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CID The Dummy

            The Platform genre is not the powerhouse it once was. During the 8- and 16-bit eras, the run-and-jump formula pioneered by the Super Mario Bros. franchise dominated home console videogaming and created an easy avenue for film adaptations, which were just as numerous – if not more so – than today. 3D worlds and realistic characterisation have since relegated much of the genre to handheld successes, and none more so than the Nintendo DS’s NEW Super Mario Bros. a regressive title that remained undeniably playable despite ignoring much of the genre convention established in the decade between original 2D Mario outings.

            CID The Dummy is Oxygen Games’ antithesis of the modern expectations of Platform games, picking-up where the home console blockbusters left-off. Taking place in similar 2.5D levels to those made famous by titles such as Crash Bandicoot and the widely underrated Wario World on GameCube, the player can move in 360º, but only in the available area, as opposed to free-roaming titles such as Super Mario64 and the Banjo-Kazooie series. All the expected tricks and manoeuvres are present – dash, wall jump, combo attacks – and most make use of the Wii Remote’s motion-sensing capabilities in intuitive ways, though others still rely on little more than random waggling gestures.

            The levels are structured in accordance with the story, and are both lengthy and plentiful enough as to provide longevity, but little incentive to replay those already completed. The design team has clearly paid attention to the advances in Platform genre convention since the early eighties, as CID The Dummy features more than simple timing and dexterity challenges. Even the very first level will demand a degree of logical thinking and combinations of the available abilities to overcome the tasks a player is presented with, bringing into question it’s suitability for a younger audience. Though the aesthetic is clearly designed to appeal to youthful players, the complexity of some of the tasks at hand may well demand input from an adult, or more experienced gamer, at regular intervals.

            CID The Dummy puts the aging Vicious Engine to good use, with a great deal of personality injected into each and every character and bringing each of the almost identical looking crash test dummies distinctively to life. Most of the integral characters are brimming with cliché, just as with any Saturday morning cartoon. Over exaggerated gestures and cartoon-adjustment of real-world laws such as weight and heat draw parallels between the artistic flair of CID The Dummy and any number of Charles M. "Chuck" Jones cartoons. The soundtrack also does well to compliment the on-screen action, with mostly traditional amiable ditties and the occasional irritating sound bite, and an opening theme that is strikingly similar to Fat Boy Slim’s Weapon of Choice.

            CID The Dummy is almost entirely successful at demonstrating the best the once world-conquering Platform genre has to offer, and those looking for the next step on a home console have few alternatives. The chosen subject matter may deter many of those who would otherwise find CID The Dummy an endearing prospect, and the difficulty of the game presented could well discourage younger players from reaping the rewards that come from progressing through the game, but if the middle-ground can be found, they simply couldn’t find a better third-party Platform game on Wii.

Kev J.                                                                                                                                    Reviews Score Table Interpretation.

30/04/09

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