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No More Heroes

            Now available with a very budget-orientated price, No More Heroes is a Wii release that may have slipped by under-the-radar for many Wii owners. While those fans of Killer7, Contact Electronic Theatre Imageand the soon-to-be-released Flower, Sun and Rain: Murder and Mystery in Paradise will no doubt have been following the title throughout it’s pre-launch press coverage, and many Wii-owning Hardcore Gamers will have most likely picked-up the title mainly due to an unfortunate lack of alternatives aimed at their most demanding of demographics, those having only recently acquired a Wii or simply having missed the title earlier in the year at it’s original release may now be looking towards picking-up Rising Star Games’ most eccentric European publication – yes, even more so than Bakushow.

            The peculiar nature of No More Heroes extends beyond its Cel-Shaded aesthetic. Playing as Travis Touchdown, a lowly Otaku (or nerd) turned Hitman, players will find themselves on a mission to assassinate the top ten assassins in accordance with the rules of the United Assassins Association. Travis’ universe is one filled with comic books, videogames and anime – as is that of No More Heroes itself. Rarely is a game so conscious of breaking the suspension-of-disbelief it creates. Electronic Theatre ImageWhile never remotely attempting to remove the player from the feeling that No More Heroes is a videogame, the title avoids breaking the illusion of its world at all costs - right from the Menu Screen, just two button presses allows the scene to become the game. All of the activities reflect Travis’ low social standing and every character has their own unique place within the mad world of Santa Destroy.

            The game lends itself more to the traditional Free-Roaming formula than has previously been discussed. While far from the likes of Grand Theft Auto in effect, the foundations appear similar: based in the open world on Santa Destroy, the player must travel between locations completing a variety of minor missions and meeting various colourful characters, before engaging in what would best be described as a Dungeon. Dungeon’s lead to the next on your list of assassinations, known as Ranking Battles, and generally require players to down all the enemies in a room before accessing the next, working their way to the final confrontation.

Between Ranking Battles, players must accumulate the required entrance fee by partaking in a variety of the above mentioned minor missions at locations throughout Santa Destroy. As stated above, these challenges generally reflect Travis’ social status, and revolve around manual labour. Mini-Games involving mowing lawns and collecting coconuts will reward the player with cash, with which to buy new items and fulfil the entry requirement.

The combat is both more accessible and more enjoyable than that seen most Wii games, including the highly-anticipated launch title Red Steel. Rather than basing the combat directly on the motion sensitive aspect of Wii’s ControlElectronic Theatre Image System – as has lead to many Wii Remote-waggling combat elements in Wii games – No More Heroes uses the feature decisively for additional combat gestures. Finishing moves and wrestling grapples are performed by swinging the Wii Remote in the direction of the on-screen prompt after downing an enemy, and different fighting stances are enabled depending on the verticality of the Wii Remote. Mini-Games, minor missions and even driving Travis’ Schpeltiger motorcycle utilise the motion-sensitivity in a variety of inventive ways and never feels intrusive.

The world of Santa Destroy operates much like that seen within Bully: Scholarship Edition. While small and well formed, there’s little to do in the Free-Roaming town that isn’t orchestrated by Missions, but does feature a healthy amount of collectables and bonuses littered throughout waiting to be discovered.

The game as a whole is brimming with character and each personality within is believable in their eccentricity. There’s no denying that Wii is creaking when compared to offerings of a similar production standard on PLAYSTATION3 and Xbox360, such as Heavenly Sword or Dark Sector, but as we all know, this was never the intention of Wii. No More Heroes delivers one of the most visually exciting packages on Wii, with very few blemishes to spoil the immaculately detailed world. The sound quality is also of an incredibly high standard with equally remarkable snippets of inspiration. A pseudo-Eye of the Tiger plays during the Training Missions, the voice acting is of the highest standard and, above all, the Wii Remote Speaker is used as a mobile phone at key locations – with remarkable clarity.

No More Heroes is quite simply a triumph. A strikingly imaginative world scattered with intelligible in-jokes and clever uses of the Wii Remote’s unique functions Electronic Theatre Imageamount to what could easily be considered one of the best Third-Party releases on Wii to date, perhaps second only to the mighty Resident Evil 4: Wii Edition. Rising Star Games made an incredibly smooth move signing Grasshopper Manufacture’s Wii debut, and have since earned a reputation as playing well for the most Hardcore of gamers. Baroque furthered this reputation and Flower, Sun and Rain: Murder and Mystery in Paradise – an early title from the studio ported from PlayStation2 to NintendoDS in the wake of their recently earned popularity – is likely to do the same. No More Heroes is a game built for gamers, born from a love of games.

 

 

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Kev J.                                                                                                                                    Reviews Score Table Interpretation.

23/09/08

Check out the current debate on No More Heroes here.

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