way the title handles the death of a player.

Being a remake of a Saturn title that never saw the light-of-day outside Japan, many may be intrigued even before hearing of the much-touted reincarnation aspect. And this intrigue will mostly be raised among those whom the game has been directly targeted at. Much like Rising Star Game’s other recent Role-Playing Game release, Growlanser: Heritage of War, Baroque is not the game to convince Casual gamers of the merits of the genre. Instead, Baroque plays strictly to the Hardcore market, and is all the better for it. A lengthy Training Mission or even more than the one-minute introduction would’ve broken the arc of Baroque before the ball had even been set rolling.

Playing as “The Protagonist”, the player is immediately thrust into an unknown world, with an unknown objective. Meeting a handful of the Outer World’s peculiar characters will only further add to the cryptic plotline, and even meeting the game’s cover star, Archangel, for the first time makes little sense. Continuing ahead to the Neuro Tower as instructed will initiate the first of many dungeon crawls, through mostly randomly-generated Floors, in an attempt to reach the bottom. Baroque follows basic Role-Playing Game traditions – Levelling System, engrossing storyline and exploration – as well as featuring plenty of original ideas. The Real-Time Combat is well balanced, yet challenging, on first attempt. The B Button executes basic attacks, holding will perform a charge attack with the ability to knock-back opponents, and superfluous wiggling of the Electronic Theatre ImageWii Remote will perform a Spin Attack that causes much more damage, yet leaves the player vulnerable for a small amount of time. Beginning with little equipment and only basic attacks, death will come quickly. But in death comes the first of many revelations.

Every death the player succumbs to further unlocks details of the story, allowing new Cut-Scenes and characters to be discovered upon returning to the Neuro Tower. However, this is more than a double-edged sword; death will not only add new depths to the title’s plot, but remove any Experience or items the player has gathered. As much a test of a player’s perseverance as that of skill at this point, most will quickly establish an opinion of Baroque before continuing. However, while many would have you believe that being taken back to Level 1 and stripped of items is the only gameplay effect, in-fact, every basic ability of your character is increased by one at each reincarnation, and so while you may not be able to sustain as many hits as you could prior to death, upon revival using the exact same weapon may land slightly more damage.

During exploring the Neuro Tower, the player is heavily limited by the Vitality Gauge. Constantly ticking down, the Vitality Gauge will slowly restore health whilst positive, but upon dropping to zero will begin draining your health. Of course, there are many items freely available that slightly restore the Vitality Gauge, as well as the Health Gauge, and when coupled with the limitations death places upon items, the game positively encourages you to experiment with and expend your items in a quick fashion, rather than typical Role-Playing Game hording. The variety is extensive and each new find becomes rewarding, whether or not it’s actually an item you’ve seen before. Not only are equipped items visible on your on-screen avatar, but also, status effects have a visible change. Deeper than simply Confusion causing you control set-up to become muddled, Blind will limit your visibility whilst Lust causes the player’s perspective to alter considerably.

By pressing the 2 Button, the player can bring-up a translucent Map of the current area, reminiscent of that from Phantasy Star Online: Episodes I & II on the GameCube. It’s probable that most players will activate this function immediately upon entering the Neuro Tower each Electronic Theatre Imagetime, as it helps to highlight areas that may to the naked-eye look inaccessible. Baroque is full of interesting techniques borne of a love of videogames – walls which can simply be walked through should the player have enough faith in their map reading skills, surprise boxes that may well explode if opened – and features an amazing wealth of exploration and looting possibilities for those with the inclination to persevere, much like the Xbox360’s underrated Kingdom Under Fire: Circle Of Doom.

Baroque’s graphics feature plenty of detail and wonderfully chunky Character Models, but are let down by the most basic of flaws. While free from glitches, the most basic textures imaginable litter the walls and the Draw-Distance is often simply ridiculous. The soundtrack however, is wonderful. Although entirely removed from the Saturn original (as with the visual shift in perspective), the Baroque features a telling dramatic score.

Baroque is quite unique. While some will find an intelligently presented, balanced and exceptionally detailed adventure within Baroque, the bar for entry is so incredibly high that many may dismiss it before even beginning to even remotely understand its depth. For Role-Playing Game fanatics who endeavour to dig into the game, there is little else remotely like Baroque on Wii, and therefore the title is almost a guaranteed cult success: the title that Baroque undeniably craves.Electronic Theatre Image

Kev J.                                                                                                                                    Reviews Score Table Interpretation.

19/08/08

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