tl.gif (159 bytes) tr.gif (156 bytes)
bl.gif (158 bytes) br.gif (158 bytes)
The Electronic Theatre
home guest book articles assets forum trix offline shop online shop links
You are here » In-depth reviews archive » Wii » ExciteTruck
 
Hardware Manufacturers

Nintendo

Sony

Microsoft

 

tl.gif (159 bytes)

Welcome to the Electronic Articles:  In-Depth Reviews Archive

 

tr.gif (156 bytes)

Electronic Theatre Image

ExciteTruck

Despite the fact that the Wii’s first forays into the Racing genre have been of a dubious quality, with the Film Licence multi-format title Disney/Pixar: Cars perhaps being Electronic Theatre Imagethe current best, the appeal of Driving titles on Nintendo’s new console is obvious. Without the need for a separate peripheral (although UBi Soft’s GT Pro Series offers one), Wii can offer an altogether more realistic interaction for fans of the genre through the utilisation of the Wii Remote’s much vaunted Motion-Sensoring capabilities. Simply holding the Wii Remote on its side, with or without UBi Soft’s bundled attachment, allows a decent emulation of a steering wheel, albeit not exactly a carbon copy of the standard used today in most vehicles. As has been the norm for some time now, a new Nintendo console generally requires a new Nintendo game to show Third-Party developers exactly how to utilise the features inherent to the system and although UBi Soft and THQ have at least dabbled in the Racing genre, the discerning gamers eye has always been on Nintendo’s foremost First-Party title; ExciteTruck.

Given the title’s obvious relation to the NES classic ExciteBike, most gamers are expecting a fast-and-furious Arcade-style Racer and predictably, that’s exactly what ExciteTruck is. Keeping-in with Nintendo’s philosophy of holding players hands, especially as they could happen to be one of the fabled lapsed gamers, ExciteTruck first forces players to under-go at least the first quarter of the Tutorial. This covers the basics of steering, jumps, Turbo’s and earning Stars, all of which are critical to gameplay. Once these brief lessons have been completed, it’s on to the two flavours of the main game; Excite Race and Challenge. The first follows more-or-less the traditional Arcade Racer formula; complete tracks, unlock new vehicles and tracks, lather-rinse-repeat, whilst the latter offers a few specific challenges, such as driving through gates to increase an ever draining timeout counter. However, despite its generic first impression, ExciteTruck is somewhat different to the usual Arcade Racing experience. First-and-foremost, your finishing position is not as important as the amount of Stars earned throughout the race, as only collecting an oft-harsh minimum of Stars in each race allows advancement. Although higher positions offer a generous boost to your Star total, the majority will be earned through your driving, similar to the Kudos system featured in the Project Gotham Racing series, although this time the bonus is not for how stylishly you drive, rather how recklessly you career around the oft-ludicrously dangerous tracks. Near misses with trees, ramming other competitors, catching big air and drifting are all rewarded with between one and five Stars, with the maximum added to a tally that helps to unlock new items. This, together with the need for the juicy high-position bonuses, helps keep the action in ExciteTruck frantic, sometimes excessively so, as the original control method leaves questions as to whether an Analogue Stick is actually an easier, though not as immersive, way to drive.

As if the manic driving was not enough to blur the senses, the addition of Power Ups that deform the terrain in real-time present even more challenges to the player. Most will allow the formation of jumps, key to gaining Air Stars and speed; as landing your truck on all four wheels - through tilting the remote and in turn the truck - gives a decent Turbo Boost. Others will form shallow Electronic Theatre Imagelakes allows liberal use of another of ExciteTruck’s features, the Turbo, as although in theory your Turbo allowance is infinite, most trucks will overheat rapidly and must cooled through jumps and driving in shallow water.

Although the graphical output of the Wii’s launch titles ranged from beautiful but slightly dated, The Legend Of Zelda: Twilight Princess being a prime example, to the downright dire Red Steel, the Wii seems to have gained some footing in ExciteTruck. Tracks are richly detailed, the Draw-Distance is generous and the trucks shine brilliantly, all with no noticeable performance problems even in the midst of the frequent automobile madness. Water effects are also top-notch and it’s nice to see the entry of fully three dimensional foliage, despite Wii’s status as the least powerful console of the new generation. ExciteTruck sounds pretty good too. The crunches, engine-noise and effects are all spot-on and the music is upbeat and lively, exactly fitting-in with the atmosphere of the title. ExciteTruck is also unique as its allows the use of user-created playlists through SD FLASH Cards, a feature taken for granted by the Xbox faithful, but a first for a Nintendo console.

With over fifteen tracks and an oft-punishing difficulty level, ExciteTruck will keep most players busy for quite some time. Unfortunately, although initially a great deal of fun, ExciteTruck suffers from the same issue that marred Full Auto and a great deal of other Arcade Racers, a lack of depth. There is also the unfortunate but obvious lack of online play as well as limited support for only two players in Split-Screen Multi-Player games. Nevertheless, the frenzied pace of the game, the novel innovations, immersive control style and the traditional high level of Nintendo polish make this an easy title to recommend to fans of the genre, as well as the majority of Wii owners in light of the sparse release schedule of these early first months.

G-Man                                                                                                                                    Reviews Score Table Interpretation.

11/01/07

Check out the current debate on ExciteTruck here.

Get the latest Cheats and Tips for ExciteTruck here.

Buy ExciteTruck here

Return to the Wii In-depth Reviews Archive here.

 

Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

If you wish to enquire about pricing of any titles for these formats not listed on this site, drop me a line at kjoyce@electronictheatre.co.ukTop

 
Xbox
xbox.gif (6131 bytes)

 

PlayStation 2
playstation2.gif (5681 bytes)

 

GameCube
© Electronic Theatre 2003 - 2007 - email: kjoyce@electronictheatre.co.uk