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Disney/Pixar: Cars

Even though Disney/Pixar: Cars may have been released back in the summer, THQ have seen fit to grace the European launch of Wii with yet another port of the decent Film tie-in. As the seventh version of the game reviewed by the Electronic Articles Electronic Theatre Imagestaff, the Wii issue garners perhaps the greatest interest from the team. Will this iteration push the boundaries of game interaction? Or is it time to crack out the GameCube controllers?

There is good news and bad. While the game does make decent use of the Wii Remote, this release of Disney/Pixar: Cars is fundamentally exactly the same as all the other home console versions. Players take control of Lightning McQueen and must complete Mini-Games, Collection Missions and, of course, win Races in order to progress through the story. The Piston Cup Races provide a Level Structure to the proceedings, each is unlocked through earning Medals in the various Missions and completing each Piston Cup unlocks new Missions for the player until all have been completed. The structure works well and should keep most of its target audience busy for at least eight hours, regardless of the Arcade Modes. The real differences between the last generation and Wii versions are, predictably, the controls and graphics.

One of the better Third-Party uses of the unique Wii hardware so far has been using the Wii Remote as a steering wheel and Disney/Pixar: Cars continues the trend. Holding the Wii Remote sideways in the NES configuration and tilting it left and right steers while Button 2 accelerates. The A Button brakes, while the B Trigger handbrakes, and gesturing upwards sharply jumps. The controls are slightly disorienting at first, mostly due to habit formed on traditional controllers, however they do become familiar quickly and most of the time, are actually Electronic Theatre Imagemore fun. While in the Pit on the Piston Cup Races there are a variety of Mini-Games to be performed before Lightning is allowed back on the Track. While it was hoped that these would use the Wii Remote extensively, in actual fact they are very similar to those on the PlayStation2 version, with a little added Wii Remote shaking in place of presses of the Face Buttons, hopefully not the start of a regular Wii habit.

Graphically the game is, at first, on par with the Xbox360 version. The game seems to run in a higher resolution than its PlayStation2 generation rivals and the cars have a notable Next-Generation gloss about them. However, unlike its Next-Generation peer, there are noticeable Frame-Rate problems which do damage the playability of the title somewhat, nothing too serious, but a shame as the controls do make the Wii version the best otherwise. The sound is identical to the other versions, all licensed music, voice and effects from the film.

Disney/Pixar: Cars is a good game from younger gamers and the Wii version is no exception, in fact, the new controls make the game more amusing to play and should entertain children even more than the other versions. As a launch game, Disney/Pixar: Cars isn’t a system seller, but it is one of the better titles due to its humble but well executed nature. Wii Sports and The Legend Of Zelda: Twilight Princess may grab all the headlines, but solid Third-Party support is what Wii needs to succeed and Disney/Pixar: Cars is a better start than most so far.

G-man                                                                                                                                   Reviews Score Table Interpretation.

25/12/06

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
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