The Tony Hawk’s franchise
should be well known by the vast majority of those viewing
Electronic Theatre.
Having established itself on the PlayStation, the series has graced
every
major format since. While the quality of the titles released in the
series has varied drastically, there has often been little more
than minor refinement, as opposed to fully reconditioning the
series. The first entrant the series released for the
Next-Generation,
Tony
Hawk’s American Wasteland, was merely a glossy port of the
PlayStation2’s simultaneously release, whereas this year’s edition,
Tony Hawk’s Project 8, blows-away any attempts of replication
on previous generation machines. This, in itself, could have lead to
the Wii’s original, and exclusive, output in the way of Tony
Hawk’s Downhill Jam, simply because Wii isn’t powerful enough to
handle the latest expedition, and the PlayStation2’s version would
simply other nothing to Nintendo’s innovative new system.
Tony Hawk’s Downhill Jam is a
wholly new take on the series’ inherent formula, to say the least.
The Grind Meter, Grabs, Spins and Flip Tricks return with little
alteration, with the exception of a change in Face Button
co-ordination and the Grind Meter being relatively easy to control
by comparison. However, the gameplay of the title has been altered
dramatically. As opposed to the series origins (now referred to as
“Classic Mode”) or the Free-Roaming exercises the series has been
partial to over the last three years, instead, Tony Hawk’s
Downhill Jam chooses to change pace and offer a closer
comparison to the likes of 1080 Avalanche.
All of the Courses, as noted by the
title, are downhill. A variety of tasks is set, most commonly a
simple Race, as a series of ten Courses are played through. For each
Course completed successfully, the player will receive Rank Points
which, when having reached the required amount,
will unlock a new Tier of an additional ten Courses. Other tasks
include knocking-down the required amount of pedestrians, reaching a
High Score or Slalom, in which the player
has to pass through as many of the
signified markers as possible, and all tasks require the player to
accomplish the mission whilst still completing the Course.
The variety of Courses is pleasing,
if limited, with a
grand scale to many of the locations, regardless of the fact that
the player is intended to head in one direction only. Taking place
with scenic views of the Presidential Quarters and downtown San
Francisco, amongst others, each of the Courses features a huge array
of shortcuts, huge jumps and trick opportunities.
Performing tricks during a run will
not only fill a Special Meter in the traditional
Tony Hawk’s
manner, but also a Boost Meter. Allowing the player to store up to
three Boosts, performing decent tricks is vital for success on the
later Courses. Flip Tricks and Grinds are performed using the 1
Button, whilst Ollie’s and Grab Tricks are controlled via the 2
Button. Attacks on pedestrians or your competition are performed by
pressing the D-Pad in the corresponding direction, whilst steering
your board uses the Accelerometers within the Wii Remote. The
Motion Sensing of the Wii Remote is as reliable as you would hope in
a title of this calibre, and adds some weight to the argument of the
Wii Remote as a well-crafted Control System.
The characters available, much like
the courses, provide a great deal of scope. The only playable
character in any way inspired by real-life professional skaters
would be Tony Hawk himself. This may be disconcerting to regulars
of the franchise; however, it would be more objectionable had the
title featured real-world skaters given the
loose relationship the
title has with the actuality of the sport.
Graphically, the title is marred not
by the development team as such, but more
in relation to the development procedure
adhered to at the time of production. Given
the early
birth
of the title in Wii’s Launch Line-Up, it’s
expected that the title
was to be of a lower visual standard
than the titles due to arrive early next year, however, the title even wavers slightly when compared to the GameCube’s
most aurally
pleasing releases. The sound quality simply mirrors that of the
visuals, whilst providing a reasonable soundtrack.
Tony Hawk’s Downhill Jam,
despite its issues, is very much an enjoyable experience and a nice
expansion on the formula of the
Tony Hawk’s franchise. While
the title may not draw any more
fans to the Wii userbase, nor necessarily force Tony Hawk’s
fans to purchase a Wii for a taste
of the series’ new direction, it is a good indication
of what can be accomplished by Third-Parties in a limited amount of
time with Wii. Certainly, the title is short of breaking any new
boundaries; however it would be criminal to suggest that Tony
Hawk’s Downhill Jam is disposable because of this.