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Link's Crossbow Training

            Nintendo’s ethos for Wii appears to be about going back-to-the-drawing-board in more respects than had originally been suspected. Not only are Nintendo rewriting the rules on Electronic Theatre Imageexactly what constitutes as a “gamer”, development philosophy and marketing strategies, but also, they seem to like reissuing almost every gaming tradition as if it were the first. Perhaps this is an attempt to bring those players for which this may well be their first time playing tennis, boxing, flipping cards or shooting in a videogame up-to-speed, perhaps it’s simply recognition of what Nintendo have already accomplished this generation. Whatever the reason, the highly-anticipated Wii Zapper peripheral has been no different.

            With an RRP of £19.99, the Wii Zapper is a robust peripheral that, when combined with a Wii Remote and Nunchuk, create an accurate-enough representation of a gun. Several titles have already been released to utilise the peripheral – including SEGA’s Arcade hits Ghost Squad and The House Of The Dead: 2 & 3 Return – and, bundled with the attachment, is Link’s Crossbow Training.

            Link’s Crossbow Training is essentially an educational tool; in the same way that Wii Play demonstrated the unique aspects of the Wii Remote, Link’s Crossbow Training informs the player with the appropriate handling of the Wii Zapper. There are nine Levels in the title, each of which has three Stages. A cumulative score is kept across all three Stages and a Medal is awarded at the end of the Level, provided you have hit the required score. There are Bronze, Silver, Gold and Platinum Medals available, and after the first three Levels are complete a Bronze Medal must be achieved for further Levels to become unlocked. High Scores are not achieved by simply shooting the appropriate targets. Consecutive hits bringElectronic Theatre Image Multipliers into play, which can very quickly turn a ten-point target into a sixty-point target. There are plenty of background objects that can be shot to score points, and then further more can be gained by shooting items that these original objects may activate, but none of these objects will affect your Multiplier – only missing can end it.

            The title effectively features two distinct types of Levels, with rules that vary each from the default structure. The design of the basic Arcade-style Levels is immaculate, showing Nintendo’s unquenchable thirst for simply good games has not yet been satisfied, and the on-rails Levels falter only to Nintendo’s own StarFox series. The on-foot sections of the title, however, are to be considered the weakest. Following an approach more closely resembling to Resident Evil’s Arcade outing than Resident Evil: Umbrella Chronicles or The House Of The Dead: 2 & 3 Return, these Levels may well be less entertaining, yet still flourish with intuitive design and stunningly well-presented surroundings. The biggest flaw in the title would be its lack of Multi-Player. The option from the Menu Screen simply allows you to play in alternating score runs – less essential than playing through the Single-Player in turns.

            The title is well polished, featuring a greater attention to detail than that seen in The Legend of Zelda: Twilight Princess within its more confined arenas, though thematically remaining in the same world. Full of character and with no glitches to be seen, Link’s Crossbow Training offers a well-formed world whether it be your first, or five-hundredth play of a light-gun based videogame. The soundtrack accompanying mainly features the orchestral scores seen in The Legend of Zelda: Twilight Princess, so while being wonderful, could not be classified as particularly original.

Link’s Crossbow Training, however, isn’t a full-price product. Bundled with a Wii Remote attachment that itself is realistically priced, Link’s Crossbow Training shouldElectronic Theatre Image be considered a free bonus akin to the Metroid Prime Hunters: First Hunt Demo bundled with the Launch NintendoDS units, and the GameCube port of The Legend Of Zelda: Ocarina Of Time included within the European package of The Legend Of Zelda: Wind Waker, and even more recently the Wii Wheel included with Mario Kart Wii. And if this is a sign as to how Nintendo’s generosity is to continue, as suggested at E3 2008, with the inclusion of a Wii MotionPLUS unit with every copy of Wii Sports Resort, things are looking very bright indeed. Link’s Crossbow Training is a wonderful piece of software entertainment in its own right, and as part of the Wii Zapper bundle, is perhaps the greatest value-for-money package yet seen on the Current-Generation.Electronic Theatre Image

Kev J.                                                                                                                                    Reviews Score Table Interpretation.

17/08/08

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