The WarioWare series has been one of Nintendo’s
many third-leg’s for their star performers. During the days of the
Nintendo64, Nintendo saw it wise to expand upon their most
successful franchises, with off-shoots inspired by the success of
the Mario Kart series. Yoshi, obviously has since starred in
many of his own titles,
including the recent
Yoshi’s IslandDS, Tingle – the annoying “onesy” wearing runt
from the esteemed The Legend Of Zelda series - is about to
appear in his own NintendoDS adventure, and even Mario’s
cause-for-catastrophe, Princess Peach, had her own release in the
form of Super Princess Peach. Wario, however, is the unsung
hero of Nintendo’s much-loved new trend.
Originating on the Game Boy with his own instalment in
the Super Mario Land series, Wario has since appeared on
every Nintendo console, except the Nintendo64, in a title of his own
merit. However, he still remains an elusive attraction to the
non-Nintendo gamers. The WarioWare series, whilst being
praised for it’s immediacy and ingenuity, has slowly established
barriers between the ease of first-play and the intrinsic rewards
the title has to offer; whilst the Game Boy Advance (and later
GameCube) release was intuitive, the later
WarioWare: Touched! For the NintendoDS distanced itself from
those who hadn’t experienced the first title more-so than perhaps
Nintendo would have liked. However, Wii has now arrived. And with
it, Wii brings wholly new concepts for gameplay, and a wholly new
audience to experience them.
WarioWare: Smooth Moves follows the
tried-and-tested formula of it’s predecessors. The Single-Player
offering revolves around completing a pre-set number of Micro-Games
under a specified theme. A variety of characters hold short-stories
of genuinely comical value, each of which provide the separate
themes for the Micro-Games. Twelve basic character choices appear as
progression is made, with the final character being a random
assortment of all the unlocked Micro-Games. As progression is made,
each character will require completion of an increased amount of
Micro-Games, within a limit of four Lives, whilst each is finalised
with a Boss Stage.
Regulars of the series will find the title easy to adapt
to, with the overarching theme remaining fundamentally similar.
However, the immediacy remains, with instant-analysis for newcomers.
Whilst WarioWare: Touched!
briskly
whipped through the actions required for the immense amount of
challenges involved, WarioWare: Smooth Moves intends on
holding the player’s hand at every opportunity. Each possible
different grip on the Wii Remote is explained with oft-humorous
stills (whilst not necessarily explaining the action
required), and given endearing names such as The Mohawk, The
Chauffeur, The Samurai, The Handlebar, Finger Food, The Umbrella,
The Janitor and The Remote Control, amongst many others.
Many of the Micro-Games available are comparable to the
best that the series – or any other title in the same genre, for
that matter – has ever produced. However, along with this, there are
of course many games that are not only seemingly incomprehensible to
newcomers, but also to those well-established in the aberrant ways
of the WarioWare series. Indulging in the Single-Player is an
incredibly rewarding experience, with longevity remaining buoyant
thanks to the series tradition of requiring completists to play
through each character’s short-story several times, not only for
High-Scores, but also to play through and unlock each of the
randomly selected games under each character. Further to this there
are additional rewards to unlock – akin to this in WarioWare:
Touched! – designed to harness the abilities of the Wii Remote,
whilst not necessarily fitting-in with the general gameplay style.
WarioWare: Smooth Moves certainly does not push
any graphical boundaries. As part of the last sweep of the
first-wave of titles for Wii, a conclusion has been drawn that
little has attempted to better the Last-Generation’s output, with
perhaps exceptions for
ExciteTruck and Super Monkey Ball: Banana Blitz.
However, this certainly isn’t
as much of a disadvantage to WarioWare: Smooth Moves as would
be otherwise thought. The title’s immense sense of style simply
cannot be ignored, nor knocked. Alongside
Amped 3, WarioWare: Smooth Moves competes for the
most stylish title on the Current-Generation machines; genuinely
comedic moments, vivid colours and impeccable character design
complete a package with which the development team clearly
acknowledge they are on top-form.
WarioWare: Smooth Moves once again brings Wario
to the forefront of idiosyncratic videogaming. Those with a minor
interest in the industry will already have the title penned-in to
replace Wii Sports and
Wii Play as the game they use
to introduce their friends to the system, but more-than-this,
WarioWare: Smooth Moves is also the title to demonstrate the
capabilities of Wii to the Xbox360 and PlayStation3-owning
naysayer’s. Wario may still not have become a star in his-own-right,
but he has done much to further his cause as Nintendo’s most unsung
hero.