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GT Pro Series

            GT Pro Series is one of UBi Soft’s much-touted Wii Launch titles. Along with the hugely disappointing Red Steel, Monster Trucks 4X4 and Tom Clancy’s Splinter Cell: Double Agent, Electronic Theatre ImageGT Pro Series has become the underdog of the line-up. However, given that the title comes with a free Steering Wheel Attachment, it’s managed to grab it’s own fair-share of column inches.

            The series has been a very successful franchise in Japan, yet has rarely seen release in Europe. The Wii edition, like many early releases, is built upon the engine used for the previous GameCube release, and so, hasn’t hugely progressed since the previous hardware generation’s releases. The unique attraction of the title, however, is of course the innovative Wii Remote Control System.

            The Wii Remote fits horizontally into the Steering Wheel Attachment, and tilting the device left and right turns your on-screen vehicle. The 2 Button accelerates, and the 1 Button operates the brake. As with most Wii titles released as of yet, the Control System takes quite some getting used to, however, after a small amount of play, it does become intuitive. The title features the usual selection of gameplay modes; Championship Mode, Quick Race Mode, Time Attack Mode and Vs. Mode as well as Drift Combo Mode. Championship Mode takes you through four Classes, each Electronic Theatre Imagewith more Races than the last, and Licence trials beginning, for some unknown reason, on the second difficulty setting; Intermediate Class. Being a Japanese Racer, the emphasis is of course on Drifting, and soon the Arcade-style of play becomes an easy hook. The Drift Combo Mode only goes further to prove this fascination, requiring the driver to execute a precise combination of drifts throughout the entire Track. The Versus Mode, unfortunately, drops the speed of the game to a snail’s pace in four-player and restricts you only to human players.

           The tracks featured in the title offer a fair deal of variety, but yet each seems sparsely detailed. Mountains, cityscapes, race tracks and winding streets compile a short list of Tracks available for play during both day and night settings. The Tracks have been well designed to cater for the new control methods, however, haven’t quite been disguised well enough and often appear a little too similar to the Mode7-based Tracks on SNES Racers.

            The variety of cars may seem extensive, consisting of eighty-two in total, but falls drastically short of other Current-Generation titles such as Project Gotham Racing 3 and Test Drive: Unlimited’s car compendiums. The Car Modelling on the Car Selection Screen is simply comical when compared to either of the Xbox360’s serious-Racer’s Garage’s.

            The title’s graphics aren’t exactly inspiring. In Single-Player, looking akin to some of the GameCube’s better offerings, Electronic Theatre Imagewhile they’re comfortable they do little to promote Wii’s graphical prowess. In Multi-Player the quality of the graphics tumble along with the speed of the game. Making the Cel-Shaded effect look jagged and unstable, and completely losing grasp of many of the off-track textures, you’ll wonder just exactly how the developers thought they could pass this off as a Current-Generation title, regardless off the fact that the hardware was not meant to perform as to quite what we would expect from one.

            GT Pro Series is an entertaining title, and worthwhile for those desperate to try an Arcade Racer with the Wii Remote. However, even those that feel they fit into this demographic shouldn’t be expecting too much; anyone hoping for a competitor to the genre’s giants such as Ridge Racer or Juiced will be sorely disappointed.

Kev J.                                                                                                                                    Reviews Score Table Interpretation.

20/01/07

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Each of these articles has been written either independently of Electronic Theatre or by an external viewer. The opinions discussed in these articles in no way reflects the opinions of Electronic Theatre.

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